Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. fierceangel's Avatar
    Whats the point in investing effort and time into raiding when a few months later it can be roflstomped? This is a bad move by Blizzard, I can see a lot of hardcores feeling cheated by this.
  1. ryuke09's Avatar
    wait didn't Blizzard themselves just say after the 600K drop that it was because players went through content too fast?! Nerfing all raids is just gonna make that a bigger problem Blizzard.

    ugh feels more like a 20% Nerf to my intelligence. goddammit.
  1. Bahska's Avatar
    Quote Originally Posted by Nasfaratus View Post
    Oh how sweet. Blizzard fails again, better drink my own piss.

    At least now all the little kiddies that complained "WAH WAH 12/12 to start legendary quest line, QQ." can get their kills.

    Never understood why Blizzard ALWAYS insists on killing old content when they release new content. FAIL. FAIL. FAIL.
    No ones gonna do this anyway cause you get 365 from questing in 4.2, so what's the problem? These changes don't impact heroics just normals from what i see.
  1. Lerund's Avatar
    Every boss will be much more easier to defeat! Welcome back ,,LFM xxx 25 whisper achi and ilvl plz"
  1. Olmeck's Avatar
    They're making T11 easier so we can blow through it on alts or with pugs. If you've cleared any of it, why do you care if it' easier now when Firelands is coming out anyways? T11 is now just a stepping stone to the real deal so who cares if it's nerfed. I just hope my group can be 10/13 in heroics before Firelands, normals were already easy.
  1. TheyCallMeTarzan's Avatar
    So not only do we have access to gear that is much more powerful in 4.2 - all current raid content is also getting hit with a nuclear nerf? :O

    I foresee lots of players rush through tier 11 and get stuck somewhere in the middle of tier 12, just like they are now in tier 11. How will they ever learn to raid?
  1. Ikkarus's Avatar
    We gonna have epics 378 with Avengers of Hyjal in Firelands, so why the "old" content need a nerf?
  1. WingsofLiberty's Avatar
    Quote Originally Posted by Kalx View Post

    BWD final boss is now called Nerfarian
    This a thousand of times.
  1. Whoopsa's Avatar
    68% of players that have downed a single raid boss this tier have not killed Nefarian. 62% haven't killed Al'akir and just under half haven't killed Cho'gall (www.wowprogress.com). They want those numbers to go up because the people who are already 12/12 will be doing Firelands normals, not tier 11 normal modes. Remember that heroics are (presumably, if we believe Blizzard) unchanged, meaning this nerfbat is only so that the people that aren't good enough to do Firelands normals will have something to do.
  1. Starsurge's Avatar
    I don't know why people continue to bitch, so what if its easy gear for bads, they'll still be bad at the end of the day no matter their gear, and assuming you're a good player, won't.
  1. Pantelija's Avatar
    I hardly doubt those are real PTR changes considering there arent any lock nerfs :P
  1. Azioth's Avatar
    just nerf it, nerf it, nerf it, nerf it
    no one wants to be defeated
    showin´ how funky strong is your fighter
    it doesn´t matter who´s wrong or right
    just nerf it, nerf it
    just nerf it, nerf it
    just nerf it, nerf it
    just nerf it, nerf it
  1. Bahska's Avatar
    Quote Originally Posted by fierceangel View Post
    Whats the point in investing effort and time into raiding when a few months later it can be roflstomped? This is a bad move by Blizzard, I can see a lot of hardcores feeling cheated by this.
    Cause this has never happened before......... >_>
  1. ognomad's Avatar
    Quote Originally Posted by chrisisvacant View Post
    lol, Why do people act like this is a surprise? They always nerf the old content when the new content comes out. Duh. That gets double usage out of the content. Those with determination and drive blow through the new content while those who fall behind experience a lite version of the old content. You COULD wait the 8-9 months to play the lite/nerfed version IF YOU CHOOSE, but you didn't. You played it when it was new, challenging, and fresh. It is no longer fresh or new, naturally the challenge departs for you as well. It's content you're sick of. And even if you aren't sick of the content, this will make it easier for you to clear it being that most of the driven people will be in the new content. It's win-win. You can't POSSIBLY find a way to complain about it unless you are just dead set on complaining about something.
    I agree with you. It just the trolls, stop feeding them.
  1. mmoc006fb91b8d's Avatar
    Why nerf wold tier? Because alts and casuals need they t11 gear bonus before enter in firelands. I don't want to run pugs in firelands with ppl with only Za and Zg gear :/
    This way pugs to t11 raids will be easy and ppl will get gear enouth for firelands. Better then give away all tier with conquest.

    Also they make sure new ppl and alts run old raids before new. Not like wowlk where ppl jump to icecrown after few heroics.
  1. FattyXP's Avatar
    Holy nerf bat batman.
  1. xnickybx's Avatar
    Quote Originally Posted by Nasfaratus View Post
    Oh how sweet. Blizzard fails again, better drink my own piss.

    At least now all the little kiddies that complained "WAH WAH 12/12 to start legendary quest line, QQ." can get their kills.

    Never understood why Blizzard ALWAYS insists on killing old content when they release new content. FAIL. FAIL. FAIL.
    You say kiddies, but if you are an adult talking like this, then you sir are the one that fails. And really drinking your own piss at the whim of blizzards supposed failures is a bit psychotic.
  1. mmoca86d742d1f's Avatar
    I appriciate that all hardcore raiders will be doing firelands/have no use for going back to older content however, HCs are HC for a reason, this does make everything we raid for now feel pretty trivial.
  1. sizzlinsauce's Avatar
    All the bads are complaining that the normal modes are getting nerfed... roflmao

    http://www.youtube.com/watch?v=iEWgs6YQR9A
  1. Dakia's Avatar
    Well, here are the easy mode nerfs that everyone has been crying for.

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