Retail is suffering as much as I myself am suffering from reading threads like this on MMO-C all of the time.
No, it's suffering because it's shit.
"Why not grind WQs for a few months for a slightly different coloured outfit" is not engaging content. Not even for people who like world quests...
Blizzard games a generally suffering from short-term profit optimization since a while.
They squeez as much money out of everything as possible without investing.
It did kill games like diablo, hots and overwatch already. If they had invested more, developed more for each of these games (perhaps not diablo3, but for sure hots and overwatch) they could still earn a lot of money with them.
I think WoW will also slowly die out. Not like 'shut down the servers' die, but just look how many bugs we had at legion launch.
How much more bugs we had when BfA launched.
SL was a horror when it started. Talents didn't work, people got stuck here and there.
Look how long we have to wait for 9.1.
Good PvE is only possible on few servers anymore and at some point you will only have one good PvE Server on each region.
And it will get worse and slow down more and more. WoW 10.0 will have even more bugs when it launches.
I still play WoW once in a while, but right now I'm only paying 3 months a year and can get the full content. I think more and more people are thinking like this and this will empty the servers even more.
Retail wow is suffering because of dev incompetence, nothing more nothing less.
Not covid, not Activision nor working from home.
Subarashii chin chin mono
Kintama no kami aru
Man, thanks for this one. I gotta say, hands up for delivering this
I'd wager this is pretty accurate. Players who would play retail, is instead playing classic versions. Sure, it certainly brought old players in that hasn't played since like WotLK, but from an anecdotal view this seems to be a case.
To add to the discussion, I see people have complained about devs for years, then when they quit its all doom and gloom. What if they are the reason why the game has stagnated? A recent example, I have read and watched complaints about Jeff Kaplan for his Overwatch, all the way up to when he quit. Then it suddenly were something wrong with the company.
WHAT IF; it's the oldies that is the reason why they haven't brought something new IP into the company for 5 years, and a WoW game design that always has like 5-6 years until they change it up a bit. Maybe new people is a good thing. I certainly think it is.
Last edited by Doffen; 2021-05-23 at 04:39 PM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Classic and retail compliments each other quite well, actually.
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Such a moronic post I'm not sure if it's actually serious or not. At least I assume the complete lack of logical reasoning is some sort of satire? Talking about the second part of your post, btw.
Hi
Nah I don't think so. They are two separate teams. Retail WoW is going to suffer because of retail WoW, not classic. Hopefully after this dry spell we will not have a hiccup in the development/release of content for the rest of the xpack.
Retail is suffering due to content drought at start of expansion. Supposedly that's not due to Classic since it's separate teams.
Quite obviously, however, Blizzard are staggering their releases since TBC is expected to bring subscribers, therefore retail content is intentionally coming later to bring subscribers again after the TBC launch wears out.
Considering the amount of content 9.1 is bringing there is no way it's taking 6+ months to create, home office or not. They've done similar releases in half the time. So it's not like 300 people are sitting doing nothing to delay the content release. What must be happening is that the team working on 9.1 is quite small due to Blizzard not hurrying to release. Whereas the majority are working on the next expansion and further SL projects.
Classic has a different team working on it and is not drawing resources from retail.
Classic also brings in enough money from it's playerbase to sustain itself and bring in a huge profit, otherwise it wouldn't exist. Companies don't keep products because they're cool, they do because they bring money.
Classic and retail playerbases are mostly exclusive with very few playing both versions.
i like where you went there made me lul
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i like where you went there made me lul
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sorry it was supposed to be a question to discuss maybe i should have worded it differently English is my first language naturally i failed
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you know i often think about that with diablo 3. they really could have put out more dlcs/content/classes and kept it going i really like it alot..honestly i havent been hype for wow in a while i thought SL was going to be really good but it was kinda just meh after u finish the covenant campaign. my hype has shifted to Diablo 4 lets hope that will be great success
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And classic is using the modern client, so at some point, there is bound to be a crossover where retail team needs to help classic team. Taking away resources that could have been put to better use. Retail simply CANT take resources away from classic even if they're a separate team (which i doubt btw). So its a pretty one way street too.
They're two separate games, if anything blizz is more inclined to push retail an opposing direction to classic in terms of gameplay mechanics, purely for playerbase analytics. Blizz isn't a "profit this year so we can splurge our employees with our one hit wonder mobile game" company. Whether you liek it or not, their intentions with development in any of their games is at least a decade into the future. Learning from their consumer base in as efficient and forward thinking manner as possible is definitely higher priority than catering to their current playerbase.
The markets changing, people are changing, what people want and can commit to video games, more specifically mmorpgs is and has changed drastically in the past 2 decades, and blizz as far as im concerned has the greatest accumulation of data to make sure they can develop on top over the next 2 as well. Yeah people will suffer, do you really think blizz isn't milking the opportunity to say "covid is hurting our dev time" you'll never get a straight answer but they know they'll never have a chance to extend patch cycles without player backlash *tinfoil hat* so why wouldnt they delay content now if the downsides were negligible (relative to other periods of time) 3 months to get ahead is an incredible amount of time for a game like wow which sees content updates as large is it does on a 2-3x per year basis, again whether or not that's what blizz is doing i wouldnt expect a straight answer, but given that expac teams usually are working on them loooong before the whole team transitions i wpuldnt be surprised if all this extra wow downtime (so long as it doesn't amount to a lol wod 2 tiers) amounts to an amazing followup expansion loaded with great systems and balancing
Castle Nathria is only 6 months old. SoO was 1 year and 2 months old. If we had to put a definition on what's a drought, I'd say 9 or 10 months without new content, that was how long we had to live with Dragon Soul.
ICC was so long that by the end we were pugging all the way up to Heroic Sindragosa, and the GDKP metagame took over, we are not even a little bit close to that level of ridiculousness.