The common argument for keeping the current status-quo in World of Warcraft (and even making the game easier) is that WoW has always been a "casual game". However, I believe that there has been a generational shift in the last 12 years, and that the playstyle habits of "casual" players in 2004 do not resemble the playstyle habits of "casual" players in 2016. I think that 2004 "casuals" would be classified more as "hardcore" players by today's standards. If someone told me back in 2004 that it's very possible to get to max level in several hours I would have assumed that they were delusional. Or that spamming 1 profession item could max your profession level. Or that all the resources that you'd ever need were all found in a one stop location.
Therefore I believe that using the "casual" argument to justify the continuous easing of non-Mythic raid content over the last 12 years is disingenuous at best. It is very clear that the difficulty of and time investment into the game has significantly changed over the years, and the playstyle habits of players in 2004 is very different to the playstyle habits of players now.
Do you feel that the "casual" term as used in 2016 is referring to players of the same playstyle habits as it was in 2004? Why/Why not? What are the implications of this (if any)?