It should be made so said person is only disarmed/silences when actually INSIDE of the ring. The disarm/silence should simply wear off immediately as you leave the ring. Otherwise there's no way to counter it, besides running away.
It should be made so said person is only disarmed/silences when actually INSIDE of the ring. The disarm/silence should simply wear off immediately as you leave the ring. Otherwise there's no way to counter it, besides running away.
Uh.... don't stand in it?
The best counter is to CC who ever has the ring, and attack something else for 8 sec. But, when you take flag capping/defending, this becomes much easier said then done. Currently the ability is too strong against melee, and probably too weak against caster dps and healers. For starters, I think attackers should be silenced for attacking someone in the ring, regardless of where they themselves are standing... with this and perhaps other buffs, the cooldown can be increased slightly so that melee don't have to deal with it every 45 seconds.
---------- Post added 2013-02-11 at 01:20 AM ----------
Easier said then done with trying to defend a flag while multiple people are on top of it trying to cap.
[QUOTE=Tangra;20174117]The best counter is to CC who ever has the ring, and attack something else for 8 sec. But, when you take flag capping/defending, this becomes much easier said then done. Currently the ability is too strong against melee, and probably too weak against caster dps and healers. For starters, I think attackers should be silenced for attacking someone in the ring, regardless of where they themselves are standing... with this and perhaps other buffs, the cooldown can be increased slightly so that melee don't have to deal with it every 45 seconds.[QUOTE]
I see it being a bit problem for flag capping. Typically you have a warrior / DK sit arround the flag durring a team fight and thunderclap / HB to keep people from ninja capping. If They are disarmed and silenced they will have a much tougher time stoping people from capturing. (they can still "mele" attack). As to buffing it against casters I disagree. Monk mobility is very high. If you need to close the gap to silence a caster use your roll ability to help close that gap. That's basically they counter. A Mage deeps / pollymorphs the monk fear etc etc. If the monk chooses to dive in, he could potentially over extedhim self and cause bad positioning after the ROP is done. While the initial "threat" of ROP is great I think Deep Freezes from mages pose bigger CC threats. Deep - CS - Polly is very strong and lasts longer than a ROP. With dispells being on longer CDs You could be out of the game longer than you think. ROP isn't a broken ability. It's the AMS for Mele. Mages / Warlocks can't counter AMS when it's up, mele can't counter ROP. (Iceblock and Warlock Sac isn't a counter it's a defensive so you don't die, when I say counter I mean stop the ability Windshear > Spells that's a counter as Overpower is to Dodge). I bet if a DK has AMS up when the Monk pops it he wont be effected. Anyways that's my 2 cents.
Omg mechanics to a Class! Do not want that is why i play world of warcraft. Just mash Mortal Strike and overpower and you will be ok.
Run away. They are melee and have to stay within melee range if they are damage dealers. They can't hurt ya if you aren't near em.
[QUOTE=Lirina;20174287][QUOTE=Tangra;20174117]The best counter is to CC who ever has the ring, and attack something else for 8 sec. But, when you take flag capping/defending, this becomes much easier said then done. Currently the ability is too strong against melee, and probably too weak against caster dps and healers. For starters, I think attackers should be silenced for attacking someone in the ring, regardless of where they themselves are standing... with this and perhaps other buffs, the cooldown can be increased slightly so that melee don't have to deal with it every 45 seconds.I see what you mean, but ultimately the issue here is that Ghostcrawler has openly admitted that basically all melee specs are currently too weak in rated bgs. So, adding in a mechanic that is so oppressive to melee at this time is exceptionally strange. I agree that there are plenty of abilities that greatly inconvenience casters, but that being said, rated PvP is currently slanted toward casters, and when it comes to rated bgs casters are even acknowledged by blizzard to be generally overpowered. So, I'm not saying that ring of peace has no place in the game, but currently more anti-melee mechanics are just not needed.
I see it being a bit problem for flag capping. Typically you have a warrior / DK sit arround the flag durring a team fight and thunderclap / HB to keep people from ninja capping. If They are disarmed and silenced they will have a much tougher time stoping people from capturing. (they can still "mele" attack). As to buffing it against casters I disagree. Monk mobility is very high. If you need to close the gap to silence a caster use your roll ability to help close that gap. That's basically they counter. A Mage deeps / pollymorphs the monk fear etc etc. If the monk chooses to dive in, he could potentially over extedhim self and cause bad positioning after the ROP is done. While the initial "threat" of ROP is great I think Deep Freezes from mages pose bigger CC threats. Deep - CS - Polly is very strong and lasts longer than a ROP. With dispells being on longer CDs You could be out of the game longer than you think. ROP isn't a broken ability. It's the AMS for Mele. Mages / Warlocks can't counter AMS when it's up, mele can't counter ROP. (Iceblock and Warlock Sac isn't a counter it's a defensive so you don't die, when I say counter I mean stop the ability Windshear > Spells that's a counter as Overpower is to Dodge). I bet if a DK has AMS up when the Monk pops it he wont be effected. Anyways that's my 2 cents.
I'm not trying to nerf monks here, I'm just saying their buffs could be more rational and more appropriate in terms of the current state of the game. At this time both players and developers agree that casters are the ones who should have to work a bit harder for their rbg spot. However, Ghostcrawler did mentioned that they are currently working on ways of making all melee more attractive in rated bgs, so perhaps when those changes are announced Ring of Peace will become a bit more reasonable.
Congratulations! You have successfully not been stunned for the first 8 seconds of combat versus a warrior by trading 1-3 minute cooldowns. 20 seconds pass. Warbringer->Shockwave->How do you survive this one?->20 seconds pass->Warbringer->Shockwave->How do you survive this one?->Congratulations! You have successfully survived the first minute of combat versus a warrior - you are a frost mage.
(I'm teasing of course, but any comparison of CC's like in this thread is going to get pretty silly without taking everything else in the game into account).
How do casters counter AMS?
Get a partner that knows how to peel/cc and you're good. With the amount of cc nowadays, this really should not be a problem.
And to the people complaining about how "OP" it'll be in RBG's...Have you ever seen a Windwalker monk in rbg's EVER? They need something like this to be even slightly viable. Each class has their niche. Look at literally every other class and they have some way of becoming viable in an rbg while WW monks are left to shit damage and even shittier defensives.
If a solid rbg team cannot peel a monk with RoP you deserve to lose.
If you're seriously comparing AMS to Ring of Peace, I lol'd.
Ret Paladins and Enhance Shamans are in the same boat, just a little higher on the deck - but they get nothing like this. The RBG team can avoid it completely by not taking any melee other than monks and 1 DK.
You can tune a piano, but you can't tuna fish.
There is nothing he gets to sit there and you can't do anything.
People cried so hard over how warriors where so OP just wait until you see the new monks.