Again just because you can't find any holes in the opposing argument doesn't mean you can change or simply dismiss it. The people against you have 15 years of proof this system won't be balanced you have blind faith... one isn't equal to the other can you guess what one of the two it is?
I think you are only granted them for local use, the permanent version is most likely tied to more expenditure (in lore) from the covenants. So that they work everywhere in the shadowlands, they probably demand you ally with them more tightly (wich is still nonense as I see no reason why they couldn't just let help other covenants on the side).
That being said, I think the best solution would have been to give the players 3 talents and only style them to each covenant aesthetically by joining them. I think there is pretty much already a trend that most classes will have 1 or 2 desireable ones, and the others are either bland or just flat out boring/terrible. Each of the soulbinds could then easily support one of the talents, maybe even in different ways, but at least you have access to the main functionality without hassle. In this model you would pretty much just pick whch covenant empowers you while your class would determine how you make use of that power. None of the abilities are thematically so distinct that you couldn't style them with another covenant's flavor.
This would also still leave people with the choice of the secondary covenant ability which is already fucking OP in some cases if they keep it like that (looking at you Venthyr).
Last edited by Cosmic Janitor; 2020-05-05 at 02:35 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
We have had convenants for 15 years? Funny, I don't really them ever being on the live game. So, you have no proof.
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I would rahter have to make choices that come with consequences than simply be handed everything.
I think the point they were trying to make is that they would prefer to have to make choices that have consequences than have choices which have no downsides. Which is what we have now. We get all the positives, and no negatives, which often just means that there's very little nuance in the game unless you're at the very top of the game. It makes choice and consequence in the game effectively nonexistent.
Because it's not customization.
Not anymore.
There is no RPG aspect to it.
WoW is basically an ARPG anymore, where you pick the best thing.
If there's a mathematical best, then you choose it.
The game is not new nor doe sit hold strange and mysterious wonder to be explored.
It's about raiding and M+.
The game you used to like, it's gone and won't come back.
It was a once in a lifetime experience, so enjoy what it was, but for it to continue, there's a reason it's lost much of the RPG elements in favor of what we have today.
Im glad to announce this and present you with amazing news! You will feel happy after hearing this:
"There are other MMORPG games out there better than wow"
On some specific aspects at least The aspects you are saying are lacking in WoW
If you can ignore the "downsides" of this other games, sit back and enjoy only the good parts...instant happiness
Except for the fact they seem to be trying to bring back aspects of the game WoW used to be with mechanics such as covenants and the un-pruning of classes. There's no reason they can't go back to that type of game design. After all, the game was at its most popular when it was "that game we used to like"
Last edited by Hadriker; 2020-05-05 at 06:34 PM.
You could argue the Class Halls in Legion are not much different than covenants. They function in a similar manner. They operated as a separate gathering area for its members. You had borrowed powers in the way of artifact weapons. But you were hard locked into the class hall. You couldn't be a druid and decide to join the warrior class hall.
Now instead of class halls, we have covenants that are available to everyone. You get to choose which one best suits your character. Each covenant will grant you access to soul binds (basically another version of the artifact talent trees).
There may be some minor mechanical differences between the two but its the same basic design with a different coat of paint except for one big difference. Now you have to make a choice. You now have some amount of agency over how your character will play in the next expansion. To me, that's exciting and fits exactly into the bringing the RPG back to WoW.
The whole thing may end up falling flat on its face but I do want them to at least try. If they are able to implement it successfully, it could open up a lot of options for future expansions.
To me, it seems the critics of the covenant system don't really want to have to make choices. Blizz could have also just as easily locked classes to their thematically relevant covenants and called it a day or they could do what some in this post want them to do. make it easy to switch back and forth.
They didn't go that direction though. They are taking a bit of a gamble on this i admit, but I am excited to see how it plays out.
Last edited by Hadriker; 2020-05-05 at 08:19 PM.
Im going Kyrian for my paladin no matter what cuz i want the mog.
Class halls are big inns where ppl compare their transmog and size of their weapons
it seems Blizzard wants us to view covenants as an extension of our character creation as well. Like I said its the same basic premise as class halls except implemented in a slightly different fashion. The specific mechanics of how each work isn't really relevant, its the same basic principle, except this time you are having to make a choice. It seems the critics do not want to have to make a choice, out of fear of making the "wrong" choice. So they just want access to everything.
Last edited by Hadriker; 2020-05-05 at 08:56 PM.