I’m all for some more challenging content, but I have a feeling this is going to backfire on them hard. You can’t make a playerbase that has grown accustomed to "whack a foot’ for over a year suddenly do something that requires a alot of effort and skill, and then expect them to do it without complaint. To many people are use to being able to just show up, spam #1, and go afk until the chest spawns for them. You start requiring fights that need a certain number of people and then require those people to actually think and put in effort, and people are just gonna start saying “screw it” and not do it.
Simply look to the Temple events in Orr as an example. Anet updated them to be harder and actually require some coordination, and people just stopped farming them. Even with the update to getting ascended loot from them, they still remain contested a vast majority of the time. Why? Because most players want the easy way out. If there are events/bosses that are easier to farm than the revamped ones, guess what those players are going to do? Yep, they are going to farm the stuff that only requires them to be present and spamming #1. It’s a sad truth, but a truth nonetheless.
And I also have a feeling that after the hardcore players that WANT these tougher fights get the achievements from them or skins (especially the Teq fight), they’ll eventually stop doing them. Especially if it gets to the point where enough people stop caring that the events become impossible to do. Next thing you know, the world bosses will become just like the Orr temple events. Aka, only coordinated guild groups who take the time to actually do them will ever get them done. The rest of the time, people will just ignore them for an easier farm elsewhere.
I appreciate what Anet is trying to do with these bosses. Unfortunately, after making content so trivial for over a year though, I have a feeling they will accomplish nothing more than to kitten off a big chunk of their playerbase. While some will like these changes, I forsee a large number of players leaving GW2 over this. Sad, but true.
Don't hate on me for this. I welcome some of these changes and am eager to try these fights out. I'm just stating what I think will actually happen concerning the majority of the GW2 playerbase.
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For once, I agree with you Fencers. Anet doing this now is kind of pointless to me. If the boss fights had been this way since launch, it would have been better and made more sense. But here we are now, over a year after launch, and Anet is just now deciding to update content that people have been facerolling for over a year? Only thing I see coming from this is more people NOT doing the bosses because they become less farmable than before. If anything, I see the champ farming trains becoming even more prevalent after this update (and after everyone as seen the new encounters a couple of times and decide it's not worth the effort of doing them all the time).