Originally Posted by
LairenyX
You don't understand. Your talk of players being forced to do this and that, i.e player should have a choice of PL or ML, is irrelevant because PL is dangerous and needs to be completely removed from the game. It is dangerous. I am interested in player experiencing ONLY the ML because it is the maximum loot experience, I'm talking more general players and not the lesser-in-number-players.
I get that you don't want to be forced onto ML and want to have the option of picking PL, but this is no good because PL is dangerous. "Don't Presume Every Other Players Feel the Same Way"? Do every other players know that PL is dangerous, and they're just experiencing it without knowing it's dangerous but still get harmed by it anyways? since group might be biased towards PL due to the convenient of no roll and no loot assignment? and then people just experience empty windows 90% of the time or an underwhelming 1 piece 10% of the other time?
The DE is good because it is fair and ensure the loot experience is at maximum. This is what makes people want to tell their friends about the game.
If we assume PL is auto removed because it is dangerous, the only discussion left would be your preference to want to be able to do off-spec rolls, i.e 1+3, but this has the baggage of 4 friends rolling Ninja Looting. If you want to do off-spec roll then roll with your guild, or a group of all closest friends. If you want to go into the Group Finder and do off-spec rolls then you contrast directly against me and MY FEAR of being ninja by 4 friends rolling. If I am diving into the Group Finder, I want to have the choice to pick 1+2 so I do not have to fear 4 friends rolling and Ninja Looting me.
If you say I should just pick the group in the Group Finder who has the 1+2 rule and let some have the option to create groups with 1+3 without any mandatory votes, then it gets into this situation where a majority of groups do not state the loot rule in the title, they just have the advertised name of the run, and as well as there being no "established standard of loot rules". When you join any group and ask for loot rule, they will just say "MS>OS", and this means absolutely nothing, and then if you attempt to ask further for clarification, it makes things awkward, feeling like things are made hassle and complicated, it's just silence, you might get kicked, and it's just inefficient and unpractical to ask every time and dread these outcomes and with so much uncertainty if it's just silence, maybe the leader is just trying to add people and not paying attention to chat? who knows. So it's just:
1) Open Group Finder
2) See title of group advertisement without loot rules stated in title
3) Join
4) Ask for loot rule, get: "MS>OS"
5) Awkward and unpractical to ask for clarification as it'll just lead to silence, feeling like things are made harder, maybe kicking, or just uncertainty.
Any average players in the public pugs in the Group Finder will simply join, sit through a run, kill bosses, try to roll, without the hassle of asking and fear of confrontation. If they get ninja, it's whatever. If they get upset, they go on forums, who knows how many people actually go, if not they just experience something very unpleasant and who knows where that lead? they might just repeat the pugs of uncertainty despite being ninjaed cause they can get over it.
If we let you have the ability to do 1+3 then this uncertainty and impracticality and fear of confrontation is the only result. People join, kill boss, boss drop loot, then get ninja or not. It's a dice roll. If Blizzard want to let people do 1+3 in return for uncertainty for all in the age of the Group Finder, that's fine.
However, if they want to forego the people who want the ability to do 1+3 in the GF and opt for mandatory votes then this up the efficiency and certainty for all players, in this landscape of the 2016 Group Finder. You don't have to just sit through a raid and not knowing if you're going to get ninjaed at a certain point or not, everything is fair, and the loot experience is at maximum excitement. You have the confidence your hard work of sitting through a raid, many wipes, and boss kills will have an ensured end of fairness in loot roll and loot excitement I suppose?
Really, it comes down to the question: In the age of the Group Finder, does Blizzard want to let some people do 1+3 and give everyone else, millions, the uncertainty feeling that they might get ninjaed or forego some people who want to do 1+3, let everyone vote, up the efficiency, practicality, certainty, get rid of the fear of confrontation, and up the loot experience to maximum?
IMO I guess it just all comes down to picking one audience over the other I suppose, I think they should pick the "million audience" and put mandatory votes in and forego the "some 1+3 people" instead to serve the MOST people in this new age of the Group Finder in 2016.
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At this point, we already know it's going to be ML no matter what as PL is already assumed to be removed. So, the loot experience will still be higher than PL no matter which options is picked. One is just more certainty, more practical, more efficient, and I feel increase the loot experience by maximum for the most people, the other is still higher loot experience, serve people who want 1+3, but results in uncertainty for millions. It's win-win at this point no matter. One is unpleasant for people who want to do 1+3, the other is unpleasant for million of peoples. Just pick I suppose. I think one is still more win than the other.
God, this whole thing feel mad complicated. Bliz should just remove PL and that's it.