Originally Posted by
Kittyvicious
Considering that the last 3 expansions we have known who, what, when, where, and why we are killing the last boss, actually accomplishing something in the beginning life cycle of a game is not a waste. It's proof that we have grown as factions and can get things done, while also requiring actual content to be put in the game. It's a waste to spend 2-3 years knowing what is coming, with nothing new or relevatory in the process.
As other people have mentioned, sha corruption was the expected reason for Garrosh going apeshit insane. Since before the game was released, people have been calling it. This type of thinking has predicted every single major event, for the most part, in regards to killing bosses and it's getting old. Eliminating the Sha in the beginning of a story gives way to ACTUAL characters being responsible for their actions. It's about damned time we got some credibility and consequences for actions and not just repercussions from being manipulated by demons/lich/titans/old gods/sha.
Think about it. Everyone we've killed as the titular 'final' boss since Ragnaros/Nefarion has been hopped up on the brain control crazy juice. Every.single.one. It's about time we nipped that garbage in the bud and let our stories and the stories of our villains be told.
---------- Post added 2012-10-08 at 03:33 PM ----------
That's what Warcraft 4 is for.