like: - trivialized class quests
- old naxx I guess since we got a lv80 version
- old za / timed chest
dislike: - consumables that gave the game depth (blinding powder, arrows/bullets, candles, different types of mage water etc.)
- skill requirement for dps rotations (even Brazilians do almost the same dps as good players these days)
- reforging
- meaningful profession bonuses (ie the crit from skinning, better gems for jewelcrafting)
- gems for gear
- 8 piece tier sets
- pruned abilities that are gone simply to make the game easier
- -ghostcrawler (yeah ...)
- active arena tournament realm
- non healer dispels
- no cd defensive dispels
- fun duelling
- weapon skills (1 night meleeing in mc to get to 300 can hardly be called too much sork)
- attunements for raids (also liked the revered rep for heroics idea)
- keys / keychain - like the quest chain to get arcatraz key
- separate damage and healing spell boni so if you wanted more damage as a healer you could just use a damage enchant / dps gear
- gear that is for one spec to make it more unique
- quivers
- dangerous game world
- oldschool rides (lol)
- meaningful pvp rewards (gear at rating intervals for example)
- hunter mana
- int increasing total mana
- resistances
- hunter pet loyality
- feeding pets
- talent system
- any actual choice in how I gear