If you read my post before jumping the shark, specifically the line that spells like Riptide, Rejuv, PW:S offers a buffer to allow the class to play reactively, MW has no such buffer. As long as you PW:S some time in advance of say a pound you have maximal time to react to the healing required afterwards to top people up. MW must not only time their Uplifts perfectly, they must time their ReM's so that they've had the chance to spread for the Pound that comes. Wrought or what not. Without that timing lining up both long term and short term timing your Uplifts (especially things like Infernals on Archimonde where perfect timing of Uplift casts is needed to prevent deaths prior to overgearing that content). The two things are not comparable. PW:S gives you a buffer, it is a instant heal that doesn't care about the target's current HP. MWs must be proactive to heal at all, and time it so you are precasting Uplift on damage that is going to come so that the heal is not wasted and heals between two potentially fatal damage sources (IE Archimonde). This is in of course in a level of progression where that mattered and we weren't overgearing the content by 40 ilevels.
But this is a serious reply to a response that was just meant to be argumentative for the sake of arguing.
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
Skill cap has a lot to do with it. I've personally never had any issues with healing boss on my monk (save iron maidens), and a lot of less skilled players are having issues.
Compared to other healers, live monk is leagues more difficult compared to other healers. It's pretty easy to spam PW:S and top the healing meters, monk cannot do something like that.
I don't really see how you guys can argue otherwise. An average druid with good gear can literally just spam rejuv every gcd and still achieve good numbers.
Last edited by Supliftz; 2016-05-25 at 01:06 PM.
It's slight hyperbole, but you can still do that and achieve better numbers than a monk mindlessly spamming soothing mist. I'm well aware there's more that goes into druid, but for argument sake it's far easier to achieve -ok- numbers as a druid compared to a monk.
Btw, this is a relevant discussion because the class needed to be simple so people could perform better at it. Clearly blizzard wants more people to play monk, and it's current skill cap compared to live healers is completely out of line. That's why the spec was basically ported over to disc priest, because you can at least play holy.
The cost of simplicity is a loss of unique mechanics i'm afraid.
Last edited by Supliftz; 2016-05-26 at 05:26 AM.
Well, it used to be more complex in MOP though, when TFT was fun and engaging.
I agree though, I find mistweavers easy to play, but a lot of people who are trying as mistweavers still can't phantom to understand how much throughput I can do compared to what they do, and I'm not even close to what Suplift can do (or maybe I'm too lazy to get there)
Many people here read forums, check logs, etc. They don't.
Don't expect everybody to do that. The learning curve to master a mistweaver is larger than any other healer. That was, I believe, what they wanted to cut a bit with Legion changes, that the difference between a complete noob and a top mistweaver would not be 1000%. However the changes while in alpha didn't reflect that, when they started to introduce more complex talents (good for us, probably not so much for new confused players)
spells like EF and EnM make it extremely difficult for an average mistweaver to do poorly. They do so much healing for 1 button, kinda like live power word shield.
Sad to see MW becoming a shallow(er) spec.
The thought of simply Enveloping tanks or debuffs when applicable and using vivify for 90% of the rest of my healing simply isn't appealing. EF, TFT, Soothing and Effuse are either too weak to impact the gameplay meaningfully or are too mechanically boring to add depth to the dull gameplay framework.
Mastery might change that depending on where it ends up being balanced but losing chi management, short term buff management, mana tea management and ReM charge management is a big loss. Each of those aspects alone aren't difficult or enthralling but the collection of them all together makes the current MW fun for me and rewarding when it's handled properly. That simply won't exist in Legion.
Pretty much just a QQ post.
Class is really straightforward, we basically have a button for each situation and TFT to buff them. The only thing people might get confused on is to wether keep channeling soothing mist or just dps/spam effuse. Everything else should be used on cd and TFT into vivify for free mana.
There's very little to track, ReM jumps by itself, Sheilun's gift now procs mastery so clouds are less relevant, keep up EnvM during high damage, watch out for vivify procs and thats pretty much it.
The only thing that's not straightfoward is how much of a noob trap enveloping mist can be. Sometimes it's simply better to just cast effuse twice, rather than enm.
Outside of that, there's very little to fuck up.
and now they nurfed ENM
Nerf to mistwrap
This change only effects 5 mans btw. No raiding mist wrap was going to take mist wrap over buffed SoTC or lifecycles anyway.
This isn't even the biggest change in the world for 5 mans anyway. Mistweaver was already doing truly insane ST burst hps, and this is only slightly reduced.
SoTC buffs basically means why would you ever channel soothing mist over fistweaving for mana.
are they seriously nerfing mistweavers? and how do you fistweave when we are ranged now. So many fails will be made.
Last edited by mmoca3bda26465; 2016-05-27 at 09:14 AM.
I keep saying that we have the worst artifact on this expansion..