You have to start a work order that costs 1500 ressources and lasts 3 days. After that you'll have a book that increase by 100% the artifact power you gain (not working on things you've already looted)
You have to start a work order that costs 1500 ressources and lasts 3 days. After that you'll have a book that increase by 100% the artifact power you gain (not working on things you've already looted)
They confirmed the system will have "bad luck protection", i.e. the RNG is rigged to give the items easily to everyone, at the start so that no one will feel left out. The rigging can not be done on the other end, i.e. everyone to be unlucky because that would mean 2 guys on a 20man would dominate everyone unfairly. It's pretty obvious, and it was obvious from the start, that at least 1 or 2 items of that kind will drop VERY easily for everyone.
They've talked about this bad luck protection only during the most recent interviews. And the system we currently have is already pretty flawed so I wouldn't expect much from it.
All the other times it was only stated that they will drop rarely with higher possible drops on higher content. So how it would be "pretty obvious from the start that the first item will be VERY easy to get" is beyond me.
Any words about scaling up for beta raid testing as it was on alpha? Like getting 110, gear scale, full artefacts etc... Would be really good to know.
It's not huge, but I'm speaking from the perspective of a roleplay guild leader. Draenor was a nice place, but there was a real shortage of potential RP hubs, Horde-side. Most Horde settlements are just two huts. Frostfire Citadel has phasing and never became livable. Wor'gol had some potential, but it still meant being trapped in snow, so in the end my guild just took the Garrison as a place to hang out.
Thunder Totem has plenty of huts, is out in the world, and should offer my guild a nice place to hang out in between adventures. Hence my happiness.
As more time passes, I get more and more upset that Grom, Durotan and Draka are not joining the MU to help us fend of the Legion and become a part of the Horde.
Blizzard opened the can of worms (for better and worse) of long-dead characters returning and timey-wimey stuff happening in WoD, and now they're not even at least willing to do something satisfying and cool with it. Basically "I know it's gonna make you cringe, but WoD is timeline stuff." - "Okay, now WoD is over. Forget all about it ever happening, and everything in that universe aside from Gul'dan isn't and won't be relevant again."
I'm pretty sure that, despite Grom being an enemy in WoD, people would have been jumping with joy to see him slowly change his tune and become as good a friend to Thrall as he became in the MU. Have him join the Horde along with Durotan and Draka, which could use some "new" allies, given the losses it has suffered, Thrall losing Doomhammer and Saurfang growing older and older.
For Grom especially, they're unwilling to make him suffer the consequences (punishment or death) for his actions for whatever reason, but they're not willing to make any use of him. So they're making him avoid punishment for no actual reason. They're not making him get off scot-free so he can turn around and become a great ally to the Horde; they're simply just letting him go for no reason whatsoever.
I'm sure there are those who want to leave all of WoD behind as soon as possible, but I don't think we need to see it all as one huge disaster; there are parts that could have done well being added to the MU, and it wasn't. As it is now, it's just a one-time experience boxed, closed off and forgotten about, while the major lore characters within it twiddle their thumbs.
Having a few of the important characters join to help with the Legion invasion was one of the positive and cool things they could've done with WoD's story - instead, they just threw all of it except Gul'dan out and told us to just forget about a bunch of cool characters.
Didn't they say in the interviews that they're going to balance the later content around players having legendaries?
Yeah, that's not going to blow up in their faces at all.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
Is the option to skip the broken shore in beta already or is it coming this week ?