No they haven't taken that amount of money.
Infos and estimates taken from here (wikipedia).
Cyberpunk was ~170million on actual development and ~140 million on marketing. So it had very roughly half the dev costs AND it released within a smaller timeframe.
Final Fantasy 7 (at the time) was 40-45million dev costs and 40-100 million in marketing and wouldn't even come close with inflation. GTA 5 was 137 million for development and an estimated (it was never made public) 69-109 million.
The ONLY AAA game that wasn't 100 million below SC's 300 million is Star Wars Old Republic with a total of 200 million in development and unknown amount for marketing (but given it's Star Wars, i'd expect atleast the same amount if not more).
There are a total of 2 confirmed (Cyberpunk and CoD MW2) and 1 highly likely (SW TOR) games that exceed the 300 million in total costs, but that is due to marketing. When it comes to actual development cost, no other game had that amount of money to waste on the game itself with SW TOR with ~200 million, so a whooping 100 million less and it was a newly made mmo that actually released. Red Dead Redemption 2 has an estimated 175 million in total
Also fucking again, the time games like Cyberpunk or RDR2 took are EXCEPTIONS. These are NOT standard development times and actually made it in less than 11 years from scratch to release. Even games like FF 14 or 15 started development, ran into trouble, got rid of their producer and completely started again from scratch in less time.