Only one or two people who can't comprehend text did that. I can only think of one other than you, and that guy typed in 50% caps. Not gonna comment on that further though. But you are still here and i'm still waiting for argumentation to why it's a stupid statement. Which is amusing I haven't gotten it, since I even explained the whole reasoning to why it's not stupid. .
And thanks for dropping the battlechest subject btw. Guess I can confidently say I was proven right.
Private servers are bad for the game. They take away from active subs, which means less money for Blizzard to fix the things you thing are bad in Wow. Before you say 'lots of players on private servers have active accounts too,' keep in mind that it's not just about money. If you're logged in on a private server, you probably aren't playing a live server at the same time. Less people playing the real game at any given time means longer queues for stuff, empty zones, and then it feels less like an MMO.
Private servers are not a good solution to these problems. They just exacerbate them. Which is why Blizzard actively seeks them out and shuts them down. Not to ruin your good time, but to protect their intellectual property rights so players can enjoy the real thing rather than some shitty old version of it.
My Gaming Rig: Intel Core 2 quad q9650|ASUS P5G41-T M|2x4GB Supertalent DDR3 1333Mhz|Samsung 840 Evo 250GB|Fractal Design Integra R2 500w Bronze|ASUS Strix GTX 960 4GB|2x AOC e2770s 27" (one portrait, one landscape)|Bitfeenix Phenom Micro ATX
Don't hate my rig, there's nothing quite like the classics.
Oh... You think they dun look after private servers? They always do, and they always look for ways to make profit. They do maths like crazies
They definitely have an estimate number of potential customers, and that number might be not big enough to cover development/support/other costs and make profit.
That is correct. And that flawed business model on a game that has changed not only the subscription gaming industry, but the lives of those people that played from day one is what's horse shit.
I just finally beat "Zelda II: The Adventure of Link" a few months back on an 8bit Nintendo console that I bought myself last Christmas because I found the original Zelda II cartridge in my storage unit. Felt great to get some closure to a game I purchased in 1987.
Wow being rental property? Sure it is. But clearly the original fanbase feels otherwise or we wouldn't have this thread.
It's not just players they have to consider. They have to consider their investors interests. Hey guys should we update graphics, fix bugs and maintain equipment for a game we made 20 years ago or should we expand the ip some more adding more value to it? Guess which one the investors pick? This should be an easy one.