SPEC AND RACIAL ABILITIES
Preservation – Call upon the Emerald Dream to rejuventate life, and the Bronze sands of time to prevent harm.
Take on the role of a Healer to rain life from above. Preservation Evokers wear mail and use Staves, Swords, Daggers, Axes, Fist Weapons and Maces. They are race locked to the Dracythr race and may be Alliance or Horde with no racial benefit to either side.
Dracythr have the racial abilities to Soar (5 min cooldown) in any area that you can mount in, the ability to switch between Dracthyr and Visage form, with an increased in out of combat health regen for Visage form, a passive mastery increase of 1.8%, a 20% increase in flight speed of fully explored continents, the ability to Glide, and a perception increase of 50 (increases range of detection of mining and herbalism and includes a chance to find additional rare materials while gathering). Additionally, they have the spells Tail Swipe and Wing Buffet.
STATS
As a preliminary state, stat weights cannot be fully determined. Tentatively the top two stats are Haste and Mastery. Haste does affect empowered spells (tooltips do not show it currently) so becomes a more important stat while Critical Strike does not become important until high levels can be reached for Reversion interaction. Mastery is good as long as you are diligent about your own health vs. your group/ team's health. Versatility likely remains a fill stat that generally should be last pick.
TALENTS
Evoker (Base Abilities)
Tail Swipe
Lash out with your tail, knocking enemies within 6 yds into the air. 1.5 min cooldown.
Wing Buffet
With a powerful flap of your wings, knock away enemies in front of you. 1.5 min cooldown.
Blessing of the Bronze (Bronze)
Weave the threads of time, reducing the cooldown of the major movement ability for all party and raid members by 15% for 1 hour.
Azure Strike (Blue)
Project intense energy onto 2 enemies, dealing (72% of Spell power) Spellfrost damage to them.
Deep Breath (Black)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (250% of Spell power) Volcanic damage to enemies in your path.
You are immune to movement impairing and loss of control effects while flying. 2 min cooldown.
Disintegrate (Blue)
Tear into an enemy with a blast of blue magic, inflicting (261% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Emerald Blossom (Green)
Grow a bulb from the Emerald Dream at an ally's location. After 2 sec, heal up to 3 injured allies within 10 yds for (250% of Spell power).
Fire Breath (Red)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [(145% of Spell power)] Fire damage. Deals reduced damage beyond 5 targets. 30s cooldown.
I: Deals [(210% of Spell power) / 3] damage over 4 sec.
II: Deals [(210% of Spell power) * 0.666667] damage over 8 sec.
III: Deals [(210% of Spell power)] damage over 12 sec.
Hover
Launch yourself and gain 30% increased movement speed for 6 sec.
Allows Evoker spells to be cast while moving. Does not affect empowered spells. 35s cooldown.
Living Flame (Red)
Send a flickering flame towards your target, healing an ally for (275% of Spell power) or dealing (200% of Spell power) Fire damage to an enemy
Evoker (Talents)
Expunge (Green)
Expunge toxins affecting an ally, removing all Poison effects. 8s cooldown.
Landslide (Black)
Conjure a path of shifting stone towards the target location, rooting enemies for 30 sec. Damage may cancel the effect. 1.5 min cooldown.
Obsidian Scales (Black)
Reinforce your scales, increasing your armor by 200% and reducing magic damage taken by 20%. Last 12 sec. 2.5 min cooldown.
Rescue (Green)
Fly to an ally and heal them for (430% of Spell power). 17s cooldown.
Quell
Interrupt an enemy's spellcasting and preventing any spell from that school of magic from being cast for 4 sec. 40s cooldown.
Cauterizing Flame (Red) -
Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell power) upon removing any effect. 1 min cooldown.
requires 8 talents in Evoker
Tip the Scales (Bronze)
Compress time to make your next empowered spell cast instantly at its maximum empower level. 2 min cooldown.
Sleep Walk (Green)
Incapacitate an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them. 15s cooldown.
Source of Magic (Blue)
Redirect your excess magic to a friendly healer for 30 min. When you cast an empowered spell, you restore 0.5% of their maximum mana per empower level. Limit 1.
requires 20 talents in Evoker
Unravel (Blue)
Sunder an enemy's protective magic, dealing (500% of Spell power) Spellfrost damage to absorb shields. 9s cooldown.
Oppressing Roar (Black)
Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. 2 min cooldown.
Fly with Me
Swoop to an ally and fly with them to the target location. 1 min cooldown.
Renewing Blaze (Red)
The flames of life surround you for 8 sec, healing you over 14 sec for 100% of damage taken. 1.5 min cooldown.
Time Spiral (Bronze)
Bend time, allowing you and your allies to cast their major movement ability once in the next 10 sec, even if it is on cooldown. 2 min cooldown.
Zephyr
Conjure an updraft to lift your party members within 25 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec. 2 min cooldown.
Evoker (Talent Passives)
Natural Convergence
Disintegrate channels 20% faster.
Permeating Chill (Blue)
Your damaging Blue spells reduce the target's movement speed by 50% for 3 sec.
Forger of Mountains
Landslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.
Innate Magic (2 points)
Essence regenerates 5%/ 10% faster.
Obsidian Bulwark
Obsidian Scales's cooldown is reduced by 60 sec.
Enkindled (2 points)
Living Flame deals 5%/ 10% more damage and healing.
Scarlet Adaptation
Store 20% of your effective healing, up to [Spell power * 6 * (1 + Versatility)]. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Recall
You may reactivate Dream Flight / Deep Breath within 3 sec after landing to travel back in time to your takeoff location.
Clobbering Sweep | Heavy Wingbeats - Pick One
Tail Swipe's cooldown is reduced by 45 sec. | Wing Buffet's cooldown is reduced by 45 sec.
Tailwind
Hover increases your movement speed by 70% for the first 4 sec.
requires 8 talents in Evoker
Roar of Exhilaration
Successfully interrupting an enemy with Quell generates 1 Essence.
Suffused with Power (2 points)
Your Magic damage done is increased by 2%/ 4%.
Attuned to the Dream (2 points)
Your healing done and healing received are increased by 2%/ 4%.
Draconic Legacy (2 points)
Your Stamina is increased by 2%/ 4%.
Tempered Scales (2 points)
Magic damage taken reduced by 2%/ 4%.
Extended Flight
Hover lasts 4 sec longer.
Bountiful Bloom
Emerald Blossom heals 2 additional allies.
Blast Furnace (2 points)
Fire Breath's instant damage is increased by 10%/ 20%.
Exuberance
While above 75% health, your movement speed is increased by 10%.
Ancient Flame
Healing yourself with Living Flame reduces the cast time of your next Living Flame by 40%.
requires 20 talents in Evoker
Protracted Talons
Azure Strike damages 1 additional enemy.
Lush Growth (2 points)
Green spells restore 5%/ 10% more health.
Leaping Flames
Fire Breath causes your next Living Flame to strike 1 additional target per empower level.
Overawe
Removes 1 Enrage effect from each enemy. Oppressing Roar's cooldown is reduced by 20 sec for each Enrage dispelled
Aerial Mastery
Hover gains 1 additional charge.
Twin Guardian
You and your ally are protected from harm, absorbing damage equal to 30% of your maximum health for 5 sec.
Fire Within | Pyrexia - Pick One
Renewing Blaze's cooldown is reduced by 30 sec. | While Renewing Blaze's initial effect is active, you receive 20% increased healing from all sources.
Terror of the Skies
Deep Breath and Dream Flight stun enemies for 3 sec.
Preservation (Base Abilities)
Naturalize (Green)
Cleanses harmful effects from the target, removing all Magic and Poison effects. 8s cooldown.
Preservation (Talents)
Reversion (Bronze)
Reverse an ally's injuries, healing them for (342% of Spell power) over 12 sec. When Reversion critically heals, the duration counts up by 2 sec. 9s cooldown.
Dream Breath (Green)
Inhale, gathering the power of the Dream. Release to exhale, healing 5 injured allies in a 30 yd cone in front of you.
I: Heals for [2 * (185% of Spell power)] and incurs a 25 sec cooldown.
II: Heals for [2.25 * (185% of Spell power)] and incurs a 20 sec cooldown.
III: Heals for [2.5 * (185% of Spell power)] and incurs a 15 sec cooldown.
Echo (Bronze)
Wrap an ally with temporal energy, healing them for (200% of Spell power) and causing your next non-Echo healing spell to cast an additional time on that ally at 70% of normal healing.
Rewind (Bronze)
Rewind 50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (160% of Spell power).
Healing increased by 100% when not in a raid. 4 min cooldown
Spiritbloom (Green)
Divert spiritual energy, healing an ally for (565% of Spell power). Splits to injured allies within 25 yards when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally. 30s cooldown.
Time Dilation (Bronze)
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec. 1 min cooldown.
requires 8 talents in Preservation
Emerald Communion (Green)
Commune with the Emerald Dream, restoring 20% health and 2% mana every 1 sec for 5 sec. Overhealing is transferred to a nearby injured ally.
Castable while stunned, feared, or silenced. 3 min cooldown.
Temporal Anomaly (Bronze)
Send forward a vortex of temporal energy, healing 3 injured allies within 15 yards every 1 sec for (65% of Spell power). Lasts 8 sec.
requires 20 talents in Preservation
Dream Flight (Green)
Take in a deep breath and fly to the targeted location, healing all allies in your path for (400% of Spell power) immediately, and (250% of Spell power) over 15 sec. 1 min cooldown.
Stasis (Bronze)
Causes your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. 1.5 min cooldown.
Preservation (Passives)
Mastery: Life-Binder
Healing done to allies is increased by x% while their health percentage is lower than your own
Temporal Compression
Each cast of a Bronze spell causes your next empower spell to reach maximum level in 5% less time, stacking up to 4 times.
Essence Burst
Living Flame has a 20% chance to make your next Essence ability free. Stacks 2 times.
Life Giver’s Flame
Fire Breath heals a nearby injured ally for 80% of damage done.
requires 8 talents in Preservation
Spiritual Clarity
Spiritbloom's cooldown is reduced by 15 sec.
Empath
Spiritbloom increases your Essence regeneration rate by 100% for 10 sec.
Fluttering Seedlings (3 points)
Emerald Blossom sends out 3 flying seedlings when it bursts, healing allies up to 30 yds away for (90% of Spell power)
Essence Strike
Azure Strike has a 15% chance to cause an Essence Burst, making your next Essence ability free.
Golden Hour
Reversion instantly heals the target for 15% of damage taken in the last 5 sec.
Just in Time | Delay Harm
Time Dilation's cooldown is reduced by 2 sec each time you cast an Essence ability. | Time Dilation delays 70% of damage taken.
Flow State | Dreamwalker - Pick One
Emerald Communion increases your maximum health by 20% for 15 sec. | You are able to move while communing with the Dream.
Field of Dreams
Gain a 30% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom.
Lifeforce Mender (3 points)
Living Flame and Fire Breath deal additional damage and healing equal to 1%/ 2%/ 3% of your maximum health.
Time Lord (3 points)
Echo replicates 10% / 20%/ 30% additional healing.
Nozdormu’s Teachings
Temporal Anomaly can be cast instantly
Temporal Disruption
Temporal Anomaly heals 40% more in 40% less time.
Lifebind
Rescue temporarily bonds your life with an ally, causing healing either of you receive to also heal the bonded partner for 40% of the amount. Lasts 5 sec.
Call of Ysera
Rescue increases the effectiveness of your next Dream Breath by 40%, or your next Living Flame by 100%.
Time of Need
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (430% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.
requires 20 talents in Preservation
Sacral Empowerment
Consuming a full Temporal Compression grants you Essence Burst.
Exhilarating Burst
Each time you gain Essence Burst, your critical healing is increased by 50% for 8 sec.
Grove Tender
Dream Breath, Spiritbloom, and Emerald Blossom cost 10% less mana.
Font of Magic
Your empower spells' maximum level is increased by 1.
Temporal Artificer
Rewind's cooldown is reduced by 60 sec.
Borrowed Time
Rewind has 2 charges, but its healing is reduced by 50%.
Energy Loop
Disintegrate generates 1200 mana over its duration.
Time Keeper
Reversion has 2 charges.
Renewing Breath (3 points)
Allies healed by Dream Breath are healed for an additional 10%/ 20%/ 30% over 8 sec.
Grace Period (3 points)
Your healing is increased by 5%/ 10%/ 15% on targets with your Reversion.
Timeless Magic (3 points)
Reversion, Time Dilation, and Echo last 2/ 4/ 6 seconds longer.
Cycle of Life
Emerald Blossom leaves behind a tiny sprout which gathers 5% of your healing over 10 sec. The sprout then heals allies within 25 yards, divided evenly among targets.
PVP Talents
Time Stop (Bronze)
Freeze an ally's timestream for 4 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress.
You may reactivate Time Stop to end this effect early. 2 min cooldown.
Obsidian Mettle
Obsidian Scales grants immunity to interrupt, silence, and pushback effects.
Scouring Flame
Fire Breath burns away 1 beneficial Magic effect per empower level from all targets.
Chrono Loop
Trap the enemy in a time loop for 5s. Afterwards, they are returned to their previous location and health. 1.5 min cooldown.
Dream Projection
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (2000% of Spell power) over 20 sec. 1.5 min cooldown.
BUILDS
PVE - Raiding
PVE - Mythic+
PVP - RBG
https://www.wowhead.com/beta/talent-...VVUUUE8VVQMEBU
This build
PVP - Arenas
RESOURCES
Talent Calculator - https://www.wowhead.com/beta/talent-...r/preservation