Last edited by Lahis; 2014-08-30 at 12:25 PM.
"We don't care what people say, we know the truth. Enough is enough with this horse s***. I am not a freak, I was born with my free gun. Don't tell me I'm less than my freedom."
They should of made the talent trees wider and taller, not just taller
Blizzard said their was no choice in talents. Well no crap they had 1 or 2 choices at most per tier. And as you went down they got stronger and required, nearly every new talent they made now they could of added to the width
Content drought is a combination of catchup mechanics and no new content.
I do. The new ones are a horrible; they fix the supposed class weaknesses and push more homogenisation into the game- not to mention butcher some signature abillities. There were better ways to push customization- anyone remember the TBC UA/Ruin vs SL/SL, or cata full frost vs shatterfire? Arcane mage with shatter? Shockadin?
Last edited by mmoc4f448e7a9a; 2014-08-30 at 02:43 PM.
It's funny because the guy above you just proved you wrong. There were alternate specs with the old tree and most specs of most classes rarely change now. NOTHING has changed there, because changing certain talents is just plain suboptimal now as it was before. A lot of classes LOST abilities they already had to justify the talent trees being there.
All you've lost is RPG aspects of the game and character immersion. You've gained *nothing* except simplicity from the new talent trees.
The old talent trees didn't make you feel more powerful with every level. They told you you were. There is that psychological aspect to it. But you needed to be told, because nobody notices the effect of 1% extra crit or a 5% harder hitting nuke or wand hit, especially not while leveling. Even running a meter you couldn't tell.
Anyway, as it stands now you get at least one new ability or passive every two levels, and they all flash on the screen when you ding, along with any dungeons you are now powerful enough to run. That's plenty enough positive feedback for me. The talent row every 15 levels is just gravy.
I kinda miss them and would love to see them come back but not to replace the talent system we have now. I would like to see it come back as a way to still progress your character at max level, like the AA System EQ has. That way your character can still get stronger even if you don't raid, all you have to do is put some effort to grind out those points.
-=From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind claimed your flesh as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you... But I am already saved..... For the machine is immortal=-
Talent trees are fine when they are like they were in Diablo 2, each ability you could learn was a new spell or attack that was useful. But even then when I think back on the D2 ones there were ones I either never specced into at all or took simply because I needed them to get something further down the tree. And that is the biggest problems I had with the old WOW talent trees.
Many abilities were PVP only, so I would never use them at all (I only PVE), others I specced into simply because I needed/wanted the item further down the tree, others were filler talents 1/2/3% crit on X ability. And in the case of the Prot Paladin, certain abilities were mandatory or your couldn't function as a Prot Paladin.
By wrath with the old talent trees most specs had a good 31 points that had to be assigned in a certain way to perform as the spec, you had maybe up to maybe 5 points to spare in your main tree that you could actually choose where you wanted to put them, but you still had to save enough talent points for the talents that were mandatory from your secondary trees. There is a reason spec builds were called XX/YY/ZZ builds, such as Fury 18/53/0 18 points into arms 53 into Fury, 0 into Prot. You might have been able to move 2 or 3 of the points around but the vast majority of the points remained unchanged between players.
If I only have 2 or 3 points out of 71 that are truly mine to decide where to put them, then where is my customization? Having to take this, that and the other thing which are signature abilities of the spec and the spec doesn't function properly without them is not choice. If I have to take something or do something then it's mandatory not optional.
Last edited by Cernunnos; 2014-08-30 at 08:42 PM.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
There were a lot of variations for some classes tho. Like for awhile I was a balance/resto hybrid druid for 2s. GL trying that now lmao
took three whole lines for the misguided "everyone just googled it" response to crop up.
There is no Bad RNG just Bad LTP
I just think the MoP talent trees are just glyphs with a different name. They lack the constant progression while levelling(I know that's in passives now, but it felt "cooler" when you got to spend the points yourself), and for a lot of classes even when you get them you're like "eh, another situational ability that's not very interesting" or "oh, finally I get something that my spec should get baseline. Thank you Blizzard!"
I dont care about everybody using the "cookie-cutter" build I thought it was more fun with more points and choices. I would want them back any day of the week