Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
world quests, along with the emissary system, offer a lot more variety than dailies
I'd be fine with a mix of both. World quests for just general stuff to do in the world but dailies in the vein of MoP where each faction has a mini story told over them.
Typically every 6 hours, sometimes 4. If you go look at the quests and compare the durations. They'd say something like 23, 17, 11, 5 hours remaining. With some 21s, 15s, 13s mixed in.
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Fjord I can't remember any. Grizzly Hills had pvp ones all over the west side, at the sawmill along the river and the Venture Co.? along the coast.
Neither.
Give me vanilla like rep grinds with outdoor mobs that have interesting loot tables containing a micro-chance to drop cool stuff/recipes.
Dailies, MoP v5.0 style.. Was pretty much the perfect way to do it..
A shit load of dailies to do, organized in neat hubs.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
World Quests are great and have the potential to be incredible SOCIAL content if they were ever implemented on a server with its own in-game community. Much better social content than dailies.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I prefered dailies. WQs is basicly running to a spot, joining the LFG, waiting for an invite, hit a mob twice and be done. Most of it really does feel like just running/flying around or waiting for respawns. Dailies gave you 1 hub where you completed multiple objectives, which feels a lot better, since you actually spend more time playing the game, rather than looking at a different monitor while traveling. IDK, it just feels pretty counterintuitive to need another source of entertainment while playing a game, since there's literally nothing going on in the game for common short lengths of time.
It's not even like WQs are less repetitive. CoA has like, what, 3 WQs? How often have you aoe farmed elementals? Same thing with the tortollan stuff, they added the new drawing ones but it's still a small poolto draw from.
That all aside, WQs do suffer from scaling making them take a bit longer, they also suffer from a lack of flying early on in expansions, which is what made dailies very easy to go out and do.
WQs are improved versions of dailies.
World quests dont make any sense, no story or knowing whats going on behind them.
"I'm Tru @ w/e I do" ~ TM
They’re basically the same thing. With level scaling, the difference would now be we see daily hubs in Jade Forest as opposed to max level zones.
Although, I would say dailies.
I don't really seem a huge difference. I mean, professions have their own WQs...
Dailies. Isle of Thunder in 5.1 did it best with each set sending you to a different specific area for that day.
World Quests are scattered all over the place and feel very shallow.