I’m not reading past the part where you said you’re elaborating because there is no elaboration needed. It is a factual statement to say having two accounts you can multibox gives you an advantage over another player. There is literally no arguing this. Your defense is “well the other person can just invite a friend”. That’s not how things work. If there was a feature you could pay to make your character have 2x health 2x damage in the open world, a defense for having this feature in the game isn’t “well it’s not an advantage because you can just bring a friend and it’s the same thing”.
You lost this argument. Period.
I know plenty who'd be stoked for tbc but put off by the classic grind to get there.
This works wonders.
For the rest of us that played/enjoyed, eh, it's another tradeskill character if wanted
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
The irony of saying "im not reading beyond the elaborate comment" and then immediately quoting something I said well beyond that comment shows again how dishonest and disingenuous you are being. You really should read beyond that point, because I very clearly explain why it doesn't offer you an advantage, especially now with the heavy crackdown on botting.
Please, explain to me how running two accounts, remembering that you cannot use any programs that send commands from one keyboard to more than one character, offers you an advantage over the average player? The fact is you still have to actively sit there on your main and power level your other account - and i say again - this is something anyone can do, without paying real money.
Having a character be 2 x more powerful is in absolutely no way comparable to having 2 ppl playing the game - yet another example with no bearing on the current conversation - they are not the same thing. Now if you could pay real money to double your characters power, this absolutely would be an extremely egregious example of P2W.
And lastly, dont raise your hands in victory just yet - because the discusion is not about 2 accounts, or faction changes - its about whether being able to skip 58 levels of content - weeks if not months of grinding for most people - but only if you fork over real money is an example of P2W. So, if anything, you ironically proved me right by claiming far less egregious examples are P2W...
Last edited by arkanon; 2021-02-22 at 11:49 PM.
Half of this thread seems to be from one person arguing the semantics of what is and isn't pay to win. The reality though is does it matter? That may not be their argument, but it's just a waste of time otherwise. The change may be on 'technicality' P2W, but it's done in the spirit of allowing their player base to enjoy the expansion content. It has almost no bearing on someone that doesn't use the service.
In my own case the reason half of my friends that will come back for TBC will be because of this change. Great! It just benefits the enjoyment of the community.
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It exists to serve both, but yes of course revenue will be the largest factor as with any private organisation. But why does it matter? How does this hurt you? It just allows friends to come back to the game that otherwise wouldn't and play together. What is the need to complaining?
The spirit of allowing their player base to enjoy the expansion content would be offering one FREE boost per account. This is done in the spirit of making money, which im absolutely fine with, just to be clear. Personally, I think its a way of charging a "box price" fee for TBC, while rewarding those who have been playing classic and have max level characters.
It ruins the immersion of the game. If they were so concerned about this, they could just put Recruit-A-Friend (which existed towards the end of TBC) back in the game and those friends would level up really quickly if they wanted to skip leveling that much. Nobody would complain about this but in the end, it wouldn't make Blizzard as much money. It just shows the huge difference of what Blizzard used to be and what they are, the values are embarrassingly different.
Yes, it's there largely to make money. It's a private company, they all exist to make money. It's still in benefit though to the consumer and community. I realise that you understand it's there to make money, but again why then does it actually matter? Leaving the semantics behind.
Do you really not see the advantages or are you asking dumb questions to try and hold on to the little ground you have left to stand on. Seriously what’s the advantages in being able to play two characters at once compared to someone who can only play one?
No seriously you don’t know what they are?
My only objection is to the bolded part, in particular the "in the spirit of" comment - they want to remove as many barriers to entry as possible to TBC as im sure they understand how strong its appeal is - I even agree that is their motivation - to get as many ppl playing as possible - but it has nothing to do with wanting people to experience it or enjoy it or anything of that kind - its money - more subs, more MTX money - MONEY MONEY MONEY.
And as you acknowledge, I have no issue with that - its a business, and its their intention. For some, it is a win/win, no doubt about it.
You made the claim that it provides an advantage - I asked you what that advantage is, and you said "i can solo dungeons". I explained the following:
- You still had to level that main toon to max level
- You can put the lowbie on follow, but you cannot and are not running around with the power of two characters (this is the first of your many fallacies)
- You are not able to do anything that a normal player is able to do, whether its a friend, a stranger, or someone you give gold to.
- You dont gain access to any content a fresh player does not have access to
- You are not able to complete any content a fresh player is unable to complete
So again, you made the claim, its up to you to show what advantage it offers, because so far your only examples are perfectly viable for any player.
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Who said it was a loss to me?
Your first comment I replied to presented it as a gift from the wow gods done in the spirit of allowing ppl to play the game - thats the only part I disagreed with. If this statement was true, they would be offering 1 FREE boost per account. Im not saying they should, im simply saying for your comment to be true, thats what would be required.
It doesn't feel like a breathing, organic world when you know you can just swipe a card and instantly level to 58 instead of getting there yourself. An MMORPG is supposed be about building up your character from zero. I don't have a problem with people hypothetically using it, I have a problem with it existing in the first place.