The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I wouldn't go for all-out with every class/race, but a Cata style expansion fitted in lore would be welcome to make most available.
I really loved how Tauren Paladin/Priests Sunwalkers was introduced with a couple of Druids reflecting on the horrors they witnessed in Northrend.
A couple of combinations that are stationed in lore, and that perhaps now the story is ready to introduce them:
Draenei: Demon Hunter; Rogue; [Why Demon Hunter but not a warlock? A demon hunter is a sacrifice for the greater good, while a warlock is about greed and domination - it won't fit Draenai likewise. An alternative is an Eredar allied race (for the horde) that has warlocks. Why no druid? I don't see a link with animal spirits or even what kind of animals they would shape shift in. An alternative is a Broken allied race (for the alliance) that has druids like the Broken in TBC]
Dwarf: [Don't see lore reasons to add Demon Hunter or Druid here]
Gnome: [Don't see lore reasons to add Demon Hunter or Druid here]
Human: Shaman; Druid;
Night Elf: Paladin;
Worgen: Monk (w/o a Pandaren trainer in the starting area; akin to how druid is set up)
Dark Iron Dwarf:
Kul Tiran: Paladin:
Lightforged Draenei:
Void Elf: Demon Hunter; Paladin;
Blood Elf: Druid;
Goblin: Monk;
Orc: Demon Hunter; Priest;
Tauren: Mage; Rogue;
Troll: Paladin;
Undead: Paladin;
Highmountain Tauren: Mage; Paladin; Priest; Rogue;
Mah’Har Orc: Demon Hunter;
Nightborne:
Vulpera:
Zandalari Troll: Warlock
Last edited by Rockefellah; 2022-04-05 at 01:20 PM.
Indeed Tauren wise its because the player character is seen Bloodhoof Clan. But Grimtotem has no issue with rogues and their tactics of stealth and poison.
Runetotem Clan is the one who rediscovered the way of the Druid; but went out to teach this to the Bloodhoof Tauren.
Lore wise it's possible to have Grimtotem Tauren teach Bloodhof Tauren how to be rogues.
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Since when are the Highmountain evil?
Last edited by Rockefellah; 2022-04-05 at 01:04 PM.
No because of Lore reasons... Don't get me wrong I think it would be amazing to have a gnomish (or mechagnomish) Demon Hunter.
Granted Lore does take a backseat to gameplay but Blizzard's been ok at loosening restrictions as time passes... so maybe one day we can have mechagnomish demon hunters but only after the dream of trinker or bard class comes to wow.
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It would be a ton of work but I'd be down for throwing the doors wide IF racial class distinctions made a come back in a big way. For instance, Orc Arms Warriors had unique Blademaster abilities... or Blood Elven Fire Mages were considered Blood Mages with unique spells... or Undead Marksman Hunters could gain unique Dark Ranger abilities... or Goblin and Gnomish Druids were Tinkers instead. By making each Class different depending on the Race it could add a ton to customization and flavor to each. Now I'm not just saying glyph the ability and keep everything the same... no each should play slightly different with different cooldowns or focuses on different abilities... essentially different builds.
Lore doesn't matter anymore so I suppose what I am about to say is moot.
I think classes should be locked behind certain races based upon the lore, and for the sake of story cohesion. By "story cohesion", I mean that every element of the story/stories being told fits logically in the universe. Why are Alliance paladins mostly humans? Because the faith of the Light is primary to the humans in the Warcraft universe. Why are night elves not paladins? Because they don't serve the faith of the Light, they serve the faith of the Moon Goddess and nature. Hence why they specialize in arcane and nature. (This is just one example.)
Once any race can be any class, the game becomes an arcade game because lore no longer matters. And attempts to try to shoe horn, e.g., Pandaren as paladins ends up stretch the lore so far that it is no longer coherent with rest of the story.
If one wants Warcraft to become an arcade game, where lore is irrelevant, then make that argument.
The game is build on fundamental RGP elements.
It's like saying every hero in LoL/DoTA should have every skill. Or there should be no counter terrorist/terrorists in CS.
If you don't play and if you are not invested - the suggestion itself says everything. Why bother creating this thread?
Last edited by HansOlo; 2022-04-05 at 01:28 PM.
The reason they haven't done this isn't to preserve RPG elements or racial identity or any of that crap.
The only reason they haven't is because they don't want to invest the time into it.
Having arbitrary restrictions means they don't have to make new druid forms for Humans or Gnomes (because you know damn well if they just gave them the Nelf forms, people would lose their goddamn minds).
It means they don't have to worry about spell/ability motions on different character rigs.
It means they don't have to put in the time to make it a reality, because at the end of the day, what does this really gain them?
How many undead hunters do you see? I see tons of orcs/trolls but hardly an undead one, and that was unlocked a couple expansions ago.
It yielded very little, and unlocking every class for every race would be a lot of work for not a lot of fruit.
I am okay with classes locked from certain races. I do not see the need for every race to be every class. I want to see lore reasons for why a class evolves the way it does.
Like there is lore reasons to give Night Elves Paladins after Legion, and given the time since Legion, you could argue that more followed the path of a Paladin.
Certainly better lore reasons than Tauren realized that they also worshipped the Sun and Sunwalkers are Paladins.
There are ways to expand certain race selections.
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
Pretty much this.
I think Druids and DHs would be something like 100+ models alone if they added them to every race. Assuming there's also no new races in 10.0.
They could get around it by giving everyone generic forms. But honestly that would significantly ruin the appeal of the class for many. And for what, so 0.00017% of people could play as a Goblin druid.
Absolutely not without any lore or background tying them to a certain class. That's just a cheapening of the lore.
Of course it does, because every race differs in its class lore. The moment you give up on that, everyone is the same.
The chinese are sensitive to the topic of demonic corruption, so no Panda Demon Hunters.
Tauren Rogues might exist as Grimototem.
They were all but excluded from joining the Horde.
It makes perfect sense because that's why you have lore.
It's like having all races be Humans or all classes be Warrior because we're sensitive to the idea of division.
Too late. Doomsayer Jurim already exists.
And by the way, did you forget that Archimonde is blue?
No. Racials are important to the lore and RP of the game.
Mag'har's Priest lore is because they delve into the Void. They have nothing to do with the Light.
Tauren and Draenei Rogues already exist. Check out Altaair and the Grimtotem tribe.
False:Even that one blood elf boss in Botanica who a lot of people thought was a druid, turned out to be a skilled botanist that he could turn into a tree on a whim. The only one that makes sense is Paladin Night Elves, because the recent expansion (maybe not THAT recent since it was 5 years ago), Legion, confirmed that Paladin Night Elves were a thing and you even recruit one of them as a follower.
https://www.mmo-champion.com/threads...s-combinations
Which is the worst kind of lore. No lore whatsoever behind Monk races aside from Pandaren.
Gnomes Shamans are possible through technology, like the Goblins.
No, actually, it does the opposite because everyone is the same.I would argue that opening up all race/class possibilities does way more for individuality for the player than restrictions do.
Check this out, then:If you want to be a Demon Hunter you're limited to 2 races, woohoo individuality /s
https://www.mmo-champion.com/threads...s-combinations
With every possibility open, literally hundreds of unique new opportunities become possible. Mechagnome Druids with Robotic animal forms? Like fuck yeah yes please.[/QUOTE]
There is a Gnome Druid in Hearthstone.
Lore is not arbitrarily.
That's why you have different races and classes to begin with.
Not all. But, a lot more.See? Along with the NE paladin we have seen in Legion I'm sure we could find examples of almost all race/class combos if we tried very hard :P
Rangers already tap into nature magic.
Broken don't have Druids. Lost Ones do.
Wildhammer can already be Druids in lore.Dwarf: [Don't see lore reasons to add Demon Hunter or Druid here]
There's a Dwarf Demon Hunter in Hearthstone.
There's a Gnome Druid in lore.Gnome: [Don't see lore reasons to add Demon Hunter or Druid here]
Doesn't make sense in the slightest.Void Elf: Paladin;
They don't have either.Highmountain Tauren: Mage; Rogue;
Literally goes against their very being.Mah’Har Orc: Demon Hunter;
Was retconned.Zandalari Troll: Warlock
To stir the pot, I'd wager.
The Bloodtotem tribe splinter off and join the legion, becoming the Feltotem tribe.
I can't see them becoming playable.
"Hey, you know what? I kinda feel like despite having to abandon our world and being chased for 13,000 years by our people who decided to become warlocks...I'll become a warlock."
"Oh that's fine, I'm sure the rest of our entire race will be perfectly happy for you to just do what the people who were chasing us for 13,000 years were doing."
The surviving Bloodtotem are hanging out at Thunder Totem; I could see some of them picking it back up. Sure, they’d be shunned, lorewise, but most warlocks are. (Except for Forsaken, Blood Elves and probably Vulpera)
I mean, the Nightborne were also nearly brought to ruin by the Legion, had a sect of traitors called Felborne, and they still get to have Warlocks. Let the Tauren play. It’d also give the HMT something distinct from the base Tauren.