Thread: Mcree nerf

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  1. #81
    Quote Originally Posted by Cebel View Post
    i feel like widowmaker is well balanced. In the hands of a player with great aim, it can wreak havoc, but bad players cant do SHIT with her, as it should be.
    I'm not minding her main weapon, it's the fact that her SMG is also strong enough that Widowmaker, along with her 200 hp, is actually in a position to repel someone trying to have a go at her in close quarters, which is where she as a long range sniper should have a weakness... but she doesn't.

  2. #82
    Quote Originally Posted by Anzaman View Post
    I'd like to play Reaper more, but in current state I just can't see myself picking him over McCree.
    On the bright side, one shot to McCree's head as Reaper and he's dead.

  3. #83
    I am Murloc! WskyDK's Avatar
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    Since it seems the nerf is inevitable, the flashbang should be a blind/skills snare instead of a stun. That way he can flash tracer/genji, they can still move, but they're locked out of movement skills for a second or two.
    Quote Originally Posted by Vaerys View Post
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  4. #84
    Quote Originally Posted by DeadmanWalking View Post
    You teleport behind them, and most importantly you teleport somewhere that your big red glowing baboon's ass won't be obviously seen, ace a widowmaker or hanzo, then ult behind them. At that point you will wipe out their squishies, if the tank is still killing you then 1. You did your job even if you died, and 2. Your team should be killing that tank and possibly saving your ass. 3. Consider doing your blossom and then hitting shift to wraith walk away unharmed.

    Most likely your lack of success is because you are not using all of the reapers utilities. Reaper is like Batman, you need to use the entire utility belt if you want to be successful, not just throwing baterangs.
    I'm doing that. Tbh I use myself more as glorified bait and sniper-killer atm... Even bought the Wight skin so I can embarass myself some more now. Yai.

    I use TP, I use WW to not get my ass murdered, when I can, I use everything. Tbh I'm just gonna keep sucking until I just...stop sucking and get better.
    Last edited by Halyon; 2016-06-01 at 08:40 PM.

  5. #85
    I am Murloc! WskyDK's Avatar
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    Quote Originally Posted by Halyon View Post
    I'm doing that. Tbh I use myself more as glorified bait and sniper-killer atm... Even bought the Wight skin so I can embarass myself some more now. Yai.

    I use TP, I use WW to not get my ass murdered, when I can, I use everything. Tbh I'm just gonna keep msucking until I just...stop sucking and get better.

    Just listen to Daniel Tiger
    Quote Originally Posted by Vaerys View Post
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  6. #86
    Quote Originally Posted by Dugraka View Post
    I disagree I think Reaper is far more deadly if played correctly. Knowing your position in relation to health packs to get them in wraith form and keeping track of the health orbs as you slaughter your way through their backline means you will go much, much further with a Reaper than you will a McCree. Both can serve the same "stealth assassin" type game style but I think Reaper will survive far longer
    And he's much easier to counter than Mcree. There are plenty of people who will just kill you instantly. If you get caught in a duel, you're dead unless they're lower HP and somehow goes up in your face.

  7. #87
    Scarab Lord Anzaman's Avatar
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    Quote Originally Posted by Biggles Worth View Post
    On the bright side, one shot to McCree's head as Reaper and he's dead.
    Yeah, but then again if McCree notices you, it's flashbang + FTH combo and you're dead. Doesn't really help when he has higher burst and medium range damage.

  8. #88
    Quote Originally Posted by Biggles Worth View Post
    On the bright side, one shot to McCree's head as Reaper and he's dead.
    I've never killed anyone in one shot, from full to 0...even while spooining them and aiming square on their heads.

  9. #89
    Deleted
    Quote Originally Posted by Torgent View Post
    If you're dying to fan the hammer without flashbang, you're either humping McCree's leg, or just terrible. I'm leaning toward both. Also he does lose damage over range, thanks for showing us that you do not know anything about the game.
    Or maybe the McCRees you are playing against are terrible (McCree wasn't a problem for me either in my first games). Because Fan the Hammer outdamages anyone in the game and deals up to 420 damages, flashbang or not
    Last edited by mmocafdd20634a; 2016-06-01 at 09:13 PM.

  10. #90
    Quote Originally Posted by Nevene View Post
    Or maybe the McCRees you are playing against are terrible (McCree wasn't a problem for me either in my first games). Because Fan the Hammer outdamages anyone in the game and deals up to 420 damages, flashbang or not
    No, it's not the McCrees, it's you. You are terrible. You shouldn't be close enough to suck his dick, fan the hammer is only effective in close range. He has his strengths, he has his weaknesses. Just because his strengths highlight your weaknesses, doesn't make him OP.

  11. #91
    The Insane Dug's Avatar
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    Quote Originally Posted by Nevene View Post
    Or maybe the McCRees you are playing against are terrible (McCree wasn't a problem for me either in my first games). Because Fan the Hammer outdamages anyone in the game and deals up to 420 damages, flashbang or not
    Not if you keep your distance where the chances of all the bullets hitting you drops

  12. #92
    Even if McCree wasn't OP (which he is), he is a poorly designed hero. Blizz should have taken a quick lesson from WoW and known no one likes being stun locked and killed. It's just a fun killer.

  13. #93
    Quote Originally Posted by Nevene View Post
    Or maybe the McCRees you are playing against are terrible (McCree wasn't a problem for me either in my first games). Because Fan the Hammer outdamages anyone in the game and deals up to 420 damages, flashbang or not
    This is what gets to me as Reinhardt.

    With say a 3v3 team fight on an objective (where we have to stay bunched up):
    A McCree will shred me if I don't have my shield up.
    If I go for a Charge to kill a player, I get flash banged midway and hammered to death.
    Even if I do have my shield up, I've seen McCrees throw a flash bang onto my head and stun me from the front.

    So I'm pretty hard countered. Can't melee, charge, or fire strike. All I can do is keep up a barrier and hope he doesn't land a flash bang through my barrier anyway. Against a good McCree I just feel like I have no options to even get damage on him.

  14. #94
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    Quote Originally Posted by Torgent View Post
    No, it's not the McCrees, it's you. You are terrible. You shouldn't be close enough to suck his dick, fan the hammer is only effective in close range. He has his strengths, he has his weaknesses. Just because his strengths highlight your weaknesses, doesn't make him OP.
    A character that you have to permanently avoid no matter the character you have, and that can jump in the fight and kill tanks faster than Reaper is definitely op.
    Blizzard agrees that he is too strong, pros agree that he is too strong, people hundred times better than you agree, you're just being delusional.

    Taken aside snipers (Which is a bane for all of the offense heroes anyway), almost all of the game's characters are the most effective on close range, McCree has little to no weakness compared to the other characters, since he's countering all of the characters that have either less or about the same range as he does.

    Quote Originally Posted by Dugraka View Post
    Not if you keep your distance where the chances of all the bullets hitting you drops
    Most of the character's damages drop with distance aswell, you're not going anywhere doing this, and McCree will end up jumping in the fight, flashbang and shred whoever is in his way, tank or not
    Last edited by mmocafdd20634a; 2016-06-01 at 09:53 PM.

  15. #95
    Scarab Lord Anzaman's Avatar
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    Quote Originally Posted by Nevene View Post
    A character that you have to permanently avoid no matter the character you have, and that can jump in the fight and kill tanks faster than Reaper is definitely op.
    KotH.. McCree sitting at control point, "OKKE Boys, nobody goes near him..".

  16. #96
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    I mean, ok, Reaper can teleport somewhere. That's basically all he has going for him versus McCree, but that teleport is so obvious and telegraphed that it's often just another death sentence or you're doing it in a spot that's far enough out of the way that it's not a big help anyway.
    Completely inaccurate. Lots of maps where you can teleport from an alley to another alley to specifically target their backline/snipers. Mcree has to run everywhere so you can see where he is going. It's not remotely close to 'doing the same thing'. Again, if people think these two characters are designed for the same purpose or that either can be the other, they aren't playing correctly...I risk saying they're bad.
    BAD WOLF

  17. #97
    Reaper and McCree aren't the same role.

    Reaper is a stealth assassin meant to teleport and kill snipers and healers on the back line.

    McCree is a duelist meant to be able to take out people 1v1 and neutralize more mobile enemies (genji, tracer) and stopping ultis with stun.

    Quote Originally Posted by Dex View Post
    imo the reason they are nerfing him is the lack of counterplay when you run into him.
    You can still shoot a junkrat while in his trap, mei takes a couple of seconds to get the freeze in, giving you a window to run away if you have the utility, or fight back.
    Mcree just stuns and oneshots any and all heroes if you run into him, often giving him a one for one even if you are 2 guys running into him.

    Not sure how he will be nerfed tho, perhaps make it so that the stun actually has to hit the enemy, or changing the stun into something else, disorientation or temporary blindness.
    Don't be running alone when the other team has a McCree unless you are capable of soloing him.
    Last edited by deadman1; 2016-06-01 at 10:49 PM.

  18. #98
    Quote Originally Posted by Mush View Post
    Don't be running alone when the other team has a McCree unless you are capable of soloing him.
    So I should afk in spawn if I die and wait for an escort? Riveting gameplay.

  19. #99
    Quote Originally Posted by Radaney View Post
    So I should afk in spawn if I die and wait for an escort? Riveting gameplay.
    You should play the team game as a team game, this isn't call of duty.

    If I hit a violin with a sledgehammer and then complain that it doesn't make music that isn't Stradivarius' fault, it's mine.

  20. #100
    Quote Originally Posted by Mush View Post
    You should play the team game as a team game, this isn't call of duty.

    If I hit a violin with a sledgehammer and then complain that it doesn't make music that isn't Stradivarius' fault, it's mine.
    So you're sticking by your stance that if the enemy team has a McCree and I die I should wait in my spawn until someone can escort me to the actual gameplay.

    How retarded.

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