It's a weird expectation, M+ giving mythic raid gear at a 15 where it's far far easier was a mistake. You can still do M+ and get good gear doing the same difficulty as you did before, just not the best gear, because you don't deserve it for doing easy content.
The great vault should be an appropriate reward, not a Wednesday loot piñata for BiS items from doing easy keys.
Yeah I will be very interested in seeing if Blizzard puts their foot down and says 'no, we have to do this because it was way to easy for the level of reward. Deal with it' or if they will cave and nerf everything.
It ignores such insignificant forces as time, entropy, and death
Because it's effectively doubling the available population of tanks. The ratio of tanks vs healers vs dps doesn't matter if the population is big enough because of what a general group composition needs. You still only need 1 tank for a 5-man group.
New people will still refuse to play tank if a new tanking spec was made due to game design. It's not beginner friendly because no tutorial is offered that explains the fundamentals of tanking.
Last edited by Infernoxas; 2022-11-27 at 06:30 PM.
"Should" doesn't really matter though, all that matter is if the customers will accept it. Will be interesting to see if having the rug pulled out after 3 expansions will go over well.
Going to guess no, but you never know for sure until you see it
(personal guess is probably about a 20% global nerf to all dungeons after christmas)
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
I don't think the problem will ever be fixed...even if every class gets a tank and healing specc. - maybe it can be fixed by removing the necessity of tanks and healers. But I guess they tried that with scenarios or Island Expeditions and that didn't work.
It is about taking responsibility (and I think also being better in your role than any dps, at least in PuGs) - plus knowing the mob packs and routes.
On the difficulty level of Uldaman in pre-patch (if you can even call it a difficulty), I am fine to go in as tank. Probably would tank heroic (okay...i o it when everyone has kinda gotten their gear in a couple of months, no way I'd pug mythic as a tank / healer
Oh yes let's dumb the game down so achieving anything feels like it's handed to you. 100% of the players should be able to do 100% of everything with their eyes closed and hitting one button while staring at another monitor watching YouTube ey.
Everyone is able to do the content if they put the time/effort into it. If 1 person can do something, you can too. You just have to do it.
Last edited by Phob; 2022-11-27 at 06:56 PM.
Sepulcher was indeed too hard, it has been acknowledged by high end competitive raiding guilds and blizzard alike. Many guilds didn't even get to the end boss due to the walls leading up to it, even after several nerfs.
15s are too easy for the mythic raid rewards, mythic was too hard in general. Blizzard are adding additional ilvl brackets in mythic to address the difficulty curve and I really think their current stance is a good one.
Your point being? They can get away with it in a +15, they can't in a +20. That's the part that matters. These people will still not be able to do +20s in DF.
You're focusing on an irrelevant side game. Whether somebody can get good enough to do them is of no concern, you need to play with the people that are in the actual game, not some theoretical ideal.
There is a difference between number 1 and number 500. They put more time and effort into learning the encounter and their classes. Going into anything with such a defeatist attitude is prone to failure. Everyone is capable of the same thing as long as they put the same amount of time/effort into doing it.
There are also steady nerfs that come out at regular intervals when blizzard see the progression numbers are not meeting their desired amounts. And they've mentioned a few times one of Sepulcher's problems was that the difficult curve went from 0 to 10000 real quick with halondrus, and they're going to focus on more linear progression and rewards that justify it.
Release mythic is always tuned towards world first raiders, yes, but most of the playerbase will never be in a position to even see those fights at that level, so it doesn't affect them. If the tuning is linear then most raiders that want to push themselves will be able to.