This argument again.
What he wanted to say was that the game was challenging across the board, meaning that anyone, even those who didn't have time to raid, had the abilitiy to experience difficult quest and 5 man content, which also gave a feeling of accomplishment.
You saying that he shouldn't complain because he hasn't killed mythic archimonde is absurd.
Blizzard have proved that they are able to develop, run and maintain multiple titles without affecting WoW. I don't see how D3 or SC2, two of their bigger titles in terms of development, would have any impact on the (lack of) content in WoD what with being developed years before an' all. You supported the claim that legacy servers would effect retail you prove that instead of expecting others to disprove you.
How many attempts did those kills take not counting bugs? What types of tools did they have helping to help them during those kills? Your example just references time, not the actual difficulties of the raids.
People's thoughts on vanilla WOW:
2004 - God this game is so easy. It's for scrubs who are afraid of hard games.
2016 - Vanilla WOW was when the game was truly hard, not like this bull crap today.
People's thoughts on Wrath of the Lich King:
2008 - This is the worst expansion ever, the death of the game, and the game will never survive.
2016 - Wrath was the pinnacle of the game and it will never reach that height again.
After looking back through all the things that the playerbase has said and asked for over the last decade or so I can see why they don't trust us. I don't trust us either. We love to ask for things then claim we didn't. We complain stuff then when changes are made we argue that is was better the old way.
The Vanilla one isn't really an argument.
People in Vanilla saying the game was easy in comparison to other games aren't in contrast to people in 2016 saying Vanilla WoW was when the game truly felt hard. They are talking about WoW in relation to different things: in 2004 other games, in 2016 to itself.
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Please stop bullying me over the length of a week.
Actually what made it hard was broken class mechanics, not only were things time consuming, there was some challenge. Leveling was hard especially for classes that couldn't heal. The Professions weren't hard imo, but they at least had some complexity. But you are correct, none of this including raiding was that challenging, if you were a seasoned gamer. I honestly think you guys just don't remember how it was, exactly.
Are you trying to imply they only did one or two attempts A DAY? Or even that encounters nowadays don't have bugs? absurd
Far less than what is available today, Now you can already have boss mods fully updated when a raid is launched to give you exact timers on all the abilities, Hell even the dungeon journal gives you a complete rundown on the abilities and phases
These guilds were arguably more hardcore than they are today, An example would be the end game guilds running 40 man raids farming materials for the war effort with DKP checks to ensure people login.
World first nowdays are what 300 tries or so? Even if you say Ascent US only tried Ragnaros a handful of times a day (Which i highly doubt it was that little) that's 770 tries.
Kungen has also been going over past screenshots and stories on stream and went into some detail about Nihilum's world first C'thun kill, Essentially the first incarnation of C'thun was so hard they thought it was unbeatable, After the nerf they defeated him on their second try (113 days in all).
I don't think that vanilla is overall hard, I think that vanilla has more multiplayer interaction, and is designed around having to interact and cooperate with other players in order to succeed.
Time consuming is important for an mmo, otherwise people have nothing to do for a year and half, as content is far and between nowdays in WoW.
I think that WoW is no longer the game that Blizzard mostly focuses on.
And it's absolutely a valid point. I often question the time I "waste" levelling at the moment, for example, I'm soloing Gnomeregan to get AH blues and enchanting mats to sell to raise gold for my mount... It's absolutely objectively quicker for me to continue questing to max level as the rate you make gold increases exponentially as you level...
But I guess as long as I'm having fun I don't worry too much about hitting 60 ASAP. But certainly, I worry that I'm "wasting" my time if I'm not actively pushing towards the next DING. End game is very alluring
You are exaggerating. Criminal activity... Why not compare it to rape while you are at it.
This isn't done for personal gain to cheat them out of their profits.
Don't really need to go into detail about it, you know what I am talking about, been said a billion times before.
Probably because of the tone of your post it's safe to assume you are upset, also as posted, whether it does or not, so there's always that. And as I've said on your arguement trying to prove I'm a hypocrite, both of my statements are true. A legacy server will cost money and take time and manpower from retail, and it IS Blizzard's money and they can do with it what they want. I don't see what you're really trying to prove other than you can briefly read a post, not understand what someone is saying, and then try to use it against them while doing nothing but showing ignorance of what's actually being said.
I level'd a little bit as pretty much everything in vanilla on one server or other, had lots of friends trying to get me to play on their server and they were all split up in small groups.
1. Partially true, depended on the class. My feral druid was actually pretty decent at being able to handle a few mobs. And in fact I distinctly remember certain classes like mages and warlocks being able to aoe grind in multiple spots. Sure it wasn't always a good idea but it def wasn't always this horrid impossible without cool down idea you seem to think it was especially if you were certain specs/classes. But that goes tieing back into the fact that shit wasn't hard because it was actually hard it was hard because of shoddy class design. And by shoddy class design I don't mean everyone has to be amazing at everything like we've moved more towards now but by the fact that some specs were just objectively dogshit. It wasn't hard, it was slow.
2. Some creatures would. Most didn't. We just killed them slower.
3. The only consumables I ever used were once I looted. And most of the time I used them was because I was trying to solo group content because after 3 hours of spamming for someone to do it with me no one took the bait and I'd finished all the other quest I could do alone. When I actually found said groups, hardly necessary.
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.
Because 2-3 classes had it easier than others, doesn't make it any less true. A frost nova resist would practically kill you. Even though some classes had better AoE potential than others - does not mean they could "literally" AoE grind without the use of consumables and some map awareness.
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Now try that with a warrior, rogue, shaman, druid, paladin, warlock or hunter. None of them could aoe grind. And those that did managed to pull 4 creatures would spend the next minute ressing their pet/corpse running/drinking.
Actually, no sound arguments on people against it.
A sound argument = "An argument form is valid if and only if whenever the premises are all true, then conclusion is true. An argument is valid if its argument form is valid. For a sound argument, An argument is sound if and only if it is valid and all its premises are true."
The people against legacy servers have not provided this at all. "BUT BLIZZARD SAYS NOT AT THIS TIME 4 MONTHS AGO!" Is not sound.