Retiring old armor, mounts, transmogs, titles, etc. for difficult activities after their relevant expansion is less hardcore than keeping them in.
Retiring old armor, mounts, transmogs, titles, etc. for difficult activities after their relevant expansion is less hardcore than keeping them in.
The game should have had 4 factions, not 2. Orcs/Taurens/Trolls, Forsaken/BEs, Humans/Dwarves/Gnomes, Night Elves/Draenei. Fill in as required with new races/Allies.
PvE instances should be faction agnostic.
Four raid difficulties is a good thing.
This game's PvP has never been good, is not good and will never be good.
Timed exclusivity is not a good thing, albeit making things longer/more RNG to get is OK (Mythic boss mounts being a great example of this done right).
Class design in Legion and BfA really wasn't bad at all save for outliers that did get shafted. Still worse than Wrath and Mists tho.
Transmog restrictions should be very, very loosened. I'm talking Warriors in leather or Priests in Plate-style loosened.
In terms of content, Legion was the best expansion we ever got. In terms of systems it was second best.
Blizzard's tendency to re-invent the wheel every expansion and endlessly test, refine, then abandon systems is this game's biggest flaw.
I was half trolling with my post, but I suggest you check out the youtube video "Garrosh did nothing wrong". I tend to agree with it.
If you're looking at it from our real world perspective of right vs wrong, then yes, Garrosh did many wrong thing. If you're looking at it from the perspective of the WoW ethos, then Garrosh acted exactly as one would expect an Orc to act. In the BFA cutscene with Saurfang/Anduin, Saurfang even says Thrall and Vol'jin were not the true heirs to Blackhand's blood legacy. Garrosh was though. He lead in a way you would expect an Orc WARchief to lead. Also, I know Saurfang says Sylvanas was the heir, but it wouldn't have made sense for him to bring up Garrosh in that situation. I will point out there, Saurfang stayed true to the Horde under Garrosh's leadership up until he became corrupted.
Originally Posted by Endus
I come back to this time and time again, and as somebody who used to RP ingame, I am all for this idea, but part of me feels like Blizzard would never do it.
But personally, I feel like some compromise in that direction can be made.
Something like either:
1. A character that can wear a certain item type can transmog it (plate wearers can transmog plate, mail, leather and cloth. Mail wearers can transmog mail, leather and cloth. And so on)
or
2) A character can transmog their own armor type and the one one tier below it. (Plate wearers can transmog plate and mail, mail wearers can transmog mail and leather. And so on.)
In both cases, clothies would kinda get shafted, but yeah.
CATA was an amazing Xpac.
MOP was a shit Xpac, except Disc priests they were the best in this Xpac, also Monks were best in MOP.
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Raiding was best in the 10/25 man format. When some raids were 10 man only and others were 25 man only.
Alts are killing immersion. Catch up gear should be for new comers and returners, not to switch main every new season or raid tier.
Maining a single toon should mean something.
I would also like that, but as you said clothies get shafted. I suppose they could instead have gotten the ability to hide stuff... but everyone can do that now.
I still think class-specific sets and items should remain so where applicable (IE Mists CM armors, Legion Artifacts). But if a Paladin can wear a DK set through offpieces, at that point I don't see why a Priest, Monk or Shaman shouldn't if they wish to do so.
Cataclysm was a great exapansion with an awful written big bad and a ver anticlimatic last encounter
The story is, and has always been, garbage. I don't understand what people see in it. It's a box of poorly handled cliched plot points and flat characters whose arc consists of wild swings into where ever the devs need them to be to justify the current raid, all set in a world that will be retconned into something completely new tomorrow because the devs forgot what they said yesterday. Nothing is interesting or well crafted. In its defense, an MMO is a bad place for story telling, and the fact that they try to shove it into books feels like an admission of that (plus also merchandising money). Please stop insisting I pay attention to this travesty. It's extruded story content made from the thinnest of excuses to be tolerated and then forgotten, not forced to your attention like a cat vomiting a half eaten mouse on to your pillow.
It is, although, it supports the argument that devs are aware of the substantial solo playerbase yet continuously choose not to offer them any end game content. I'm curious how Torghast is going to work out and I'm not convinced it would've been added if mage tower hadn't done well.
I suppose another unpopular opinion of mine is that the lead devs of Blizzard are too dated in their ideas and need to bring the game into the future, not try to recapture the feel of old school MMOs. I believe the game world of WoW is far too large at this point to not offer waypoints or some way of getting players engaged in activities faster rather than wasting their time traveling for some misguided sense of immersion. Instead, they routinely remove travel conveniences like all the portals in new Dalaran and flying is really just a bandaid for an archaic transit system. Plus, I think they're just being obstinate about account wide reputations, especially after stopping tabards and commendations.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
I suspect that has a lot to do with the leadership being throwbacks to when they were elite gamers themselves. Hazzicostas was a high end raider, and doesn't seem to understand the open world at all. Afriasabi is enamored with "immersive" ground-only travel, as you said.
It's also reflected in how Blizzard repeatedly ignores player feedback and opinions in favor of what they think the game should be instead of what it actually is. A perfect example of this is Classic, or the GCD change.
There you go with your famous "Blizzard ignores feedback" line again. Do you ever stop to consider just how nebulous what you're saying actually is?
Who, exactly, are they ignoring? Forum posters? A Discord server for disgruntled ex-WoW players? Your Uncle Jim who stood up at Thanksgiving dinner and gave a colorful, alcohol-inspired rant about how much better WoW was before the LFG?
Moreover, you say that they just do what they want anyway... as if this is a bad thing. That's like, kind of the job of a developer. Their job is to develop the game for the people still paying for it...not to stop to consider what a bunch of irrationally upset ex-WoW players insist is better for the game.
Drustvar is the best zone in WoW, aesthetically.
Death Knights, Monks, and DH's should have been expansion-only classes that are unplayable now.
Stop with the Allied Races, already.
M+ is the best new form of content since Arenas in BC.
Originally Posted by Blizzard Entertainment