As one of the best from soft players on the planet i cant wait. I have noticed a few animations reused but thats fine by me.
As one of the best from soft players on the planet i cant wait. I have noticed a few animations reused but thats fine by me.
I am ready. It looks amazing!
Graphics aren't gameplay, and if spending less time on pretty graphics that they'll need to spend a ton of time optimizing around means they have more time to devote to gameplay, all the better.
And considering this is a studio that's never really pushed graphical fidelity in their games to-date, I'm not sure why anyone would expect them to suddenly start caring a lot about super shiny graphics.
Not much since Dark Souls if I'm well informed. And let's not lie to ourself, even Sekiro who had a different setting than the seemingly medieval / renaissance europe still had pretty much the same formula with the greyish atmosphere and the same creature design. I mean, you even have monsters from Dark Souls 3 in it, or things that ressemble it. From the video I can't tell shit about the gameplay. It's not like games like CP2077 where you can see the driving is awful just by looking at the car movement.
People might like it and that's good for them, but I don't understand why people are overhyping this game. It's just Dark Souls with another name.
Kinda? I mean, the two look very similar to me in terms of graphical fidelity and whanot. Sure this is coming out on next-gen, but it being an open world game means they likely have to make sacrifices on visual quality to that end. Their games are never exactly technical feats - neither on the visual side and especially on the performance side.
That's not a bad thing though, IMO. Not every game needs to have a big focus on visuals and it still looks plenty good.
1. They didn't even WANT to make Dark Souls 2 & 3, let alone 4.
2. This is very thematically different from Dark Souls. While Dark Souls features an atmosphere of helplessness, with the player basically being the maggot in the rotting corpse of a world, things feel very much more heroic here.
3. Gameplay is quite different. While it does seem that traditional bosses are going to be a thing, the tight corridors and deliberately placed enemies are replaced by an open world with exploration and roaming monsters complete with mounted combat.
It looking the way it does makes sense seeing as it's going to be on every platform but the Switch (lul). Some disappointment that it doesn't even look close to Demon's Souls, or even Ghost of Tsushima for that matter... Regardless, the gameplay looks great and the horse being able to travel up cliffs is amazing.
Its not like they were held hostage and forced to make 2/3 or forced to make a game that looks just like a 4th but open world.
There's no reason They can't have a tonal shift hell they even set one up with both SOTFS and 3 and the theme is obviously incredibly similar even with a chosen undead, oh i mean tarnished with an unending curse of fighting and dying.2. This is very thematically different from Dark Souls. While Dark Souls features an atmosphere of helplessness, with the player basically being the maggot in the rotting corpse of a world, things feel very much more heroic here.
there's no reason series' cant go from corridors to open world.3. Gameplay is quite different. While it does seem that traditional bosses are going to be a thing, the tight corridors and deliberately placed enemies are replaced by an open world with exploration and roaming monsters complete with mounted combat.
Last edited by Lorgar Aurelian; 2021-06-11 at 12:39 AM.
The sci fi hollywood music was very inappropriate.
Looks like another generic souls game.
Only thing that seems somewhat interesting is the mounted combat.
Meh.
I mean you aren't wrong, this does look like Dark Souls 3.5, especially with the insistence on calling the PC a special word ( Chosen Undead, Ashen one, etc. ) but Sekiro was a departure from the style.
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Uhm. Sekiro? Hello?
Uhhh yeah I can't recall any announcement that ever mentioned anything about it being an MMO.
I think this is a problem with Soulslike as a descriptor, it means a lot of different things to a lot of different people. While combat plays a little differently in Sekiro and stealth has more of an emphasis out of combat, it's still fundamentally a third person combat perspective based around evading and parrying attacks. Combat is punishing, and the player is expected to die frequently. Large bosses hide behind fog walls, and the player activates checkpoints which they can teleport between and replenish their healing item, for which they will gain more charges as they progress.
There are of course differences in the details all of these things, but there's enough overlap to see why some people think of Sekiro as Samurai Souls. Soulslike is somewhat broad as a descriptor.