During the developer Q&A with Ion Hazzikostas, lead encounter designer (raid and dungeon encounters), a few weeks ago, it became pretty clear he admitted to the many faults of WoD in terms of outdoor content and whatnot. He didn't even consider 6.1 a major patch.
When it came to raiding however, Ion seemed doubtless about there being no flaws with it. Although admittedly raiding is one of the few positive aspects of WoD, it is by no means flawless (think 4 difficulty burn-out, big difficulty gap between HC-Mythic etc.)
Then we enter Cory Stockton, lead content designer, who is responsible for garrisons. Unlike Ion he is adamant that 6.1 was a major patch, shipyards are a refreshing addition and garrisons overall worked out fine.
Is this an indication of possible conflict surrounding the dev team for WoW? The no-flying issue made it pretty clear that the current team lacks a combined view that lays out a path for the direction of the game.
Ion being the encounter designer seems to have little problems with criticising the world content, whereas Cory (obviously) will defend it to his dying breath (?)
Even if this were not the case, how bad can your PR be when one lead designer completely contradicts the opinion/words of another.
Your thoughts on this?