The Vortex Pinnacle - Skywall 5-Man Video
TotalBiscuit released a long (28 minutes) video of the new Vortex Pinnacle 5-man instance located in Uldum/Skywall.



Cataclysm Pets - Armadillo and Seagull
2 Companion pets have been added to the game in the latest beta build, the Rutsberg Seagull and the Armadillo. The texture on the armadillo seems to be a little low res but keep in mind that the pet is fairly small.

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Blue Posts
Originally Posted by Blizzard Entertainment

LVL 85 Dungeons too hard?
It's not quite that extreme. The problem currently is that some players are tackling Uldum or Twilight Highlands in level 83 gear, or worse, their LK epics (just had to throw that in there ). You will probably want a good mix of level 84 and 85 gear before doing the level 85 dungeons, and certainly the heroics. Eloderung says that he or she now has a decent mix of dungeon gear so the quest gear issue should be skewing things less. There are still overtuned or undertuned bosses and abilities for us to contend with though. (Source)

6% vs. 10% spellpower in Cataclysm
The 10% spell power isn't offered by a ton of specs (nor are there any other specs that we want to add it to), but the buff makes a really big difference to casters. The 6% buff is there so we could make sure you weren't totally without any kind of buff if you lacked one of the 10% guys. (Source)

Mastery Stat
Well, they are shiny and new and pretty much give you exactly what you want, so that response isn't too surprising. It's good that mastery is attractive and fun. We just don't want non-mastery gear to be viewed as junk the way some classes view some stats on Live. (Source)

Spamming the same spell
Right. It's a skill curve thing. If there is a right time to use something and a big penalty for doing something at the wrong time, then there is a bigger difference between good and less good players. If you can pretty much do something whenever, then there is less to learn about your class, less to perfect and ultimately less reward in investing in understanding the character. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Light / Flash of Light spamming
We just don't agree that it worked. What generally happened was either the set bonuses, glyphs and librams all aligned to make either Flash of Light the best spell or Holy Light. In rare cases we got lucky and paladins could choose to gear either for a FoL or HL spam, but they were still choosing one spell over the other. They really weren't using a particular spell for a particular job, so the toolbox felt small and they were hitting the same buttons all the time.

I can almost promise you that a Holy paladin in Cataclysm will use Holy Shock, Word of Glory, Flash of Light, Holy Light, Divine Light, Holy Radiance and Light of Dawn on every challenging dungeon or raid run. That sounds a lot more fun than spamming Holy Light with the occasional Holy Shock on cooldown. (Source)

Mana costs
Mana needs to matter more. Ret (and Prot) generally need to be able to hit all of "their" buttons without being resource constrained, but then should only have enough mana to situationally use things like Holy Light, Exorcism or (untalented) Consecrate.

It's fine to cast one Exorcism at range to pull or something, but it's not something we generally want you doing outside of Art of War procs. We're pretty reluctant to put a cooldown back on the spell though. (Source)

AE Healing
We just don't believe the healing situation and the AE healing situation in particular is as dire as many of you are suggesting. We balance the encounters around the class capabilities, so if many groups are struggling on certain ones, those will be adjusted accordingly. We generally don't give classes new abilities because they have trouble on certain fights. If you're finding that you are just constantly behind the curve on every encounter, even the trash, then you are probably doing something wrong (attempting these dungeons undergeared is something we are seeing a lot) or your class has some kind of systemic bug that is affecting all of the healing you do.

Overall, the dungeons probably will end up more challenging than they were in Lich King. Even if we eventually end up with 10 minute chain pulling 5-player dungeons in Deathwing gear, there is no need to start out that way. (Source)

Holy Mastery
Incidentally, we looked at mastery for Holy paladins today and decided we were happy, for now, with the power it offers, so reforge away if you think that makes you more powerful. We might always tweak things in the future. (Source)

Changing Light of Dawn to only use Holy Power
We thought about a similar implementation a lot, but just worried that would make Light of Dawn harder to use. With a long cooldown, you at least can save it until you think you need it. Sitting on 3 Holy Power (and being unable to use Word of Glory during that time) might be brutal. (Source)

Haste/Crit/Overhealing in Cataclysm
That's an interesting perspective. Typically LK paladins tell us that they like haste because it lets them get a heal out *right now* before a tank dies, but don't like crit because it often overheals. To use a tired cliche, it did feel a lot like Whack-a-mole because you needed to heal ASAP but how hard you healed someone wasn't nearly as important. FoL could often bring someone to full and a HL crit would be tons of overhealing. (I am talking only about the stats in how they affect healing per se, not extra effects like Illumination.) In Cataclysm you won't overheal as much (making the free healing from crits more useful) but you won't be in constant fear of the tank dying in one GCD (making haste less useful). (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Secondary effect on Heroic Leap
Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. We don't like to glyph new high level abilities immediately because then players don't appreciate what the glyph does for them, since they have never used the ability unglyphed. It's something we could consider for a future patch. (Source)
This article was originally published in forum thread: Vortex Pinnacle Video, Companion Pets, Blue Posts, started by Boubouille View original post
Comments 113 Comments
  1. Baschvaan's Avatar
    Hurray for another day of Paladin changes! Yippy! Now Blizzard should devote some time to the totally broken SV Hunter tree, seeing as all that can be said has been said about Paladins. Do they really need to be taught how to play their class using steps a 4 year old could understand. This is starting to get ridiculous to me. I think the rest of the WoW community agrees that Blizzard should talk about other classes, too, like DKs and rogues maybe, instead of answer all the stupid questions some 11 year olds can come up with about Paladins.
  1. twinkleblur's Avatar
    VP looks interesting te blue post about instances being too hard well i kinda agree but disagree. just like always ur tanks and healers need to be geared enough for an instance ur dps as long as things are dying fast enough shouldnt need to have so much rediculus gear that isnt quite needed. there are a few instances where that could be a problem"hor comes to mind". but thats really because mobs CCed the heck out of the poor tank so badly he didnt have much to do there.
  1. nevermore's Avatar
    I have to agree, the last boss is pretty dumb. Or "self destructive", as TB defined it.
    It just... makes no sense. Send your enemies to safety before you try to blow them up, wtf?
  1. Sunwind's Avatar
    oh goody, air elementals that won't be affected by my earth shock
  1. lustyevilgnome's Avatar
    The seagulls look very awkward. Why do they have their heads thrown back like that? They don't fly that way.
  1. Howard Moon's Avatar
    Quote Originally Posted by Cirawin View Post
    A casual who plays to have fun is more likely to equip "wrong" gear for their class, not gem correctly (or at all), etc. Therefore, these 5-mans are going to be a ton harder for them.
    As it should be. L2P.
  1. mmoc26966749d9's Avatar
    The VP and Skywall as a whole is absolutely beautiful and the vortex jumps between platforms is just some crazy win, but the jinn mechanic... I'm disappoint.

    "Enough! It was fun mortals but it's time to meet the creators... but hey, if you don't feel just dying yet, hide in that anti-magic zone I created for you..."

    Why on earth would he give you a chance to survive the wipe spam? He is a jinn, for all that is holy and cool, give him some appropriate magical tricks or shapeshifting to various stuff (yes the aladin jinn style, why not?) so actually he can be a cool boss.
  1. Buffwhite's Avatar
    Quote Originally Posted by Stixxz View Post
    Intimidating shout :P
    No.
  1. nevermore's Avatar
    Maybe if they made the last boss "drop" the anti-magic zone if you beat him hard enough... That way it would become a DPS-race as well, for increased complexity.
  1. Gilian's Avatar
    Quote Originally Posted by Cirawin View Post
    Defining a casual, especially in WoW, as simply someone who doesn't spend as much time playing is a bit shortsighted. Being casual means you aren't min/max'ing your character, like you do. Sure, if you and your fellow raiding guildmates go into a new 5-man, you find it easy because you know exactly what gear and stats you need to get the absolute most dps and heals. A casual who plays to have fun is more likely to equip "wrong" gear for their class, not gem correctly (or at all), etc. Therefore, these 5-mans are going to be a ton harder for them.

    My point is that 5-man dungeons aren't going to be tuned to give a hardcore min/max'ing 25-man end-game raider a challenge. They never will. So you complaining about every single thing is pretty much pointless, because they will ALWAYS be easy to you, no matter what. If a 5-man dungeon was a hard challenge to you, then god help all the casuals out there (that's a round-a-bout compliment, basically).

    Now, if you made the same complaints about a heroic version being extremely easy in tier 10 content, then I'd be perfectly fine with your complaints. If it were a raid, then preach on brother. But it's a regular 5-man dungeon for crying out loud. For hardcore players such as yourself, you're going to find every single one boring. That's just how it will be.
    So you think they are min/maxing their gear in that video? Where did you get that from? They don't even have gear on the beta. They are in lvl 80 epics.

    Even if they got gear they probably wouldn't enchant or gem it because it is just leveling gear.

    And again you assume casual players don't know what gear they have to wear. Not knowing what to wear is the same as being a bad player and not necessarily a casual player. Do you know what casual means? After 80 levels I hope I can assume people know a thing or two about the game.



    Oh and thanks for the video. I hope more people give good suggestions and feedback on the beta instead of just saying "this is too hard" just because they are too lazy to figure something out and actually try.
  1. Ikkatsu's Avatar
    Quote Originally Posted by Cirawin View Post
    Defining a casual, especially in WoW, as simply someone who doesn't spend as much time playing is a bit shortsighted. Being casual means you aren't min/max'ing your character, like you do. Sure, if you and your fellow raiding guildmates go into a new 5-man, you find it easy because you know exactly what gear and stats you need to get the absolute most dps and heals. A casual who plays to have fun is more likely to equip "wrong" gear for their class, not gem correctly (or at all), etc. Therefore, these 5-mans are going to be a ton harder for them.

    My point is that 5-man dungeons aren't going to be tuned to give a hardcore min/max'ing 25-man end-game raider a challenge. They never will. So you complaining about every single thing is pretty much pointless, because they will ALWAYS be easy to you, no matter what. If a 5-man dungeon was a hard challenge to you, then god help all the casuals out there (that's a round-a-bout compliment, basically).

    Now, if you made the same complaints about a heroic version being extremely easy in tier 10 content, then I'd be perfectly fine with your complaints. If it were a raid, then preach on brother. But it's a regular 5-man dungeon for crying out loud. For hardcore players such as yourself, you're going to find every single one boring. That's just how it will be.
    Fail.

    I class myself as a Casual Player.

    I play, at most, 3 days a week for 3-4 hours at a time... this is only to raid. Back when Ulduar came out, i was part of a guild (and participated in) the Server 3rd kill of Yogg Saron 25man. That was whilst Ensidia were still on our server (Magtheridon-EU) at the time.

    Going by your definition of Casual, i would have still been having a hard time on Loot Leviathan.
  1. Stixxz's Avatar
    Quote Originally Posted by Buffwhite View Post
    No.
    Yes.
  1. Nate1493's Avatar
    Quote Originally Posted by Joniebonie View Post
    Secondary effect on Heroic Leap
    Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you GET OUT OF ROOTS might be a good role for a glyph.

    Fuck yeah
    Getting excited over a glyph that MAY come into the game is pretty far fetched. Already warriors were NERFED by removing the snare removal from warbringer, now they are "thinking" about giving it back for just one ability, as a GLYPH?

    Are you just trolling warriors blizzard?

    It's getter more and more difficult to be excited about the proposed warrior [strike]nerfs[/strike] changes because there is so much being gutted from the warrior already.

    Less rage.
    No more on swing mechanic (I understand the desire to remove this one, I really do).
    WW is being delegated to rare situations. Instead of blizzard taking a quality suggestion (50% damage on all targets + %50% weapon damage split between all targets) Blizzard simply chose to make a 'new' whirlwind called Raging Blow... Except it does less damage, hits one target, and requires an enrage effect.

    How can anyone be excited about a skill that does exactly the same thing as before, but to less targets, does less damage, and requires an additional state to be in?

    Now the one thing that blizzard has dangled in front of warriors for ages, heroic leap, is continuing to be nerfed into the ground before it even goes live!
    I understand that we can't be allowed to leap freely, that's fine. But why remove the thunderclap effect? It's once every 2 minutes (1.5 talented) it's not going to break anything.

    Of course, after removing the TC ability of it, you offer a "glyph" that will put it back...

    I just don't see how, at least fury warriors, can be excited about the "changes" to warrior.

    While I'm at it, can you please consider changing tactical mastery from tier 2 arms to tier 1? There is already enough penalty in stance dancing, but forcing people to go deep into the arms tree as their second tree just so they can stance dance is bad. Or perhaps let warriors keep 25 base rage while switching to any stance? This would prevent the massive rage starvation situations for all classes. It's just really frustrating that warriors who want to use other abilities are forced to spend 5 really bad points into the top level of arms just to get into 2 points into tactical mastery. The first level of arms is really bad, the second level of arms is really good... Why not cross them up a bit?
  1. neck deep's Avatar
    Quote Originally Posted by TobiasX View Post
    That's your definition of 'casual' but it isn't necessarily the correct one. It's definitely the one that people are thinking of when using 'casual' as an insult but if you clear all the content in 1 night and you only play to raid why be 'hardcore'?

    clearly they're talking about when content is first released and so called "hardcore" guilds are raiding 5+ nights, "casual hardcore" guilds, as they like to call themselves(lol), are raiding 3, and the casual guilds are still, and forever, only raiding one. i've raided at every level, and trust me, there's a horrifyingly massive difference.
  1. Cirawin's Avatar
    That's fine that everyone disagrees with me, we all have our opinions. I don't think I'm really getting my point across all that well anyway. But 5-man dungeons are not meant to be insanely difficult by any stretch of the imagination. *Maybe* in vanilla, but not now. That's what heroics and raids are for. If you are expecting a regular 5-man dungeon like VP to give you any kind of a challenge while in level-appropriate gear, I just think you're expecting too much out of it. In this case, with VP, having self-confessed heroic ICC25 gear is most likely level-appropriate, from what I've read in other places.

    I'm just confused as to why hardcore raiders are complaining about normal 5-man dungeons. Nothing is really changing, they are still going to be insanely easy. A little CC here and there and some obviously easy boss mechanics so grandma and your 11 year old niece can beat them, but after a couple of months, even that won't be required anymore.
  1. Calaba's Avatar
    Quote Originally Posted by Cirawin View Post
    Defining a casual, especially in WoW, as simply someone who doesn't spend as much time playing is a bit shortsighted. Being casual means you aren't min/max'ing your character, like you do. Sure, if you and your fellow raiding guildmates go into a new 5-man, you find it easy because you know exactly what gear and stats you need to get the absolute most dps and heals. A casual who plays to have fun is more likely to equip "wrong" gear for their class, not gem correctly (or at all), etc. Therefore, these 5-mans are going to be a ton harder for them.

    My point is that 5-man dungeons aren't going to be tuned to give a hardcore min/max'ing 25-man end-game raider a challenge. They never will. So you complaining about every single thing is pretty much pointless, because they will ALWAYS be easy to you, no matter what. If a 5-man dungeon was a hard challenge to you, then god help all the casuals out there (that's a round-a-bout compliment, basically).

    Now, if you made the same complaints about a heroic version being extremely easy in tier 10 content, then I'd be perfectly fine with your complaints. If it were a raid, then preach on brother. But it's a regular 5-man dungeon for crying out loud. For hardcore players such as yourself, you're going to find every single one boring. That's just how it will be.
    Did you not listen to his commentary? Their gearscore was so low, the LFG tool wouldn't even let them join! Min/Max-ing their gear they are NOT. The problems were:
    1) Too low damage on just about every mob.
    2) Not enough abilities / boss damage to make the bosses interesting. Such that every boss is reduced to tank-n-spank, the whirlwind boss being a ton-notch example of "just stand here and nuke for a few minutes".

    Now, this stuff being in beta, it's all subject to change. But as it looks now, EVERY healer that runs this dungeon is just going to be bored, no matter how casual they are. Every group of trash is an AoE pull for the tank, and AoE-fest for the DPS. Most of the time taken was spent on mana breaks after each pull. The dungeon LOOKS good, but is no more fun than the AoE-fests we have in Wrath already.
  1. Eleveneleven's Avatar
    I am disappointed to see you include this particular video from TotalBiscuit. Instead of giving us the news, and just a basic tour of the instance, as he has done a basic tour of so much more in the game, here he spends nearly all the time whining providing his opinion, which is a far cry from his purely neutral and informative videos in the past. This video is extremely annoying and he has very unrealistic expectations for the difficulty of a NORMAL. 5-MAN. DUNGEON. If he wants complexity he can wait till heroic or raids to complain. CC is being introduced in PvE to a lot of players who came in during wrath, or frankly just forgot about it. Expect it in normal 5-mans to neutralize the threat of a pack and later on to simply reduce the threat. It's called stepping stones, and this guy failed to consider such an elementary design concept for this type of game, and thusly doesn't deserve a front page mention on a site this popular.
  1. Aodhan's Avatar
    This instance looks amazing. But as a mage player, I have to say the mana situation of mages looks terrible. If I am going to have to sit and drink after every encounter, I may have to reconsider playing my mage. Constant drinking is NOT fun.
  1. Rogge's Avatar
    Ridde: How many times do you have to explain something to a paladin before he understands it?

















    We don't know yet!!!
  1. Kavoo's Avatar
    troll armadillo FTW !!!!

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