Originally Posted by
Nairobi
That's what happens when you take a SPEC'S talent tree from pre-MoP and give it to a CLASS. I can see the dev meeting when paladin talents came up:
"So, what are we going to do for the tiers?"
"Hmm...movement, CC, maybe some damage stuff. Probably need a HoPo thingy in there. OOOH and glittery spell effects!"
"Perfect, Johnson. Any ideas on movement?"
"Well... most ret players took PoJ since it was passive and easy..."
"Great, add it in. But take out that HoPo generation when you get feared and stuff. Nobody likes that random nonsense!"
"And...ret had that cool "gap closer" [snicker] Long Arm of the LOL"
"Great, one more!"
"And Holy had th-"
"Holy, great! What about CC?"
"Well, ret had Repent, and most took the shorter CD stun. I know it's against the dogma of the company, but they've also been asking for a snare, sir"
"Hmmm...well, there ARE more ret paladins than rogues...let's give them a snare."
"Sir, are...are you sure?"
"Yes....BUT they have to PICK which of those 3 they want. Deliciously cruel..."
"Ok...well what about the next tier"
"Fuck it, it's almost lunch time. Just put a bunch of ret abilities in there and call it good."
"But, sir, what about balance? What about viability or even player choice?"
"Eh, what was that?"
"Choice, sir. The players are going to want choices, not just rehashed abilities."
"It's lunchtime Johnson, I don't have time for balance. Just rename some abilities and maybe put on some fancy spell effects. How 'bout Ashbringer? Fanboys love that shit. Make it flashy enough and they won't even notice its all rehashed."
"OK, but when we get back, I have a list of unique and innovative new ideas for how to make Ret fun, viable and engaging in PVE and PVP. Things like damage reflection and abilities that heal and damage simultaneously!"
"Dammit Johnson, I told you that when we get back, it's all hands on deck to talk about how to buff mages! Just leave your ideas list with the intern in charge of Monk development!