MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. F-Minus's Avatar
    Quote Originally Posted by Nornai View Post
    And how much strength do kats stack at the moment?

    As far as I'm aware, they only have base strength and then stack agility. Or is there some leather gear with strength on that I've missed?

    Thus, the nerf would mean approximately a 200-400 AP reduction.

    Hardly the cause for buffing their abilities so excessively. (Mind you, I'm not saying they don't need a buff.)

    Because from what I've seen, kats are pretty much terrible at DPS, these days. In fact, it's been months since I even saw a feral kat, be it raiding or in random heroics. And according to www.stateofdps.com, they're pretty much ranging from bringing up the rear, to somewhere mid-ish. However, I'm not sure how big a buff this is for them, as their %-of-weapon damage is such a high number.

    But some kind of buff, at least. Let's just hope it's spot on, rather than completely overpowered.
    I don't know, but our cat is usually and consistently over 25k dps in every 10 man raid we do and on any boss this far, which is usually number 1 dps or he exchanges 1st/2nd with a hunter. Aside of that, we don't even CC raid trash anymore since he does 80k+ AOE shit on them, healers just spam heal him and everything goes down in few seconds.
  1. Kissmyhammer's Avatar
    Finally some elem pvp buffs =D YAY !
  1. Piggyslasher's Avatar
    Quote Originally Posted by F-Minus View Post
    I don't know, but our cat is usually and consistently over 25k dps in every 10 man raid we do and on any boss this far, which is usually number 1 dps or he exchanges 1st/2nd with a hunter. Aside of that, we don't even CC raid trash anymore since he does 80k+ AOE shit on them, healers just spam heal him and everything goes down in few seconds.
    Just curious... because this cat you speak of sounds like me, and I am usually trading 1st/2nd with a hunter... what server are you on?
  1. Zaelyn's Avatar
    Here ya go Shaman, have a raid cool down... but wait.... give us your viability as healers first
  1. Knirps's Avatar
    Only got to read the pet change so far, but AHHHAHAHAHAHAHAHAHA. Wouldn't want Hunters to have to think or anything! Why don't you fix the other problem wtih being able to tell a total idiot Huntard off the bat, and make them automatically cast an aspect after a few seconds of it being off, or flash raid warnings when they're missing an aspect.
  1. Beress's Avatar
    All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
    Ahh... to bad for this change! I use it all the time on my Warrior for doing group line of site pulls. Get 1 CC going to aggro the group, pop Commanding or Battle Shout, then run behind a wall... all the rest come to me no fuss no muss. From the description Battle Shout aggro is gone for sure, but I don't think Commanding will work as it's not actually "Healing" anyone it is only increasing maximum health.

    Though I guess with the 4.2 change of CC no longer causing threat for the other mobs in the group, this change won't have as much impact anyways.
  1. Spike`'s Avatar
    hmmm where is my Priest nerfs?
  1. fangless's Avatar
    Frost dk spec: Bottom of meters.
    4.1
    Frost dk spec: 5th best spec
    4.2
    Blizzard: WHOOPS!


    -_-
  1. MoonZapdos's Avatar
    This means healers will be even more invincible in PvP. Good job, Blizzard.
  1. isendims's Avatar
    Quote Originally Posted by Campechano View Post
    Nice ele shaman buffs at long last ,we still cannot benefit from fulmination but its a good start
    The new 4pc ele shaman change makes fulmiation amazing now.

    ---------- Post added 2011-05-11 at 02:20 PM ----------

    Quote Originally Posted by Dalanos View Post
    Spell steal nerfed yet Purge is left untouched, no Ret changes so it's still shit for dps, glad to see i'll no longer gain aggro from using Battleshout and last but not least heals crits were increased and yet no buff to MS effects so healers will still /no and /laugh at me while keeping their team alive in pvp. What a crock of shit.
    Purge untouched? Did u miss the patch where it does only 1 now instead of two and also cost over double the mana for enh shamans?
  1. aggy's Avatar
    1st mana tide does not affect any spirit gain triknets, now nerfed down from 400 to 200%....whats next ?
  1. isendims's Avatar
    Quote Originally Posted by fangless View Post
    Frost dk spec: Bottom of meters.
    4.1
    Frost dk spec: 5th best spec
    4.2
    Blizzard: WHOOPS!


    -_-
    Frost wasn't at the bottom of the meters.. Its very close to unholy to the point that u cant see the difference
  1. Tommy2er's Avatar
    Pet assist stance sounds great.
    Also good to see that Soul Harvest is getting new graphics. I made a post about SH a while ago and why the shadowform evocation looked bad. Glad to see it's being changed.

    Those two things are adding to my slowly growing reasons of why to come back to WoW.
  1. Bolthor's Avatar
    WoW what a Warlock Nerf... oh wait...nothing happended ...
  1. Iamsylar's Avatar
    Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.


    .............. o.O
  1. Second's Avatar
    Quote Originally Posted by Virandile View Post
    Originally Posted by Blizzard Entertainment
    Skinning
    • Players can no longer skin corpses already being actively skinned or looted by other players.
    They just killed LW for me QQ.
    Does that mean you cant skin other mobs after players looted them or just when players are actively looting them at the moment ? ( Something like player A kills mob, loots him and after few seconds player B can skin it / cant skin it at all )
    I am kinda confused with that wording as non-english speaking person.
  1. Gregorok's Avatar
    Hahahaha, GJ Forum Mage haters, you got your spellsteal nerf...sigh!

    And I like how many of the guild experience changes are coming after your guild has dinged 25 :P
  1. Kungaloo's Avatar
    Quote Originally Posted by F-Minus View Post
    I don't know, but our cat is usually and consistently over 25k dps in every 10 man raid we do and on any boss this far, which is usually number 1 dps or he exchanges 1st/2nd with a hunter. Aside of that, we don't even CC raid trash anymore since he does 80k+ AOE shit on them, healers just spam heal him and everything goes down in few seconds.
    Overs 25K? Every boss?
    Take a look at State of DPS.
    Better than every best players in the world?

    Even if it was true, that's why Blizzard don't nerf class because of one player playing normally when the others are just bad at game!

    "Oh, i see one guy pulling over [random number] with [same or inferior stuff], this class is so OP"
    Never they'll think "i am not playing my class really well".
  1. ffaorlandu's Avatar
    Both of my favorite classes getting nerfed. Holy Paladin and Frost DK. I'm really not liking 4.2 at all.
  1. nimryas's Avatar
    6sec cd on spellsteal is too much of a pve nerf for mages tbfh :< wtflux!

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