Originally Posted by
Dakara
It doesn't matter if talent trees have 71 points or 2 points, there will always be a "cookie cutter build" in terms of output.... unless those talents are merely utility and offer no DPS, healing or mitigation gains. But going with utility talents, there's no need for large trees.
Remember, most talents were "increase by X%" "ability costs less, does more" "reduced CD" etc etc. By building those into the specialization, all your left with is the utility options (some classes had a few floating utility pts, others didn't).
However, having looked over the classes applicable to me, I note that in some cases, there is still only 1 way to spec. But it's still early days.