Originally Posted by
Otimus
It's not so much that there aren't things to do post-MoP, it's just that there's almost no reason to even bother doing anything, because once you do it once, there's little reason to ever do it again, save for Mythic+ and "real" raiding. In MoP, badge gear was still a thing, there was a legitimate reason to do LFR, there was the legendary questlines, there was even scenarios, which weren't, like... the best thing in the world, but now in WoW, everything that isn't Mythic+ or raiding pretty much feels like what scenarios felt like then, which is weird, and frankly, sort of wrong IMO. To me, in MoP, it seemed like all styles of play had their own little treadmill they could climb to progress their character, now, only kind of hardcore and really hardcore players have that. Everyone else has content that gets exhausted in a week, at best, pretty much, with basically no reason to ever repeat anything. You usually outgear everything that's not hardcore as, or before you do it, non-mythic+ dungeons become worthless immediately. LFR becomes worthless before it's even out. Normal Raids, even, encroach on becoming worthless WAY too fast, too. I don't know how it is now with Heroic raids, but even those last expansion become fairly worthless fairly fast, too.
Seriously though, you could solve almost all of this just by having badge gear again. Otherwise, if you don't raid and don't do mythic+, why even sub more than for one month every time there's a major patch?