Originally Posted by
ano2024
The problem with WoD is that it had little content. But the content it did have was miles better than the anti-fun shit in BfA that feels soulless and with the sole purpose of increasing /played time metrics.
Off the top of my head, WoD was better because:
The classes were better in WoD. Both how they felt to play and how deep they were, and how different they were from one another. Now we have standardized trash that feels the same. With the GCD change it's even more annoying and tedious.
WoW was always grindy, but even in WoD somehow the grinds felt much less tedious and they were more rewarding. In BfA they feel pointless, unrewarding and plain awful.
Timegating was already present but it wasn't nearly as bad as it is now, with timegates within timegates on top of timegates.
RNG wasn't as bad as it is now. RNG is straight up worse than in mobile games now. Hell, with the cancer of 8.3 and the way corrupted gear is wrapped within many layers of RNG (right tier, right effect, right slot etc...), we could say the RNG now is worse than ever.
Even the zones and exploration had more to it. They were already pretty much soulless quest hubs back then, but now they're literally just empty worlds with good art (yeah yeah good job art team).
The story was already a clusterfuck so I guess they're equally shitty in this department. But I do remember enjoying it more back then, but that's probably just me being jaded by now.
And the so-called "content" that BfA has is shit. Island expeditions, warfronts etc... are just shit, pure shit, it's not even subjective, they're not fun or worth doing. It feels like they learned from WoD that they need to add content, but this company is so incompetent it doesn't actually know what good content is.