There was obviously a much bigger portion of the community below 60 on Nost compared to 100 in retail. You know why? Because level 100 is doable within 1/3rd of the time it takes to get 60 on Nost.
Either way, you're right, the only way that kind of information would be useful was if the same test was run during the last official report from Blizzard, that way you would've been able to compare it.
I feel part of the issue here is that people feel there can't be some coexistence. If Blizzard for example did bring in 150k subs, even for a month, there is without a doubt no reason they couldn't afford a handful of employees specifically directed to maintaining whatever type of server these would be.
The only way this could happen is if Blizzard gave copies of their servers and tech to licensees, and they do that already, it's called "Wow Asia". Just getting the paperwork for a deal like that takes years of management and lawyers to hammer out.
There is no way they're going to hand their trade secrets over to a small group of fans. It's as good as posting their source code for the entire game and servers on SourceForge. Highly unlikely? How about "Never fucking happening."
No, it absolutely can just be a handful of people. Also, Gadzooks has been wrong in every post, so it isn't good to reference him. If Blizzard had to recreate an entirely new MMO, I agree, it couldn't be just a handful of people. Well, a handful of people to create modern day quality in a reasonable time frame. They don't have to do that though. Think about legos for example. You would essentially just need a handful of people to make sure it is all being put together properly and maintained. Sadly though I can't say with 100% certainty how this would turn out, but seeing and reading what other MMOs have had to do to recreate the same, I don't know how Blizzard is magically different than the rest. It's success doesn't somehow change the process.
Last edited by Eliseus; 2016-04-10 at 10:58 PM.
You think you do but you don't - https://www.youtube.com/watch?v=XuOY...&nohtml5=False
Blizzard is going easy on those people. They're lucky I don't run Blizzard. If it were me, I'd sue whatever provider is hosting illegal servers to make them give me the IP addresses of everybody who accessed an illegal version of WoW. Then I'd hunt down each individual person's internet provider info and send a big fat legal letter to that company. By the time I was finished, anybody who logged on to an illegal version of WoW wouldn't have an internet service provider.
It wouldn't even matter whether I had a legal justification to go after each individual person. Who are these companies going to side with, a multi-billion dollar corporation with vast resources and legal teams or a bunch of criminals?
I remember the server being unplayable during Wintergrasp in WotLK when there were 200-300 players fighting at the same time. Nostalrius didn't reach similar lag until at least 2000+ players stacked in Durotar/Dun Morogh spamming AoEs. Then again, WotLK was many years ago and hardware has improved, but the hardware Blizzard had access to back then should definitely be comparable to what they hosted Nost on.
And that's why you'll never run a huge company.
Yeah, numbers were off, but I'm talking about what was stated here. https://forum.nostalrius.org/viewtopic.php?f=2&t=37403
I think it was darth who gave a basic breakdown of the costs of running a server like this with a paid team. It's pretty easy to drum up a narrative based on 150K active users who threw down considerably less than $15 a month.
Well you're out in the blue too. Nost had over 150.000 Active players and you're saying that a lot of these people wouldn't play there if they had to pay a fee and that is most likely correct.
However... IF Blizzard announced a LEGIT server on their website, battle.net and started to advertise it you can sit tight damn safe that over 150K+ Players would AT LEAST check it out and be willing to pay a fee and a lot more would not doubt paying a fee for a LEGIT/Safe server made by blizzard.
It would attract more players and still get them more money in then you think.
Last edited by mmoc1404d70bfa; 2016-04-10 at 11:06 PM.