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Patch 4.0.3a Hotfixes - December 2
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 2
  • Players can no longer skin Crushcog Sentry-Bots or Crushcog Battle Suits in Dun Morogh... because they don’t have skin.
  • The grace time for players who have disconnected from a Battleground has been increased to three minutes before being issued the Deserter debuff.
  • Stats on the Weather-Beaten Fishing Hat have been reduced, as it can currently be equipped by players of all levels.
  • Crafty players again found a way to catch Cataclysm fish. Crafty designers have made this impossible without a Cataclysm key attached to a player’s account.
  • Revitalizing Sandals now have an enchantment of +1 Intellect.
  • Ravenous Jaws off the coast of Icecrown grew strangely large and have been returned to their normal size.
  • Players who die within Ahn'Qiraj: The Fallen Kingdom are no longer granted a Spectral Gryphon mount while in spirit form.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rake is now dealing the same damage outside of Cat Form when the druid has the Razor Claws mastery. Rake damage also stays consistent when modified by Mangle as a druid shifts out of Cat Form.
  • The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Silithid Swarmers are now tamable by hunters.
  • Hunter pets that changed pet families prior to patch 4.0.3 will no longer retain their previous talents on top of the new Cataclysm pet talents. Hunters will have to untalent their pets to pick up this correction.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Fire mage mastery Flashburn will now properly increase the periodic damage of Combustion.
  • Frostbolt for low-level mages was doing too little damage. Frostbolt damage has been increased at low levels, while low-level Water Elemental damage has been decreased slightly to compensate.
  • The Pyromaniac talent is now properly triggering when 3 or more targets are affected by a mage’s periodic damage Fire spells.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Smite's scaling coefficient has been increased. The damage of Smite is now very similar to Heal in value. This change has been made to ensure the Archangel Discipline sub-specialization remains viable.
  • The presence of the Word of Glory effect from the paladin talent Guarded by the Light will no longer prevent casting or get overwritten by Power Word: Shield.
  • Killing priests with the Spirit of Redemption talent now correctly awards Honor, killing blows and Honorable Kills. Also, abilities that proc off of killing blows like Victory Rush are now proccing properly when a priest is talented into Spirit of Redemption.

Quests
  • The Horde version of the Ashenvale Quests achievement now requires 62 Ashenvale quests completed, down from 80.
  • The Alliance version of the Un’Goro Crater Quests achievement now requires 40 Un’Goro Crater quests completed, down from 45.
  • All non-elite NPCs in Mord'rethar: The Death Gate, Icecrown now respawn more slowly. In addition, Undying Minions no longer award experience.
  • Blackfathom Tide Priestesses required for the quest "Deep Despair" in Ashenvale now respawn more quickly.
  • Razgar’s Fillet Knife and Drowned Thunder Lizard Tail are now removed from a player’s inventory upon completing the quest “A Golden Opportunity” in Orgrimmar.
  • The Alliance shaman quest “Blessing of the Elements” in Stormwind was not providing rewards for all talent specializations. It now rewards either an Agility-based axe for Enhancement shaman, or an Intellect-based axe for Restoration/Elemental shaman.
  • Writings of the Dark Herald will now drop from Telarius Voidstrider in Darkshore for all players in a party.
  • Dead Alliance players are no longer able to die in spirit form while on the quest "Bael'dun Rescue" in Southern Barrens.
  • Scourge Disguise is now removed as soon as a player leaves Zul'Drak.
  • Pylons in Un’Goro Crater no longer play a sound effect when interacting with them to complete the associated quests. This is a temporary fix to address an issue with the audio continually playing until logout after completing the quest "The Northern Pylon".
  • Teegan Holloway for the quest “The Looting of Althalaxx” in Darkshore has had his respawn time decreased.
  • Warlord Thresh'jin for the quest "Out of the Ziggurat" in Eastern Plaguelands can now be looted by all players in a party.

Blue Posts
Originally Posted by Blizzard Entertainment
City Tabards
If you are wearing one of the new faction tabards (e.g. Thunder Bluff, Stormwind, Orgrimmar, Ironforge, etc.), you will only receive reputation gains for that city/faction when in Classic (1-60), Northrend (70-80), and Cataclysm (80-85) dungeons. Outland dungeons will not currently provide reputation gains for the "home city" faction you are championing; this is intended.

Also, just as a heads up, if dungeon mobs and bosses are trivial to you, you will receive less reputation than if they are within your level range. This is just to ensure that players who exceed the dungeon's intended level range can still benefit from championing a specific faction, but aren't given a distinct advantage over those who are of the appropriate level and are unable to solo the content. This should also help encourage players to improve their reputation in dungeons more appropriate for their level, rather than running lower level content solely for the reputation (which isn't a bad thing by any means; we just want you to enjoy the content designed for your level range, too).

[...] For a period of time after patch 4.0.3a launched, Wrath of the Lich King dungeons did not provide reputation gains if a new faction tabard was worn. This was hotfixed, however, shortly after Sapperwix's post on November 24: http://us.battle.net/wow/en/blog/1232869#blog

After speaking with our designers further (as promised earlier in this thread) and reexamining how our hotfix was applied together, Inushi was indeed correct and new faction tabards will only provide reputation gains for the championed city in Northrend if the dungeon is Heroic or otherwise level 80. This is how the current tabard system works for Wrath of the Lich King, but we may consider revising the system to include all dungeons, regardless of level, in a future patch.

Apologies for the confusion! I've already amended my first post to ensure it reflects this information. (Source)

This still doesn't answer why no rep with regular non 80 wrath instances while wearing the city tabard.
Similar to Outland dungeons, there are technical limitations which we must first overcome for this to be possible. It's a bit complicated, but hopefully I can explain.

In Wrath of the Lich King, we implemented a system that allowed players to champion factions by wearing a corresponding tabard; however, that system was limited and only supported level 80 dungeons (including Heroics). Fortunately, we were able to incorporate the new city tabards into this system through a hotfix, but the same rules and restrictions still apply. If we want to allow the new city tabards to provide reputations gains in all Northrend dungeons, we'll have to completely retrofit the entire Wrath of the Lich King tabard system -- which is something we may consider tackling in a future patch. (Source)

Disconnected in Battlegrounds / Deserter debuff
This is a bug for which we have developed a hotfix. Unless you type "/logout" while in a Battleground, you should be given a three-minute grace period when disconnected to log back in without the Deserter debuff.

This hotfix is not yet active on live realms as it will require cross-realm restarts. It should be fixed by tomorrow. (Source)

Beginner Tooltips
For a veteran gamer like yourself, it's understandable that the Beginner Tooltips might be a bit jarring. But, before you write them off as an embarassment, think back to when you first began playing World of Warcraft. Or, if you were already familiar with MMORPGs at the time, think back instead to when you were initially introduced to another complex gaming environment. It was likely a bit overwhelming.

Between clicking all the interface buttons, discovering how the combat system operates, learning how to move your character, adjusting those complex camera angles, and figuring out why that knight over there is wearing an exclamation point as a hat, there's a lot of data for new players to process -- and those first few minutes of playing, prior to our most recent improvements, could sometimes feel like you were getting shot in the face. In the face.

You may have had a different experience, of course -- and if you did, that's awesome! -- but for a number of new players, their introduction to World of Warcraft was a bit disorienting. No bueno! To help combat that early game confusion, we streamlined a lot of beginning content including tooltips, ensuring that the first set you see when you log in clearly describes what a specific type of spell or ability actually does. In combination with other quest and UI enhancements, the entire new player experience is now more meaningful and better at introducing game mechanics to those who are otherwise unfamiliar with them.

Now, if you're wondering why Beginner Tooltips is selected by default, this is because new players -- those who would most thoroughly benefit from this feature -- probably aren't going to know how or where to turn them on. While this may sometimes catch our more seasoned adventurers off-guard, we know you guys have an understanding of how to modify in-game settings and can likely deduce how to disable them on your own, either by poking around the interface menu or by asking for assistance on our community forums. (Source)

Glyphs and new players
(Perhaps one suggestion I could make would be for a class trainer to give you a set of 3 glyphs appropriate to your spec - but make these new, weaker glyphs - worth using but also worth replacing as soon as you can afford to.)
I think that's actually a pretty kickass suggestion, and one I will bring up. I don't doubt it's something that's been thought of already, but may bear repeating. (repeating bear says *rawr*)

Having a character customization/power system dependent on the market means there is going to be a rub when asking new players to spend their new-player amounts of cash on well-aged-game inflation rates. I also don't think it's realistic to think that new players are going to make inscription buddies or choose inscription (or maybe any profession) themselves.

Of course the use of glyphs is really not going to make or break the game for you while leveling, and really maybe even at late levels/end-game to varying degrees. It's potentially also a stretch to think that it will be completely forgotten. BUT! fundamentally, good idea. (Source)

The Daily Blink - Double Secret Reverse Psychology

This article was originally published in forum thread: December 2 Hotfixes, Blue Posts, Daily Blink started by Boubouille View original post
Comments 66 Comments
  1. arcon's Avatar
    I can see the complaints about ferals even more rampant now that rake does full damage while shifted from cat. Wonder if they implemented the same for rip.
  1. pickley's Avatar
    Lovin the daily blink. Keep em coming
  1. DrgnDancer's Avatar
    Quote Originally Posted by Rameth29 View Post
    LOVED THE COMIC!

    QQ MOAR! Submit a ticket.


    Best punch line ever for a comic.


    Also I agree with above. As a scribe myself I see no problem with a handful of week glyphs given out by the trainer as an introduction to the system. I could see how someone new could miss this entirely. Especially knowing how easy it is to over look some things in this massive game that most of us are veterans of.
    ^This. If anything it might actually increase overall glyph sales. New player gets his free weak glyph and reads that more powerful ones can be made by other players. New player wanders off to find out what glyphs he can get, or at least files the information away for later when he has more money. As it is, you could easily completely miss the glyph system until a more experienced player points it out to you or helps you. It's not particularly obvious.
  1. Joker12489's Avatar
    awww no rogue fix for combat /cry
  1. Tore's Avatar
    Oh how I hope my Drowned Thunder Lizard Tail is still in my bag when I get home... second favorite item of 4.0.3a.
  1. Nathiest's Avatar
    The Devs have not touched Ret Pally's in weeks. wtf!?
  1. Karot's Avatar
    ROFL @ Daily Blink! xD
  1. bonch's Avatar
    Quote Originally Posted by lunaspike View Post
    Really!?! Because they haven't raped Inscription enough already? For that guy crying what's next. Is he going to come onto the forums and say "hey, you know blue boes are really expensive at level 19, I think you should give out a good set".
    You're really comparing handing out some beginner glyphs in a videogame to rape? Absolutely nothing will be negatively affected by a trainer handing out cheap starter glyphs.

    I've done the new quests, it isn't hard by any means to make money now on them. Level 30 and you are getting rewards worth 1g to vendor. This is just a clear case of I wants it noa, give it. I really can't stand that.
    You need to find something worth ranting about in life. If it's so easy to make money from quests, than you won't care about the lost income from people starting out with some glyphs. You're coming off like some of the worst stereotypes that play this game--the raging neckbeard who hates the filthy casuals wrecking his sense of videogame accomplishment.
  1. Draknalor186's Avatar
    still no dire brew Hotfix or?
  1. Cirque's Avatar
    I don't mind those beginner tooltips at all, but it would be nice if they'd be more complete. "Use the WASD keys to turn" isn't exactly going to teach new players to stay out of fire - the possibility to use the mouse isn't even mentioned let alone suggested. There's also little mention of something other than "CLICKING" your spells and the fact that most spellbars are disabled by default, as Newcomers forum will prove time and again, remains ever so confusing.
  1. Spritely's Avatar
    # The Alliance shaman quest “Blessing of the Elements” in Stormwind was not providing rewards for all talent specializations. It now rewards either an Agility-based axe for Enhancement shaman, or an Intellect-based axe for Restoration/Elemental shaman.
    Oh I'm so glad they fixed the Alliance version. However, I just recently leveled a Horde Shaman and it was messed up for them also.

    The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge.
    And yeah, ^^ not true for me.
  1. lihab's Avatar
    Quote Originally Posted by Sadew View Post
    I take it you play on a server where Glyphs aren't 250g a piece. I can understand the suggestion of giving lowbies one of the many useless weak glyphs that are offered to players through inscritption, for every class there is literally a handful that are useful and many many many useless glyphs that no one in their right mind would bother purchasing. Is giving lowbies one of those really going to hurt your profession? No, stop crying.
    How long have glyphs been that pricey on your server? is it all of them, or mostly just the glyphs affected by the new race/class combos (which, come to think of it, might be all classes?). Prices will be a little crazy for a few months because of the new combos and then again for goblin and worgen chars. After that, when people have filled up their little glyph books, prices will level out again. I dont think that giving away starter glyphs would completely break the inscription profession, but I do think inscription is in kind of a weird place at the moment.

    1) Its weird that a fairly major game play mechanic relies solely on player crafting (a comparable mechanic might be alchemy, since pots are so heavily used, but its not totally the same). Its almost like having to find crafters for talent points or spells. Kinda odd.

    2) I suppose you could compare glyphs to other craftable items that become permanent on the character, such as pets maybe, but craftable pets also sell for kind of a lot. But glyphs take up kind of a lot of herbs, similar to alchemy again, but pots are one use (i havent done a mats comparison on pots vs glyphs or anything, so i'm not saying its a 1:1 ratio or exactly the same).

    3) At the moment, glyphs and cards are all a scribe does, there isnt much diversity, and demand for glyphs I think will go down and cards are random so its very much a luck based thing how much money you will make off of cards. On the other hand, maybe people will be more inclined to buy a full set of glyphs; people are inclined to "complete the set".

    So, like I said, I don't think it would break the game, but why give out the glyphs at all? Do we give out starter enchants? We get pots from quests, but alchemists can sell an infinite amount of pots. Is a level 30 character going to suffer greatly by not getting a glyph for all his glyph slots? Leveling 1-60 (and beyond) is SO FAST now that you can reach a level where you make decent gold pretty quickly. I don't know if this is so much about a bit of gold. At least for me, it just would seem like a weird precedent to set, but inscription is already kind of a weird profession.

    p.s. - I just remembered off hands and vellums for inscription. so before anyone is like "UH! HELLO! you forgot these!" i thought i would mention them. is there a market for these that i'm missing? i know vellums are used, but they dont seem to be much of a money generator (in my limited experience).
  1. Monorobot's Avatar
    That Daily Blink is awesome xD
  1. glyneth's Avatar
    Quote Originally Posted by lihab View Post
    p.s. - I just remembered off hands and vellums for inscription. so before anyone is like "UH! HELLO! you forgot these!" i thought i would mention them. is there a market for these that i'm missing? i know vellums are used, but they dont seem to be much of a money generator (in my limited experience).
    Vellums can now be purchased from the enchanting vendor. And there is only one type, no more separations by armor/weapon, or level.
  1. Honeyprime's Avatar
    LOL. They Daily Blink is great today.
  1. Keosen's Avatar
    The comic is one of the best ever seriously loled
  1. Ickalanda's Avatar
    Haha, the Daily Blink comic is perfect!
  1. Kallume's Avatar
    "The proc buff from the talent Shooting Stars should no longer be consumed without providing its benefits if the druid is already casting Starsurge"

    Excellent.
  1. Poysonivy's Avatar
    Quote Originally Posted by Nathiest View Post
    The Devs have not touched Ret Pally's in weeks. wtf!?
    Yeah and rogue's whats that about.

    Oh wait you said weeks... not months my bad.
  1. WowgGirly's Avatar
    <3 teh daily blink its cuteeeee <3

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