Woah. It's clear someone didn't play Wildstar.
Wildstar's questing and endgame was almost exactly TBC in spaaaaace. You leveled up, got gear, did dailies for rep, there were regular dungeons, crafting, "heroic" dungeons, and a big raid zone that you needed attunements for.
There was also really good housing and warplots (though I don't know anyone who ever played on a warplot---great idea, totally wasted).
NW is nothing like Wildstar, and it has problems that are absolutely distinct. Wildstar (like Rift and others) were WoW-alikes. NW is not like WoW at all. It's a completely different genre of MMO.
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I accidentally walked into that too while poking around in northern Everfall at level 20.
It was super pretty until the Earth showed me why it was so pissed off.
People with 250+ hours are still playing 16 hours each day.. But since there is allegedly no "endgame" I wonder what they are doing. The average andy who isn't playing 16 hours a day will have months of content.
I hope those who are enjoying this continue to do so, but I never saw anything that hooked me into trying it. Good luck!
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
in the end, this game seem the mmo version of the "cut wood, carry water", no ?
Isn't that exactly what you are doing in WoW? Doing the same exact dungeons/raids over and over again and after 8 months you get a reset to arbitrary force you to start doing the same dungeons again! Also, a little side fact: WoW costs 10 times as much as New World in your 2-year expansion cycle.
If the thing your doing is enjoyable to you it doesn't matter that its a grind.
People have no issue doing the same raid for 4 months because they enjoy playing their class and raid encounters in WoW. If they don't enjoy it they tend to quit.
When people complain about grind they are not complaining about doing something 100 times. Its that doing that thing 100 time isn't fun. The problem isn't the 100x. its not 'not fun' part.
It ignores such insignificant forces as time, entropy, and death
In this thread, people glorify WoW's endgame. Therefore I took it for reference when speaking about "endgame". I was curious why crafting items for your character progression is not considered "endgame" while doing the same bosses for character progression is considered "endgame". But since you never gonna reach what people consider "endgame" your opinion on that topic is completely worthless.
I mean it's at least something? Something New World doesn't have at this point.
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I don't think people glorify WoW's endgame, they just use it for comparison. And right now even Vanilla WoW 17 years ago simply offered more endgame activities than New World. That's not glorifying WoW. I've read multiple times that WoW only offered a handful of max level dungeons and just two raids at Vanilla launch. I say ok, that's still a handful of dungeons and two raids more than New World offers as end game content.
MAGA - Make Alliance Great Again
That you don't have the variety or amount of endgame content to get this done. No raids. Only 1 endgame dungeon (and the one at level 55). Nevertheless, we're talking about two different things here:
1. Quantity/quality of endgame content
2. Character progression on max level
The answer for 1 is: endgame content in New World is barely existing while at the same time being incredibly repetitive and grindy.
The answer for 2 is: the only character progression on max level is getting better gear.
MAGA - Make Alliance Great Again
Dunno, I can also argue that WoW's endgame content is "incredibly repetitive and grindy" and that "the only character progression on max level is getting better gear". See, now all of a sudden New World got endgame content. Just because you don't like it doesn't mean it doesn't exist.
New World is not WoW and that's good. If you want WoW's endgame go and play WoW.
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Sorry, but your reading comprehension seems a bit lacking. There is no meaningful endgame content. It has nothing to do with me not liking it, it's just not existing. So in your eyes my only choice is a) have no endgame content and be fine with it or b) go back to WoW?
MAGA - Make Alliance Great Again
Except there is end game content. It might be shallow. It might not be for you. But its there. So yea, it comes down to you not liking it or finding it deficient. Im sure they will be adding more stuff to do soon. The good thing is their is no sub. You bought the game. You quit at like 18 im assuming. Wait til they add the content then bitch. Id at least try to get to max level though.