Play whatever you want...
Just keep in mind that due to bad balance, you have to spent more time and money for consumables.
I would rather have in raid boomkin with knowledge then mage without clue what is going on.
Play whatever you want...
Just keep in mind that due to bad balance, you have to spent more time and money for consumables.
I would rather have in raid boomkin with knowledge then mage without clue what is going on.
Also, quite often for cloth wearers/ casters in particular, it is just not desired to pursue the BIS items listed. Like sure, technically the BIS cloak for Warlocks is archivar's cape of shadow wrath. But it drops like every 200 runs. And it gives me 4Mp/5, which I do not need like at all... the +21 shadow damage green cloak is nearly exactly as beneficial for warlocks. It honestly just sucks to pursue those god damn blue items with a random enchant on top of it.
Last edited by josykay; 2019-10-07 at 11:52 AM.
No real form of CC? Entangling roots and soothe?
No utility? Innervate for the healer, battle res, crit buff, and the ability to off tank / heal.
Having to drink in between pulls? Who cares?
What makes food/water, portals, and an int buff better than any of these?
In classic while not every spec is ideal for a raiding situation theres pros/cons to every class / spec you bring in a dungeon and most of them work completely fine. I would never make a big deal out of having a mage over a moonkin in a 5 man or vice versa, they’ll both bring unique buffs and decent damage to the table either way.
Moonkin, like Elemental, is an end-game PVP spec. You're a caster with extremely high armor, can heal yourself and you can regen your teammates mana in combat. You pair well with Warlocks and Hunters because they compensate for your weaknesses and are strong against your counters.
Last edited by msdos; 2019-10-07 at 12:01 PM.
The person harassing her/him and the one kicking him/her should get a big fat ban just because of how they acted.
Moonkins are bad in raids because the go OOM asap, but in dungeons it makes no damn difference.
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So do mages, i spend more time drinking than anything else when doing dungeons.
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Yea, classic is very very toxic sadly.
just for the record
affliction is the highest dps warlock spec with or without dots.
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most of that utility is worthless in raids:
cant root indoors (so every single raid besides zg and aq20)
hibernate only works in ZG
if you use innervate on the healer you run out of mana when the boss is on 70%
and the crit buff is only for your own party and that 3% crit hardly makes up for a whole caster that does more dps.
now in 5 mans they're fine, hell they're pretty good, so no idea why they'd kick him, but idiots exist.
Isn't Demonic Sacrifice better than Shadow Mastery in DPS terms? Particulary since Nightfall is proc dependent and needs a corruption applied to to the target.
(It is stronger in Trash fights though, since you can apply multiple corruptions, which can proc Nightfall. And offers more utility due to the Imp pet, so you should have, at least one SM warlock in the raid for your tanks).
There is even a sadder side to this story than the moonkin hate. That Moonkin most likely quit WOW. I mean think about it. IF you really loved your class and all of a sudden you wasn't getting invited and when you did crap like this happened. What reason is there to continue playing. Its not like Blizz is gonna do something about Moonkin mana regen. #nochanges amiright. Poor Girl. Nothing but love for you if you read this.
Your other DPS must have been truly awful if they were losing to a moonkin.
Moonkin are just half-rate mages with severe mana issues, that's why they are so persecuted.
I don't get it.
The general assumption is: Moonkins are bad because they run out of mana too fast.
Back in the times:
time until boss was defeated: X seconds
time until moonkin ran out of mana: Y seconds
-> time moonkins couldn't dps: X-Y seconds
Today:
time until boss is defeated: X-Z seconds (bosses die very fast today)
time until moonkin runs out of mana: still Y seconds
-> time moonkins can't dps: X-(Y+Z) seconds
So today the time a moonkin can't dps is significant lower because bosses die very fast. Lower downtime = gain of dps
-> moonkin can be played like any other dps role
Back in Vanilla I tried Boomkin for a few levels in the high 40 range but it felt really weak compared to Feral so i switched back. With the pre-TBC invasion event more AOE was needed when i grouped with a warrior so I switched back to Moonkin at 60 and found that Hurricane and Moonfire melted large groups of mobs in no time. Come TBC I kept the Moonkin spec and the experience was way better, plus the utility of the class was much appreciated in raids.
That said, I understand the (douchy) healer, many people are going back to for Classic to "do it right this time", and they have no time/patience for people playing sub-optimal specs. That's just as valid an attitude as just playing whatever you want. Both have consequences, in this case the "purist" was leader and could (and should) decide who to play with in his group. Why would his fun matter less than the other players'?
Assholes are everywhere. However, Classic is far better than retail in terms of community and people helping one another. You can carry this torch if you want, but the simple fact is that Classic has a much healthier and positive vibe than retail does at this moment in time.
Blacklist the healer, problem solved.
There is literally no reason to prevent any class from playing what they want in classic. Yes, even Ret paladins. The raids are so easy. Our guild did our first MC raid last week and we wiped 3 times on trash. Zero times on bosses.
The biggest thing I've noticed in classic is that people won't leave the group after wipes. When I played retail, if you wipe twice, you have a decent chance that someone will leave. In Classic I have yet to have someone leave because we have wiped too many times (I've been 60 for a week).