Stellar Flare and Starsurge weaved in there. But since there's only 3 charges of Starsurge, I'm not sure if you want use all 3 with Starfire or what, since in the past that was also superior DPS to Wrath but now they increased the cast time.
Stellar Flare and Starsurge weaved in there. But since there's only 3 charges of Starsurge, I'm not sure if you want use all 3 with Starfire or what, since in the past that was also superior DPS to Wrath but now they increased the cast time.
Last edited by Stommped; 2014-05-23 at 07:44 PM.
I imagine a big part will be correct Starsurge usage. You can still do okay just casting it whenever it comes up, but for perfect play you want to line them up with Eclipse phases and burst phases.
Also, do i understand it correctly that MF last 32 seconds? And SuF will apparently DoT everything in a 5y radius.
The Moonfire changes are very weird...MF multidotting will be broken and Sunfire as an AoE dot? Doubt this will stay. I am concerned about what happened to NG, if SS procs still make Starsurge instant and if Starfall is supposed to be our new lunar AoE, while Hurricane and Sunfire multidot will be our solar AoE.
It all depends on the DPET of wrath and starfire, but if the two were equal, then one would cast starfire whenever eclipse was at lunar side (no matter if its going there, or coming back) and vice versa with wrath. Now if starfire is alot stronger than wrath, then we can extend the line into solar eclipse before changing into wrath spam.
We cant talk about dot usage before we have definite DPET values, but theres couple scenarios.
1) We use them right after we get into, and right before we get out of eclipse state
2) We use them once, at each end of the eclipse
Most likely at the start of the expansion we'll go with option 2, but as our mastery gets higher we'll change into option 1
Im not quite certain if Astral Showers is passive or on use, but it changes moonfire into being onehit wonder at the high end of lunar eclipse.
Guessing we'll use it with starfires, but it totally depends on DPET's
Well, the major trick is going to be when and how to use starsurges. Each one buffs the next 2 starfire or 3 wraths, so you'll want to time them so that the buffed spells happen at the extreme edges of the eclipse bar and thereby hit the hardest possible. However, since the bar auto-moves, you can't sit on a high buff while you deal with fight mechanics. This should, in theory, mean there is a lot of room to differentiate a skilled moonkin that is making intelligent decisions as to when to starsurge and a random guy who just hits it whenever it is available. I think a person who knows what is going to happen next in a fight and is able to pre-plan around it will have a major advantage over someone who is just reacting.
The way it's being described, i'd say passive.
Celestalon wasn't kidding when he called these fundamental changes, though. Now to see how these work out.
It certainly solves the problem of Mastery not affecting all of our damage, even though it doesn't really do anything new.
I think a lot of that comes with us being so used to these things. I could imagine it looking rather daunting to somebody who's never player Moonkin before.
A tweet said that Shooting Stars no longer make Starsurge instant. Hope they have a solution for our movement DPS, it already was bad ._.
The thing is, the DPET of each spell is going to be changing on a per-second basis. If you think about it, you CAN'T spend all your starsurges effectively for starfires. One starsurge buffs 2 starfires, but that's 6 seconds worth of cast time. By the time you'd hit the next starsurge, you'll already be losing a significant amount of your arcane bonus, the balance would have to be off by a fairly large amount if a halfway buffed starfire is still more DPET than a fully buffed wrath. At the very base, you'll probably want to be hitting one starsurge at either end of the eclipse bar (since you get one every 30 seconds, and it's 30 seconds end to end), but then we'll be getting extra charges by DOT proc, so there's still a lot of room for variance.
I think still gotta see how it's going to work but, I think these changes will make boomkin rotation alot more intelligent and fun to play personally. That's just me though. Choosing when to use your starsurges because you can go with euphoria and gain a haste buff as well if anyone saw that too.