Raiding: More raids, maybe smaller. Having to do a raid with 13 bosses with no alternative can be a little exhausting. I'd prefer 2 7boss raids as endgame than one. With different theme, architecture, music etc, but still connected to the main plot, like the end of the "easier" first raid leading to the harder. 2/5 tier sets and 1/2 BiS trinkets would drop from the easier one, and the 3/5, 2nd trinket and bis weaps from the 2nd one. I would also place a portal from the room of the final boss of the first raid to the summoning stone of the second raid, which would appear after the final boss of the first raid dies.
PvP: More world PvP. Every area should have a small PvP hub, just like Nagrand, Terokkar and Hellfire. That would make these areas relevant post-questing and make people of opposite faction gather (since winning the said battles would award players somehow like a buff in the area as damage increase, or more gathering loot from mining/skinning/herbalism).
The problem is one persons perfect wow is another ones hell.
I want cata style dungeons where u had to cc, and do mechanics or die. And a pvp first wow instead of pve first. Not everything need to accessible to everyone, there needs to be that sense of epic, man look at that dude he has X and Y! Or man I finally got that sweet or op item!
Flying imo does more damage than good, there needs to be player interaction, there needs to be I need X players to do this quest to get this sweet loot. There needs to be ok, a horde/alli may come and gank me, oh look a guild war started from banking newbies.
im glad you are not a wow developer.
Formerly known as Arafal
Wow has always been Pay to win, but the difference here is that the P2W it is not provided by the game company, but by the players.
The problem with the token is that because it let´s you play for free, has made gold interesting nearly for everyone, and therefore has increase the P2W offering, as you can see in trade chat in any populated realm, where everyone and his mother is offering a carry to raiding.
Another Big problem is that blizz seems to be ok with this P2W system in his game, clearly because it incentivises the bought of tokens with real money, and they profit from that market, because otherwise people buying and selling carries should have been banned the same way people using a combat routine were.
If people have access to flying then there will be less player interaction since everyone will fly around everywhere instead of meeting on the ground. Its pretty fcking simple acturally so no need to elaborate.
I hate PVP, specially world PVP that is why i rather play on PVE realms, but i was asking specifically what interaction with other players i am being robed of because of flying on a PVE realm.
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Agreed, lore and story from TES series, but combat from Dark souls.
BTW i am a big fan of morrowind, despite it had some problems, but Awesome game.
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Meeting in the ground is seeing other players around while i RIDE to do my things? is that the interaction with other players you are talking about?.
My list is the opposite of your list.
BUT ... you should be excited that, based on past terrible decisions by Blizzard, chances are pretty great that most the items in your list actually get implemented.
I think the only thing you're missing is a way for your character to adventure and raid while you're at work (you can log in to watch the AI doing its thing if you want) so you can come home and have lots of gold and loot!! And, of course, not be bothered by having to actually play the game.
If i need five players to do a quest, how does flying prevent me from needing to interact with those other four players?, i just do not get where do you get all those crazy ideas of what flying does and does not, the only thing flying affects is the world PVP, nothing else.
Same mobs i avoid flying, i also avoid Riding, like the road from tannan flying point up to kazzak, i am still avoiding the mobs as if i were flying.
It's hyperbole. "Flying kills the game". Something like "Tri-spec will instantly kill the game", "LFD kills the game", "LFR kills the game". Blizzard said, that they don't like, when players use hyperboles. But they're so double-standarded guys - they use hyperboles by themselves, when they need.
I don't see, how just seeing other players around is sooooo important and enjoyful, even if you won't interact with them - group with them, talk with them. Especially in game, where extra players = extra competition. I think it's something similar to seeing other people in subway at rush hour.
As I already said, I'm adult. It's too late for me for "sandbox" interacting. I.e. when you're 5 years old child, you come to sandbox, there is other kid there - you talk, play together, want to do the same stuff tomorrow, so several hours - and you're best friends. My friends are in real life. I come to game, to...emm...actually play it. I thought, that games are intended to be played. No? I understand, that Blizzard want to be Facebook, but don't need paid Facebook, sorry.
Last edited by WowIsDead64; 2016-04-28 at 01:29 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Well, playing in a world that is bigger than yourself and seeing it populated by other players who do their own stuff around you is (or used to be) one of the biggest draws of an MMORPG.
Seriously, I do not get why players like you are playing an MMORPG. Skyrim, Lost Souls, Diablo or whatever are literally the game you are looking for.
It is not and it never was; real interaction with other players is, meaning doing a raid, or a dungeon or kazzak, or a quest that needs five players to take down a quest elite mob, but none of that interaction is negated by flying, the only thing flying negates is world PVP.
Man i am not even interested in flying, i do not have it in WOD and will not have it in Legion if it is buried in another mega achievement, and to be honest i do not care, but to say all those stupid things about what flying does and does not really gets on my nerves.
Besides that other interaction you are talking about is also not negated by flying, unless you do fly too high.
PS: i see you were not talking about flying, but about the wallmart effect in MMOs, so i was barking at the wrong tree, and therefore i do Apologize.
Last edited by mmoccf1d2005b5; 2016-04-28 at 01:46 PM.
What if I want to play Wow, not Skyrim or Diablo?
According to researches - only 10% of players are socializers. We also have about 10% raiders. I don't think, it's just accidental coincidence. So, only about 10% of player base - are players, who need pure MMO. And they usually have enough content even without world content - they have guilds and raiding. Taking content from players, who need it, only to give it to players, who have enough content - is terrible idea.
And Wow have always been so popular exactly due to being so solo-oriented. That's why Wow have always had so many players. Look at Wildstar. It isn't bad. Actually it's executed pretty decently. But it's way too MMOish. So nobody plays it. Do you want Wow playerbase to shrink to <1M and Wow to go F2P too due to it? It feels, like Blizzard stopped caring about success of the game - they started to develop it "how they want", i.e. to put as little effort to it, as possible. So very soon they'll achieve this goal.
So. Players don't need MMO. Players need solo game with online progress and optional multiplayer. Like Diablo. That's why Wow slowly turns into World of Diablocraft. Too slowly. I guess, I'll die earlier, than Wow will finally have instanced questing.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
You speak of immersion, yet want all specs and all races to be all classes. The reason that's not an option now, IS immersion. Can't take the rest of your points serious either.
My perfect WoW? Remove high end raiding and with it the elitist jerks who block, or try to block, every fun addition to the game (like LFR and legendary drops) because they feel it is mandatory for progression. Those people are always bad and far behind, so it wouldn't help them anyway. True progression is finished before any 'mandatory' thing can even be completed.
I don't know if "perfect" exists in any context related to WoW, but high on my wish list would be:
Adding length and depth back into questing (slow down the health/mana regen rate, slower XP rate)
Bring back attunements
Remove LFR/LFG
Avoid overly complicated raid bosses, i.e, less is more
Basically, bring back the style of Classic/BC.
OR....
Keep things the way they are now, and add more content, faster; at least one new content patch every 6 months; if we got a 7.1 next January, and a 7.2 next summer, and a 7.3 around Christmas of 2017, it would cure a lot of ills.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
Now that i think of it, and because i have a certain age, i do not remember the word "fun" used ever when describing any of the features of the PCRPGs that made me love the genre.
Not in TES, not in infinity engine games (maybe in planescape), not in M&M, not in neverwinter, and more recently, sure as hell not in dark souls.
That was something supossed to be found in Monkey island games for example, but not in RPGs.
Not that fun "per se" is a bad thing, but it seems a little weird in this genre.
I might be wrong though,i will check later when i reach home, but i am pretty sure, fun, was not something important for this genre.