They want higher lvl ppl to play with their lower lvl buds .
They want life in any section in the world
They have stated that , while the exp and currency , maybe will be lower in these lvl areas for them , but they want to make it more attractive , so u wont ditch ur friends
It will scale
Sorry , if i sound too much nutcracker and mean , happens when i drink
Saw this with the Hammerknell release in Rift too. Top guilds not releasing their kill videos for weeks/months after the kill and keeping their stategies secret. Competing guilds wouldn't even talk to each other. They sparked awesome (bitter) rivalries too. Guilds were even cropping out raid frames, loot drops, chat boxes and as many players as they could from their verification kill screenshots so that other guilds couldn't figure out their raid compisitions. They would have a second group of alts in the guild zone into Hammerknell so that nobody could figure out who was in the raid by doing a /who and filtering by guild.
It was some real secretive stuff. Insanely awesome as well. I really miss those days of WoW and even looking back at Rift. That atmosphere just builds suspense so much. Nobody knew if guild X was regularly getting Boss Y to 5% or if they couldnt get past the first phase so when guilds did get kills it was still a huge surprise. There was some drama with a guild who started out very strong in the race and got a few world firsts, but it turned out that they used some strats that exploited bugs and had some help from a Rift developer that said a little too much which gave them a decent advantage that nobody else had. The world firsts counted for nothing after word got out and that guild pretty much failed at the rest of HK lol.
Goooood times!
Last edited by Rife; 2012-04-26 at 03:43 AM.
Last edited by Gsara; 2012-04-26 at 03:59 AM.
Doesn't really matter, you can always server change so that takes away from the effect of being "locked" into a server. Same with wow, while wow may be a little more expensive to do it, the idea is still there...
Chances are if any high end guilds do come over from wow, you won't find out til a later date in beta and on the forums with where they're going to call "home"
At this point it doesn't really matter seeing as the server list currently is just beta stuff. I suggest waiting till the actual release and then asking again.
Personally, I think Dynamic events are like LFR system, but with more potential. Sure, you can call them "zergish" in nature but LFR is exactly that, I mean the difficulty there is so watered down that as long people press 3 buttons and listen to autopilot (DBM) they get loot.
I actually am inclined to say that elite DEs can be harder than LFR by leap and bounds. The potential is there, we can see that in videos.
I take personal offence when someone is saying that raids in WoW are challenging (both normal and HC), it's like getting an achievement for putting fresh batteries inside your flash light. Just "input" your character with Y minimum ilvl, X spec, install DBM - voilà, loot. It's just pure math.
I refuse to believe that (huge) majority of people who don't raid in WoW are retarded to the point where they can't move when the screen flashes "MOVE OUT OF FIRE". They don't raid not because it's too difficult, but because people created this "myth" of hard raid content.
I'm not interested in "converting" WoW players to GW2, I just fail to see the reason why people think that static, instanced, gear dependent, repetitive, very limited and closed Raid instances are the only possible solution for attractive and engaging PVE experience.
The thing is a lot of the "difficulty" in GW2 simply is that mobs hit for a shitton yet can also take quite the beating. Encounters can be difficult, but its a sort of difficulty which is apart from the mechanical difficulty of other MMOs.
Tactical considerations are also somewhat haphazard. So the overall pace and feel of combat is one of sloppiness or chaos. None of this is bad, natch. Merely a different style of gameplay. However, it is a bit of a misunderstanding for people to continue to think somewhere deeper in GW2 there are these great set piece encounters. I highly doubt that sort of design is even possible w/ Anet's combat system, truthfully.
What makes raiding tick in games such s WOW is not 'challenge'. Though certainly welcomed in cases, difficulty/challenge really misses the point of most game design.
You know, I had this big wall of text explaining (attempting to at least) why GW2 can more challenging, but I've deleted it, because I found easier explanation.
GW2 brings PVP to PVE. That's it. It's not about world PvP - in sense you have to be on guard because there might be some ally behind that hill. But in a sense that fights are more dynamic and twitch based. Just like in PvP in other games, you need to move, use your skills in more efficient way and watch your surroundings. And no matter how you twist it, playing against other players has higher potential of challenge and Anet tries to give the taste of it even in PVE.
In WoW, doesn't matter if you're leveling up, doing daily quests or helping out a low lvl friend, there is ZERO sense of danger. Last time I died because of out door mob was back in vanilla WoW when I was leveling my first character - what is it now.. seven or eight years ago? Add to that the fact that most classes can solo ANY group quests and we receive a poorly rendered 3d film which always ends in happy end no matter how bad we are.
Dying while questing in WoW is like, failing in the first level of Mario. Sure, it may be bad luck due to answering a phone while jumping, but still it's not something you want to share with your friends :P.
Of course, GW2 will not slap you with die-hard mobs right of the gates, as we could see (and will see this Friday) low level content is pretty easy - like in all types of games. But, I still remember like one of the Anet's Devs said something along the line that "if you have trouble staying alive in pre 30lvl content, you will struggle at 40 and cry at 60". There are what, 80lvls? That sounds really great.
In contrary to general opinion, people like hard stuff. Even when they can't beat it and cry about it's what gives them the incentive to play. You of all people should remember the times when games where actually fun (despite square faces ;D). Because games back then weren't afraid to challenge people.
Now we have games with single player modes which can be completed by just running towards :/ ...
Hmm. I get what you are trying to say here but I think more simply- GW2 is a twitch/action game. That's really the key here.
The type of "challenge" GW2 offers is more twitch based gaming- not PVP, per se. Although it is pretty clear once you are in there, GW2 is PVP focused game primarily. I would not consider this to be more challenging by any stretch either, simply a different sort of challenge.
That's all there is to it really. Nothing trumped up greater than other MMOs that stress a different mode of gameplay. Its just an "Action MMO", if you will. Closer to Diablo or an X-box game than the statistical crunch of Ultima or Might & Magic.
I was more referring to the fact that in GW2, even the simplest PVE content will be more engaging. It finally adds more depth. Then again "math" side of the game is still in place. Traits, runes, sigils, gems etc are more than enough to build quite unique play style.
It's just nice to know that if I beat some part of the content, the success was more thanks to "me", than what I wear. It's just shift in proportions.
So you've done every hardmode dungeon already? Don't worry, you can tell me as there isn't a NDA on things you haven't done or seen yet. There are a lot of mechanics that can be done to make GW2 content tough, and if you can't see that then it's your fault.
I really want this game to come out, not only to play it but to stop ignorant posts like this from popping up.
I dont see raid people from wow or swtor going in 'groups' for gw2. I guess they will individually try it and go back to their pay-games. at least those in my raiding guild will do that.
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GIVE - MOBILITY - TO - ARMS - WARRIORS!
I really hope that people like this don't form a significant portion of the Guild Wars 2 population because when I play GW2, it'll be to get away from the WoW community. This Guild Wars 2 elitism thing is just ridiculous.
To the OP, I like your post and the reasoning behind it, but my guild is undecided about which realm we'll be playing on.
No offence, but if you consider yourself same quality as top wow players, shouldn't you know them already so you can ask them yourself? (no, it's not bashing or anything mean, just a simple question if to be on par with top players one might think they have played and been compared together).
My best choice would say ask your WoW-guild first, or type in it's forum... since most serious guilds seem to have their own site and forum.