Originally Posted by
monikasun88
To be honest I've never really understood the benefit of the 1 HP EF blanketing method but maybe that's attributed to my own stupidity. I guess you would have less of a chance of overhealing putting 1HP on people but when people are dying, a 1HP EF won't keep them alive. If your goal is to keep the tank/beacon target up through transfer from EF, 1 HP on everyone in the raid is really not going to be effective enough. Another purpose to 1 HP EF blanketing I guess is to get more DP procs. I've never seen any concrete statistics on DP procs from using EF with 1, 2 or 3 HP and I'm assuming they're the same. Even so, rather than gambling every other GCD on a random chance proc, I think it is a better use of your time to cast a HR or even HL on someone to build up a shield or get another charge of HP. Another important reason not to EF blanket with only 1 HP is that building up HP rather than spending it every time you gain one will allow you to react to spike damage much better. You can effectively use your 3 HP as a reasonably powerful instant heal which is much more useful in preventing death. Knowing who is going to take damage, switching around your beacon to decrease the amount of overhealing and knowing the mechanics of the fight all help a lot more than using 1 HP EF to boost healing meters without actually being effective as a healer.
I don't think anyone here said : go fore 1HP EF-blanketing and AFK.
Your post it perfectly useful and highlights qualities required to be a good healer. But maybe trying to keep an open mind and take positive aspects of 1HP EF-blanketing might be a good compromise.
2HP EFs have lower chances to proc DP, and 1HP EF even lower. But in mana-conservation phase when there is little to no AOE damage, keep a few 1-2HP EFs on the raid allows you to build IH-shields for incoming damage later on and inflates your beacon throughput if appropriately switched as you mentioned.
What I try to do on most fights is to put full IH-shields on tanks and to store 5HP before the pull. Then I cast my first 3HP on the first spiky swing the tank takes and spread my EFs throughout the raid depending on numbers of HP, saving my DP procs (or 3HP EFs) for badly injured members OR speccing into HA for precisely-timed AOE phases.
I mean, you seem to understand that managing and choosing the appropriate spell is important, so try to understand players that use the whole toolkit of EF, being a 1, 2 or 3 HP EF is a matter of choice too. When the raid is spread out (amber shaper, garalon, stone guards) radiance is more a HP generator than an efficient heal, and can be avoided if needed mana-wise byt he use of 1-2HP EFs.
Having a macro
Code:
/cast Beacon of light
/cast Divine light
is a better way to build HP if HS is on cooldown (with the beacon glyph of course), etc.
I use the 4p PVE and a 4s HS makes it possible to have a HS>filler>HS "rotation". the filler can be either a HP generator (HR, DL on beacon) or a utility spell (hands, DPregen) or a EF (and it can be either a 1, 2 or 3 EF without altering the "rotation").
It's never a good idea to mindlessly go for a 1HP blanketing overall and never think about what's best for your raid survability, and we agree on this.