One should not be afraid to ask questions. That's how you learn!
Besides, I am known to be a well-read person in-real-life, so I got nothing to be ashamed of. :P
Anyhow, the tooltip of defense clearly states that it reduces your chance to be critically hit, that I know, but it does a
whole lot of other things too, so I figured maybe that part only affects players or whatever. Have never
really had any reason to overlook how tank mechanics works, what you need, etc, untill now. But let's put that aside,
whoever told me, and it was so long ago that I really can't remember who it was, about the "mobs-can't-crit"
mumbojumbo was obviously missinformed. Now. Let's see if I get the drift here.
One needs defense in order to become uncrittable. One becomes uncrittable when one have the base amount of
defense plus the amount of defense which grants you -6% chance to be the victim of a critical hit. Defense
also gives block, parry and dodge. Druids get a whole lot of dodge from agility and talents, and they can't
use block (no sheild) or parry (no weapon). Therefore Druids don't need any defense aside from the base
defense they get by default. Which means that the only things a Druid can use, and needs, to imrpove their tank-survivability is health, dodge and armor.
Is that how it works? :P
//Zarc