Sure, but the requirements should be for DBM and RIO to be uninstalled in order for you to achieve it.
Sure, but the requirements should be for DBM and RIO to be uninstalled in order for you to achieve it.
im well aware that the game is funeld by 40+ y old boomers with no hands and thats fine, every one has hes place in the game and can do what ever he likes, my argument was only that casual dont equal skill and that there alot of 1 day a week guilds cleaing mythic and you can pug a +20 key with no need of meta premades of wahtever excuses ppl bring up, you will have to get the needed score ofc like every one else but thats not hard or "elite" to do a +20 the elite is doing 29+ atm
Last edited by Feral Druid ist Op; 2022-05-23 at 10:20 AM.
I.O BFA Season 3
For sure. And it seems every time they keep asking for more. If scraps are what the rest of the players get, because higher quality art is reserved for the top, then it's better to just drop the game altogether. It gets tiring now that all games have it, rush within a timeframe or lose out on rewards.
The only one who tried to equate this to skill was you.
And on average, you're not going to find people doing 20s and clearing mythic right now who only play for 4 hours a week.
Unless they already put in weeks of playing to grind to the point that they can do that.
"El Psy Kongroo!" Hearthstone Moderator
your braincells are not working i know it by now, it was mikes (gingi for you) raid with clickzz in it (2 medhod guys) me and other mages form THE GRPING TOOL we did the same shit with DK tanks too the same way with RND ppl, pugging is casual conent casual =/ dogshit player, i know its hard to comprehend for a dogshit palyer that a pug can clear mythic even with 18 mages but all it takes is you know not to be dogshit
I.O BFA Season 3
Probably don't worry about other people's braincells working when you can't handle basic punctuation or spelling.
Do you think that people on a national football team playing a pick-up game suddenly become casual football players? Do you think that a multiple rank 1 arena player dueling randoms outside a city is suddenly a casual PvPer? Do you think that anytime someone who is part of FaZe, Na'Vi or C9's e-sports teams decides to play a random CS:GO match in their free time, they magically become a casual CS:GO player? No, dummy. They're still professional footballers, hardcore PvPers, and professional e-sports players. Just because someone is not doing progression at that moment, competing, or putting in 100% effort doesn't change that they're not a casual to that activity. A PuG full of hardcore players doesn't just become casual because they're not in one guild.
"UwU I-i only play four hours a week (lmao, imagine thinking this is casual to begin with)--after having played serious progression for months prior to gear and optimize my character" doesn't suddenly make you a casual. I get that you don't actually understand what the word means, but being a casual doesn't require being bad, nor is it a measure of your current week's playtime. It's about general approach to the game and how serious your investment is. The fact that you're even worried about mUh DoGsGit pLaYeRS!!!!!, trying to namedrop in a super pathetic attempt to establish credibility, and keep IO screenshots in your sig already shows you're not a casual player. Because you're someone who isn't approaching the game casually.
i never said that im a full time casual, im a hall of fame mythic raider but i only play the game hadcore twice a year for about 2-3 weeks the rest of the time i farm and sell raids 2-3hrs a week and log off unless im willing to push keys and im sure i have less time played than the ppls calling themself "casual" here on mmo champ.
and btw a casual gamer by dictionarys definition means "someone who enjoys a video game without investing significant time into it" and that is exacly what im and all good raider doing after prog is over. You can try as mutch as you want to change the definition but it wont change the meaning.
Last edited by Feral Druid ist Op; 2022-05-24 at 12:11 AM.
I.O BFA Season 3
Devils advocate but if they are just now or in the past month hitting their 20s they could do that via vault. It would be slow and I imagine only a minority of a minority does that but its possible in a technical sense.
For the topic I just think it would be neat if mythic plus had the same kind d of reward structure raiding and pvp did at the high end.
Are you really going to try to bring out definitions on this?
Then the definition for casual that gets closest to in terms of games is "a person who does something irregularly."
Playing weekly isn't irregular.
Nor is casual just a measurement of time.
I could go bowling every few days with friends casually.
But I could also go bowling once a week competitively.
It's also about what kind of content is being done. Mythic isn't casual, nor is doing 20s. The amount of time invested to get to that point is extreme (which you keep ignoring). A world first guild doesn't become a casual guild just because they take a break from raiding.
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I'm not just talking about gear wise though.
Like I'm 275 on my paladin. Am I going to smoothly tank +20s and higher just because I've done all 15s? No. I'm sure I could but it would take more effort than I care to put in right now, and it would take more experience.
Honestly though I'd have to agree with other users that m+ needs more lower rewards. The mount is really supposed to be the real reward for everyone, or the ports if you want to get that far. The title exists for the top .1%
But people getting to 300-400 rating aren't getting anything. Scattering an armor set like pvp does through the rankings would work fine in my opinion.
"El Psy Kongroo!" Hearthstone Moderator
Name dropper who is only wr30, like a triple AAA minor leaguer desperate to join the pros! Really sad.
Don't worry, someday maybe Echo will think you are good enough to join them!! You got it, buddy!
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yeah, playtime is and has always been a useless metric, but it's actually MORE true now because people have like 10+ years of muscle memory and meta knowledge etc that almost immediately makes them not casual by any meaningful definition.
But casual in wow is like Middle Class in America - everyone thinks they are in it when by definition most are not. But very few people actually want to be called Hardcore unless they are a professional gamer, because otherwise it basically just makes them a loser who isn't good enough for the big leagues like Mr Feral man here
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
You basically confirmed it's a player problem and not a game design issue. People want the stuff, but don't want to partake to the activity meant to earn that stuff so they have to design alternative routes to make so all kind of players have a chance at getting all the rewards.
Anyway, you're not wrong in your points. Cosmetics are an important part of the game, and i can see why people can feel being forced to do stuff just because they want a reward they like, while they don't like the content type (see Thorghast). However, there needs to be a clear distinction between things you need to progress and affect your gameplay, and things that don't - and cosmetics fall in the latter category. No player needs xmog stuff to play better. Is it more appealing/satisfactory? Of course, but your logs won't be better because of that. So there is no actual valid reason to make them always avialable - it would just took out any effort put by players to get them the "legit way".
The only two ways i can see it work are these:
- the content is permanently scaled to a static power level. This way it can stay in the game forever as there no thing as overgearing/trivializing it. You can work to get specific BiS gear for it and make things easier but it's not just "i'll come next patch when i can just ignore all the things". Mage Tower is a perfect example of stuff we should have more of, and i really thing Mythic raids as a whole could get this kind of treatment.
- you can only get alternative variations if you don't do the related seasonal content. Recolors, less/different particle effects etc. The base model is the same so you will have the xmog you like and it can stay there indefinitely, as it's not the same as the seasonal one. The seasonal one will maintain its prestige (as it's just that, a prestige reward) while everyone have a way to get something similar.
Then, you will never be able to make everyone happy because everyone's tastes are different, but that's another topic
Non ti fidar di me se il cuor ti manca.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Yeah I get that - the fineprint of the banable boosts would need to be very specific. I get that helping out friends might also be boosting/carrying (like helping out lowlevel friends in dungeons in classic), but anything that has some form of exchange tied to it, should not be allowed. No items, no money, no gold,...NOTHING. Would drastically decrease players having certain rewards and in return increase their prestige value.
it would be cool but honestly seasonal things that goes away after 1 season is such a waste of time and assets, however what can be done is that you get tokens and if you have missed a season, you can by previous seasons rewards with said token. Thus you still would have to work for it but you wouldnt miss out on the stuff.
But in the end i think its enought with the FOMO we have already, in all honestly i would want to see it all gone and old stuff being brought back so you can aquire it again but thats just my opinion on it.