- After our return from Shadowlands we see that Azeroth is nearly awakened but is very vulnerable. Cataclysms shake all the continents as the 'birth' of the titan occurs.
- New continent is actually Dragon Isles, but dragons aren't the main story of the expansion. Devs are trying to recreate Legion's success and have both epic and local plotlines.
- Dragon Isles consist of 5 zones, each for every main flight, we'll see more 'savage and powerful' versions of dragons and new types of dragonkin, e.g turtles, hydras with dragon blood etc. Isles are located on 'the other side of Azeroth', west to Kalimdor.
- New races are Stonemaul Ogres for the Horde and Rajani Mogu for the Alliance.
- 'New systems' is an attempt to create an adequate versions of SL systems. Dragonflight work essentially like covenants, free switching from the start, 'lessons learnt'.
- 'Bronze flight' isle will contain sort of a reworked Torghast in a form of a time-traveling temple. 'Infinite' timeways with various instances of Azeroth's past like First war, Second War etc. Plans are to make it epic and remove grind, greater scale, up to 20man parties, historical bosses like Galakrond, Medivh etc.
- Infinite Dragonflight is one of the main local antagonists, other being a faction of hostile dragons who pretend to be Azeroth's lieutenants and caretakers. They will be the main antagonists in the starting raid. Also there'll be a timetravel raid in later patches.
- Main conflict is not about dragons. Light and Shadow are assaulting Azeroth to claim titan's power.
- Alliance is at the brink of a civil war with Turalyon refusing to return crown to Anduin and being distrustful of Calia, new queen of the Forsaken. He is under influence of reborn Scarlet Crusade and will open a portal to alt-Draenor and let in Yrel and Army of the Light. They will take over Stormwind, taking Stromwind back is a raid later into the expansion.
- Arathor will be a central character of the expansion.
- Azshara will return, opening a portal to the Void and leading void invasion to Azeroth. Her appearance will change to a void-elf-like, she will appear on the main poster. Xal'atath will also return, we'll know more of her origins and importance.
- New class... It's actually a new system devs been working on for a few years. Test name is 'sub-class', actually a class that is a part of already existing class, but with its own 2 specs. E.g. you start as a shaman, get to lv. 10 and then either choose a spec or a Shadow Hunter sub-class. It has some mechanics that overlap with general shaman class, but then its own mechanics, more unique than normal specs, and 2 specs inside it. Shadow hunter in particular will have healing and curses specs. They also are planning to implement Dark Rangers, Blademasters, Wardens and several more over the course of next several expansions.
- The idea behind this is to implement iconic racial characters like shadow hunters, dark rangers and stuff that are familiar and popular but at the same time not big enough to fit an 'old' idea of class on their own. Lorewise we make some sort of 'Children of Azeroth', taking place of Class Halls. It's a place where trolls teach other races secrets of shadow hunters, orcs - blademasters, nelfs - wardens etc. Subclasses will still be limited to 2-4 races, so you must take certain race\class combo to unlock the subclass.
- There'll be an analogue of artifact weapon from legion, but this time not 1 per spec, but 1 per class and subclass.
- A 'corruption' system, actually 2 at once - light and shadow. You should choose wisely when combining light- and voidtouched items, as the conflict with eachother, but also give insane boost. You can also pick purely one of these but end up brainwashed by Light or Shadow. This is promised to be a 'key mechanic' of the expansion.
- They put all money an effort in this, scrapping a huge part of SL in hope to make a 'bigger, better Legion'. All or nothing.