Of course you think rogue sucks, i mean you play with nighstalker for crying out loud.Yeah I think that's another major issue with rogues in general. They are gods in open world like Timeless Isle or random BGs. Probably even low ranked arenas. Unfortunately at high levels of play when utility and survivability come into play, they are the weakest.
There needs to be a bit of balance there. When you pop up on someone as a surprise, you have a huge advantage and can usually inflict some major pain before they even know what's going on. Now put me in a 3s match when they know I'm there and the whole team sits on a flare or spams AoE...
Plus if rogues get caught outside of their CDs they are fucked, meanwhile the other classes you mentioned have some substantial mid and short-length CDs.
I'd like to see a few glyphs or talent options available like:
Glyph of Rapid Recuperation
You heal for 60% of the full effect of Recoup instantly instead of over time.
Basically an option for a burst heal like Ember tap where you can build resources and trade DPS for survivability
Glyph of Avoidance
Your Evasion only increases dodge chance by 50% but reduces cool down by 50%.
Allows for more usage of defensive CD but at lower effectiveness.
Or something. Sorry getting OT. But to the point of rogues have great short game but in high level play with dedicated healers and more complex strategies, we are weak between CDs.
When I play my Mage or Warlock, I find there's always some sort of defensive action I can take throughout the right whether it's Blinking or Teleporting away, fearing, healing with Ember tap or a talented no CD evo, etc