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  1. #41
    Quote Originally Posted by cparle87 View Post
    Good God, didn't you guys get this "it's not Warcraft" bullshit out of your system in MoP? Who are you to say something doesn't belong in a franchise as kitchen sink as this. We had the afterlife, undead, and aliens from day one.
    The only problem that SL isnt afterlife.

    It feels like just a couple of zones on the other side of the portal.

    Its like you died and appeared in the other world where you will do the same you did in real world - eat, sleep, go to work, etc. And you can die in afterlife too. Shittiest afterlife concept ever.

  2. #42
    Honestly blizzard just needs to dumpster alternative progression systems and gimmick content and go back to their bread and butter with dungeons and raiding.

  3. #43
    Quote Originally Posted by Nyel View Post
    MoP was 100% Warcraft though. It just wasn't very popular back then. Shadowlands is 99% made up and connecting lose ends just to connect them. Shadowlands feels not like Warcraft, there's a reason why so many people think that. The entire afterlives stuff itself is very neat, but there are so so so so many logical flaws and storytelling issues that it makes zero sense for the Warcraft universe.
    Don't you remember lolpandas? People said the exact same thing, it "didn't feel" like Warcraft. And now we have you saying this. There were "so so many flaws" that it made no sense for the Warcraft universe. I literally heard these exact same comments 8 years ago.

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    Quote Originally Posted by iinverse View Post
    The only problem that SL isnt afterlife.

    It feels like just a couple of zones on the other side of the portal.

    Its like you died and appeared in the other world where you will do the same you did in real world - eat, sleep, go to work, etc. And you can die in afterlife too. Shittiest afterlife concept ever.
    Most afterlife concepts have ways for you to die again, typically dispersing into some reincarnation cycle. Look at popular anime like Bleach or Naruto, or even supernatural ones like Blue Exorcist.

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    Quote Originally Posted by Crimson Spears View Post
    Honestly blizzard just needs to dumpster alternative progression systems and gimmick content and go back to their bread and butter with dungeons and raiding.
    And we'll go right back to the forums crying about "nothing to do" like they did in WoD. Everything Blizzard has done with systems since Legion on is in response to those whiners, and we're getting what they demanded.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  4. #44
    Quote Originally Posted by McNeil View Post
    Shadowlands is mostly just BFA but with less content and less grinds. It could have been amazing if they went more towards the TBC/WotLK route instead.
    What does this even mean? Standing in ironforge because there is literally nothing to do besides raids/pvp? Or the daily quests grind that everyone loves oh-so-much?

  5. #45
    Quote Originally Posted by cparle87 View Post
    Don't you remember lolpandas? People said the exact same thing, it "didn't feel" like Warcraft. And now we have you saying this. There were "so so many flaws" that it made no sense for the Warcraft universe. I literally heard these exact same comments 8 years ago.

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    Most afterlife concepts have ways for you to die again, typically dispersing into some reincarnation cycle. Look at popular anime like Bleach or Naruto, or even supernatural ones like Blue Exorcist.

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    And we'll go right back to the forums crying about "nothing to do" like they did in WoD. Everything Blizzard has done with systems since Legion on is in response to those whiners, and we're getting what they demanded.
    Yeah but those people are still whining they have nothing to do with 2/3 of lfr cleared....

    You can't appease people who pay money to complain about a game they don't play.

  6. #46
    ...it was actually fun to play, rather than a tiny drop of fun couched in a bunch of systems trying to keep you playing for longer.

  7. #47
    Stealthed Defender unbound's Avatar
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    I wouldn't even give the dungeons and raid a whole lot of credit. We've seen pretty much the same mechanics over the past couple of expansions...just more nonsense to memorize that has zero wiggle room to do something creative with.

    Honestly tired with unavoidable damage mechanics and dancing around (literally in one case) that many times makes no sense in the context of the world we are adventuring in. The only fight that I find interesting in Nathria is Sun King's Salvation where there is some flexibility in player activity, cc has some usefulness, and healing isn't just about keeping up everyone from waves of unavoidable damage. Most of the rest of the fights are just dps, tank, and heal while dancing from one mechanic to the next.

  8. #48
    Quote Originally Posted by cparle87 View Post
    Most afterlife concepts have ways for you to die again, typically dispersing into some reincarnation cycle. Look at popular anime like Bleach or Naruto, or even supernatural ones like Blue Exorcist.
    Dying in afterlife concept is the least of SL lore problem.
    It doesnt feel like afterlife because its the same sh*t like "real" world. If it was released as the new islands/planet and it wouldn't make any difference.

  9. #49
    Quote Originally Posted by cparle87 View Post
    Don't you remember lolpandas? People said the exact same thing, it "didn't feel" like Warcraft. And now we have you saying this. There were "so so many flaws" that it made no sense for the Warcraft universe. I literally heard these exact same comments 8 years ago.
    Yeah, but that was bs 9 years ago and it still is. Pandaren (in the form of Chen) have been part of Warcraft since forever. Everything in the Shadowlands has been introduced in this expansion. 99% of the lore is new and most of it isn't even good or - as I said - makes sense.

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    Quote Originally Posted by iinverse View Post
    Dying in afterlife concept is the least of SL lore problem.
    It doesnt feel like afterlife because its the same sh*t like "real" world. If it was released as the new islands/planet and it wouldn't make any difference.
    So much this.

    Everything in the Shadowlands is said to be so important and so impactful, yet it seems to simply not matter.
    MAGA - Make Alliance Great Again

  10. #50
    Quote Originally Posted by Crimson Spears View Post
    Yeah but those people are still whining they have nothing to do with 2/3 of lfr cleared....

    You can't appease people who pay money to complain about a game they don't play.
    Preaching to the choir, bruddah.

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    Quote Originally Posted by Nyel View Post
    Yeah, but that was bs 9 years ago and it still is. Pandaren (in the form of Chen) have been part of Warcraft since forever. Everything in the Shadowlands has been introduced in this expansion. 99% of the lore is new and most of it isn't even good or - as I said - makes sense.

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    So much this.

    Everything in the Shadowlands is said to be so important and so impactful, yet it seems to simply not matter.
    WC3 isn't forever. We have people complaining that things from the first 2 RTS games weren't kept forward. Also, not everything from Shadowlands is new. We've known about Mueh'zala since vanilla, though we had little info on him. We've also known about Bwonsamdi since Cata, though again little info till BFA. Good is subjective, as is "makes sense." Can't make sweeping generalizations that can't be refuted.

    Again all your arguments seem based on feels, not any logic. So tell me, what happens if the Jailer wins? And every being that ever dies anywhere goes right to the Maw? He already has the power to at least act in the world of the living. He gets that kind of power we're looking at omniversal level apocalypse. Even the Legion or Void Lords wouldn't go that far.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  11. #51
    Quote Originally Posted by Nyel View Post
    So much this.

    Everything in the Shadowlands is said to be so important and so impactful, yet it seems to simply not matter.
    Especially when it comes to lore and made Chronicles non-canon (lol to all who bought it).

  12. #52
    Quote Originally Posted by iinverse View Post
    Especially when it comes to lore and made Chronicles non-canon (lol to all who bought it).
    That's simply Shadowlands' biggest problem. The Jailer is the new super massive super strong super villain? Okay. He has no build up before Shadowlands, he has barely any build up in Shadowlands and he most likely will be dealt with / killed in 9.2. Guess that's how you create a new villain that's just a little below Sargeras' power level, isn't it? It's just so ridiculous. If 10.0 isn't in any way related to the Shadowlands or the Jailer, the Jailer had the least impact of any final expansion boss yet. Pretty laughable for a Sargeras wannabe.

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    Quote Originally Posted by cparle87 View Post
    Again all your arguments seem based on feels, not any logic. So tell me, what happens if the Jailer wins? And every being that ever dies anywhere goes right to the Maw? He already has the power to at least act in the world of the living. He gets that kind of power we're looking at omniversal level apocalypse. Even the Legion or Void Lords wouldn't go that far.
    See above.

    And it's not based on feels alone. Logic? Why are there only Azerothian souls in Shadowlands, mixed with a handful of others when Shadowlands is basically the afterlive for everyone in the entire universe? Why do the Covenants act like the biggest idiots by working against each other and not working together (at least until 9.1) although the Jailer is such a massive threat? Why are the Eternal Ones such a joke and seem to be weak af? Why is the Jailer supposedly so much stronger than his brothers & sisters? It goes on and on and on. Shadowlands lore is interesting, but the writing is terrible.
    MAGA - Make Alliance Great Again

  13. #53
    Quote Originally Posted by Nyel View Post
    That's simply Shadowlands' biggest problem. The Jailer is the new super massive super strong super villain? Okay. He has no build up before Shadowlands, he has barely any build up in Shadowlands and he most likely will be dealt with / killed in 9.2. Guess that's how you create a new villain that's just a little below Sargeras' power level, isn't it? It's just so ridiculous. If 10.0 isn't in any way related to the Shadowlands or the Jailer, the Jailer had the least impact of any final expansion boss yet. Pretty laughable for a Sargeras wannabe.

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    See above.

    And it's not based on feels alone. Logic? Why are there only Azerothian souls in Shadowlands, mixed with a handful of others when Shadowlands is basically the afterlive for everyone in the entire universe? Why do the Covenants act like the biggest idiots by working against each other and not working together (at least until 9.1) although the Jailer is such a massive threat? Why are the Eternal Ones such a joke and seem to be weak af? Why is the Jailer supposedly so much stronger than his brothers & sisters? It goes on and on and on. Shadowlands lore is interesting, but the writing is terrible.
    Why do you keep asking questions that anyone who paid attention to the lore would know, like why the covenants are "working against each other"? There are innumerable realms in the Shadowlands, we're only visiting a few of them. And even though we do meet some people we know the overwhelming majority of people we have no idea where they came from or what they were when they were alive. Since all 4 of them change the souls who come there in some way. Why is the Jailer so much stronger than the others? We've been told the answers to these. It just goes to prove the people who claim the lore makes no sense are the ones who never bothered to pay attention to it.
    Last edited by cparle87; 2021-05-12 at 09:14 AM.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  14. #54
    Bloodsail Admiral froschhure's Avatar
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    Quote Originally Posted by Alroxas View Post
    By fun you mean broken. How fun is it in PvP when you get 1 shot from X player because they stacked corruptions to 1-shot you? How fun is PvE when raid bosses require super precision because corruption gives so much player power that in order to be "dangerous" raid encounters have to be able to 1-shot players?
    I was and i am only always talking about pve, in fact mythic+. I have no clue about pvp. But i would seem to agree with you.

  15. #55
    Shadowlands is just CAT 2.0 with time gates on everything. If all you want from a MMO is to raid/arena/m+ log then it's great, but that isn't what I personally want from a MMO. I want an actual world with crafting and gathering that doesn't suck.

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    Quote Originally Posted by Mojo03 View Post
    With this priority system.

    Raid >>>>>>>>>>>>>>>>>> M+ >>>>>> Rbg >> Everything else
    Raids should be the easiest and least rewarding end game. They should go back to being social experiences with friends and not needing to play with the most tryhard people alive to make any progress. Completely ruined raiding by turning it into Wildstar.

  16. #56
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    Quote Originally Posted by ShiyoKozuki View Post
    Shadowlands is just CAT 2.0 with time gates on everything. If all you want from a MMO is to raid/arena/m+ log then it's great, but that isn't what I personally want from a MMO. I want an actual world with crafting and gathering that doesn't suck.
    At least devs did a great effort in Cata by revamping most of the old world in order to have it ready for flight. The 4-5 small zones of SL are simply underwhelming.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  17. #57
    Quote Originally Posted by Alroxas View Post
    Congrats, you just alienated all the PvP and M+ people. Also pet battling players and transmog players are upset that their wants/needs aren't being addressed either.
    Good, fuck em. Game doesn't need to cater for everyone.

  18. #58
    Quote Originally Posted by Jinpachi View Post
    This is just my personal opinion, but I feel like Shadowlands had the potential to be amazing. Terrible time gating, zones and characters i couldn't give a shit less about, and awful drop percentages has really taken away its shine. That being said, i absolutely love the new dungeons and raiding. Some new and inventive boss fights, along with Castle Nathria's excellent design and music made for some of the most memorable fights i'd taken place in in a long time. Hopefully they get the shit closer to right with the next patch onward.
    Wouldn't that reasoning work for every single expansion?

    "If they fix the bad things" or "if they expand on the good ones", you'd always have amazing expansions.

    That said, i pretty much like Shadowlands. Vastly superior to BFA on the 'expansion features' (anything would be better than Warfronts and Island Poopxpeditions) and the borrowed powers (legendaries and conduits > azerite powers). The dungeons and raid are top notch so far, i liked the inhospitableness of the Maw, i still run Torghast from time to time, bla bla.

    Yes, lack of flight whistle sucks, and the shadowlands format and travel length between zones also sucks, but besides that, i'm really enjoying it. Solid 8/10.

  19. #59
    Quote Originally Posted by Nyel View Post


    Why are there only Azerothian souls in Shadowlands, mixed with a handful of others when Shadowlands is basically the afterlive for everyone in the entire universe? Why do the Covenants act like the biggest idiots by working against each other and not working together (at least until 9.1) although the Jailer is such a massive threat? Why are the Eternal Ones such a joke and seem to be weak af? Why is the Jailer supposedly so much stronger than his brothers & sisters? It goes on and on and on. Shadowlands lore is interesting, but the writing is terrible.
    To quote the pitch meeting guy on YouTube "so the story can happen!"
    Quote Originally Posted by Kyanion View Post
    In no way are you entitled to the 'complete' game when you buy it, because DLC/cosmetics and so on are there for companies to make more money
    Quote Originally Posted by rhorle View Post
    Others, including myself, are saying that they only exist because Blizzard needed to create things so they could monetize it.

  20. #60
    We finnaly kill off Sylvanas. So it is cool xpack!

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