Major features aren't features that get turned off while leveling for every expansion afterward. Seems to me that Blizzard has been saying, "new expansion - okay guys, how are we handling flying this time? oh, turning it off until max level again - ok. You know someday we're going to have to do something about this, right?"
It matters to me when I'm trying to farm herbs/ore.
It would matter to me when I'm trying to farm rares on TI (if flying was allowed there).
It will matter to me when I'm trying to farm rares/events in WoD (if they are doing what I think they are doing).
As for dungeons, I think after manually driving to them once to discover it - while in a group, the group leader should be able to select that dungeon from a menu and the entire group is ported to the summoning stone outside the dungeon immediately. Note: everyone would need to drive to it the first time though - even before someone else could use the summoning stone to summon them there. I'm tired of people not knowing how to get back to the dungeon from the graveyard.
- - - Updated - - -
If Blizzard stopped building expansions to be completely compartmentalized - we could have relevant reasons to still visit previous expansions.
Cross-realm queues are what you want to remove or at least require the player to willfully select. Using LFD to queue from people on your own server should help rebuild some community - though it will be limited as long as people can drop $5 at the cash shop and rename their character without any public record of name changes.The reason queues should be removed is because it promotes a sense of community to have to form groups on your own realm.
Except you had to stand on the fleet and do nothing for spans of time while you waited for the group to fill. Yay.
Sorry, but I vastly prefer LFD so I can be out doing quests, farming herbs/ore/cloth/food, dailies, archaeology, etc.
I would like to see some community policing options though - like the ability to select "my server only" and the ability to thumbs up/down/neutral player accounts. I wouldn't mind having the ability to exclude specific servers as well - I don't know about you but there is this specific server in my battle group that just seems to be chock full of unsavories.
In Rift, while I was leveling I loved instant action. Bored looking for something to do, click this button and be instantly teleported to a massive epic battle. Rift has really nailed it with being able to spend your time playing, not traveling.
In GW2 I always queued for RPVP then used the portal next to me to get to major town. THat way didn't have to pay.
I will agree with "more rewards".
I disagree with "higher rewards".
The MMORPG genre needs to get broken of its addiction to needing to always award every single activity with higher rewards. This is how we ended up with 4 to 6 tiers of raid gear each content patch and now require an item squish to bring the numbers back down to humanville.
1 tier is enough. More difficult content should have a greater chance of getting the award or have more of it awarded in total.
I just don't think the game engine will handle 280% ground speed very well. Flying mounts work because usually people are up above the terrain and are flying in a straight line.
I'd be all for making the hogs go faster though. =)
I'd even be for retooling flying mounts to behave like an air vehicle would in our atmosphere (inertia). Let them take a bit to get up to speed/stop and slow to turn - so it is a minigame of sorts to hit the spot you want to land at. This would make make them less ideal for short trips and preferred for long trips.
Yes, Ghostile is spot on imo as well.
Sorry PuppetShowJustice, I don't feel like further explaining my PoV to you, that would seem fruitless to say the least.
Man, stop that safe bullshit motherfucking crap. There is nothing that can kill me in this game out "in the world" and I can't avoid it on foot even, without a ground mount or flying mount. There is no safe / no safe / less safe / more safe. EVERYWHERE IT IS SAFE. Even the rares that could actually kill you before being able to kill them in 5 seconds, were yellow, you could just spit in their faces.
Repeat after me: DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW, DANGER DOES NOT EXIST IN WOW
I've leveled multiple alts that NEVER ONCE died until 90. NEVER. ONCE. And there was no flying in Pandaland
there hasnt been any chalenge out in world since vanilla and back then it was only cause mobs didnt act like total retards and swarmed u in packs sometimes and 99% players had no clue how to play their class. that was the only chalenge back then
only way u can die nowadays is if u afk alt tab in the middle of mobs spawn point -_-
Calm down bro.
We all know that it'd take a raid of mogu's to kill players in WoW now but we all also should know the primary frustration of riding around on ground mounts for anyone that isn't a tank is getting dazed off their mount. That is something that won't happen to flying mounts and you can always just push space bar for 5 seconds to get out of any agro you caused while still on your flying mount.
This lets farmers get to nodes back behind mobs and even to test if the mob will agro on you if you land to hit the node.
I mean, we could all dream of a gameworld that is actually a bit dangerous but this is a Blizzard game and it would only be dangerous until the next content patch when the next tier of raid gear makes the previous patch's epics look like greens.
- - - Updated - - -
... because it won't be fun when someone chooses to move over 200% faster than me and kills the rare before I can get there in WoD?
At that point, I have no valid choice to use ground mounts - I will have to use flying mounts to remain competitive and reach the rare in time to tag the kill.