The mobs was harder because of the mobs more life and Stronger DPS, so you actualy had to focus, what is the point in playing a game if you can go around in "SUPERMAN Mode" pulling 4 mobs each time... that is not realistic, each mob should be hard and you should think twice befour pulling more.
I am leveling a level 10 hunter with only white gear and gray weapon, mobs die on to attacks... what is the fun in that... "in this way, the game becomes more of a Grind, then a challenging envirement"
ELITEs should always be group content, and thansk to the scaling techniques I think that in future the entire World of Warcraft will have Scaling envierment, so you never outlevel any leveling zones.
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It would feel like a Challeng not a Grind and that is awesome, so its good to hear you say that
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I think it is the Oposite... People are leaving because he game is to easy, I have tryed to make several friend join wow... but they get board... since there is not challenge and it just a continiu grind over and over... each and every mob feels the same... In vanilla and BC it was so much fun, since you had to use your brain to play the game... not be a Zombie...
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I WOULD LOVE THAT... get some of the OLD Vanilla Vibe that made us fall in love with the world... Azshara was really scary... you never know when a mountain giant would pop up.
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Mate, I have friends and people that I know, leaving since the world is not challenging... Blizzard try to appeal to everyone... but making the game on super easy mode... there is no challenge... and you just feel like a continue grind.... and all the mobs feel the same.
The World should be like a real world... you think twice befour you start a fight... since the out come can end badly.