There are few things that would make me quit WoW, but taking away my ability to wreck the old content would do it with a quickness.
There are few things that would make me quit WoW, but taking away my ability to wreck the old content would do it with a quickness.
Yeah you are right, the HUGE issue with low leveling now is that we all out level a zone really fast... that is so sad since your end quests will be all GRAY and give you no Experiance... but with the Scaling leveling Techonolgy you can quest Exaclty where you enjoy, giving each player the choise to go where they like to.
thanks for your Idea and your words!
They should change the lvl cap back to 60. And characters that are now lvl 100 would be lvl 50 for the expansion and you have 10 new levels to level up in Legion. So basically it would be halving the current level.
They could then re-adjust zones so that you could actually spend more time in each zone and get to enjoy the content better. Instead of leveling 5 times in the same zone and then having to move on to the next because you out level the zone already.
And why is that? so one of your few reasons you are playing is because you (as you say it "WRECK the old content") sounds interesting.
How about this, make the world challenging for everyone, but for people like you, blizzard would implement a Potion or buff that would give you 400% Experiance, this way you would not "WRACK" but you would have to kill 4 times less mobs and do 4 times less quests so you would kinda level fastern then when you "WRECK"...
this way everyone is happy and the World feels challenging and interesting.
While I'd like to see something like paragon levels from Diablo, it's just unlikely. Level 100 sounded stupid at first but people get used to it. 110 will sound stupid to many but they'll get used to it. 120 will sound stupid etc etc etc.
What if the dungeons where still level based so you could farm them at max level and just the world was scalable? Hopefully gold would be higher amounts dropped for max level. I.e. I killed 4 frogs in starting zone quest for 5c at lvl 1 and then at lvl 110 or whatever it was 50g?
This is a really good Idea, we have been talking about it and it would also give New players a more Resonable max level (60 over 110) some times thinking you have to level 110 levels could take the Breath from you,
In the end its a think about scaling I think and Pruing.
As you say, spend more time in each zone and get to enjoy the Content better, I am so completly in agreement with you, World of Warcraft is all about ENJOYING the Content your at and Progressing forward.
I really hope blizzard hear our Voice and Implement this Ideas, it would make everyone happy ^^
Then finally we can just stay in the forest killing boars!
SWTOR current leveling system is something like this. I had plenty of fun leveling a new character there without having to think my "leveling route".
As long as mobs don't give much exp, so ppl may not just grind them for lvl, it would be great.
For some people Blizzard could implement Potions or buffs that would make them level faster so tha they would get to the new content fast, Believe me when I say that even if the would scales if you get decent gear things will become easyer.
For the Roleplaing part, which I support more then ever, if you and your friends stands in the middle of the woods where you know that some bear rome around, then you will get attacked and you have to defend yoursefs.
Legion Level Scaling Techonolgy would give RPers more Immersion and content for then, since they would have an entire would to interact with and make it a part of there adeveture, they could even go back to old zones and pretend they are new zones where they have to fight some new BARON who have rison to power in a Castle.
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Hmmm, interesting, maybe we could keep the dungeons as they are en Implement "timewalking teknolgy" to them, this way, blizzard does not have to implement the Scaling to all of the old dungeons.
The Reson for this discussion is not to find some HUGE workload of work for blizzard but to find out a way they can make things better and more immersive in an easy and cool way.
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hmm, this could even give more Choise to people, if you feel like a hunter and you just want to rome randomly in the woods killing creatures, you could do that.
We think that the KEY to a healty and long lasting MMORPG is Immersion,Choise and Challeng.
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(Leveling route), with the Legion Level scaling system you could go where ever you want, it would give each and every player a Compleet freedom to go where they want to level there Characters.
"Mobs dont give much Exp" if there where a Balance people who like to be a lonewolf just Hunting Animals could just do that for leveling if they liked it.
We think that Choise in how to level would be a cool thing, dont you think?
Here just some info about the SWTOR leveling:
www . swtor . com / info / news / blog / 20151005 (can't post links yet)
Pretty cool system, you don't have to worry about quests getting grey, therefore you may enjoy the quest story of each region in the game.
And as a person that loves to have alt characters, it would be much more interesting
It's not about leveling faster to me, so an experience boost is meaningless.
When I go back to low level zones, dungeons, and raids after becoming much stronger, I want my increased strength to manifest in the form of destroying the things, giving little to no challenge.
In this context, I don't want challenge. I want to destroy it effortlessly, long after the relevance of that content is gone.
When I want challenge with relevant rewards, I will do current content.
When I want to walk over content effortlessly, I will do old content.
I don't want the Barrens to feel the same as Gorgrond, or Molten Core to feel the same as Hellfire Citadel.
I quit Guild Wars 2, partly because of the automatic level scaling that watered down the increase in power that I wanted and expected to feel.
Ayy , nice circlejerking you got there "mate".
But to answer your main question , no , optional or fuck off , scaling mobs to your level is a plague. Nothing wrong with me being "Superman" and you struggling to kill that level 100 pack of 4 bears in Elwynn for their asses.
Also , what in the name of fuck are people saying about "something to do" at max level in lower level areas, you mostly get Loremaster and move on. (Oh yeah , go implement those shitty gw2 dynamic event "rewards" aka a couple of copper/silver and nothing meaningful)
Yes, Yes, Yes, 100 times YES! I can see nothing bad about this scaling thing. Maybe not make The Barrens a max lvl area, but if they can scale zones to 100-110, the next step is 1-100. This will make the lvling experince many times better. GO THIS!
So why not gate it so that Vanilla stuff doesn't get higher than 60 BC never gets more difficult than lvl 70 etc etc. like when was the last time someone went and lvl'd in Area 52 or Blade Fist? I'd rather do that then get ganked in Hellfire for 2 lvl's and dungeon grind till Nagrand.
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People got used to it because they implemented herilooms and nerfed the shit out of how much xp needed to level through different expansions. Which inadvertently created the problem we are all talking about. Which is, hey we have all this old content that hasn't been done or can be done but is trivial and pointless except an achievement. So what ways can we make this worth doing?
I really think making it cap for each expansion would mean our friends that wanna do trivial content still can and people that want to do certain zones in their entirety still can
I would really, really, really like them to do this. Even if it's to allow zones to scale only within their respective expansions- at least then I wouldn't be stuck doing them all in the same order every time I want to level an alt. But what I really want is the freedom to hop on whatever character I'm currently leveling or playing and be able to get relevant rewards by playing with any of my friends, regardless of what level they are- this has been a big barrier to my fiancee joining the game, for example: he feels like, if he plays without me, I "fall behind," and then he either has to stop playing on his own to wait for me to catch up, or decide that we're not going to be playing together anymore, which neither of us want.
If they did something like all of the zones had level appropriate scaling to their respective expansions, it wouldn't be so bad at all and people could actually complete a storyline that they liked without massively outleveling it.
Like in classic, quests and mobs would scale up to 60, based on your level, but not beyond. Up to 70 for TBC, etc etc.
Only if optional, otherwise no thank you. Especially where old raids/dungeons are concerned.