Originally Posted by
Tiberria
You really can not count Living Seed at 100% effectiveness in any realistic calculation of the power of our heals. You always end up with significantly less effective output from Living Seed because of how it works (only healing on hit, sometimes hits aren't enough to consume it - wasting the remainder, etc.). Based on what we typically see on live, I think you would need to cut the throughput from Living Seed by at least 50% to get any realistic calculation. You also have to keep in mind that the artifact trait that brings Living Seed from 50% to 80% is likely to be the second last trait we put points in (after everything but Mark of Shifting), because you have a clear path to all the major traits without putting any points into that and it's a very weak 3 point investment. We won't have an 80% Living Seed for several months.
At any rate, at current beta values on the 110 templates.
Flash Heal - 178,371
Healing Surge (w/Tidal Waves) - 166,604
Enveloping Mist -247,588 (but costs nearly 80% more mana than other flash heals)
Flash of Light - 216,333 - with Infusion proc and including Beacon healing
Regrowth - 52,032 direct heal + 12,804 HoT
Regrowth with 60% baseline crit - 96,055
Regrowth with 100% crit from Abundance - 116,868
Regrowth with 100% crit and 50% Living Seed (at 50% effectiveness) - 142,884
Regrowth with 100% crit and 80% Living Seed (at 50% effectiveness) - 158,494
Regrowth with 100% crit and 80% Living Seed (at 50% effectiveness) + SoTF - 475,482
Holy Word Serenity - 493,602
Cenarion Ward - 245,961
Cenarion Ward with Flourish - 491,922
OK, so even if you have 100% Regrowth crit from Abundance and the 80% Living Seed trait, Regrowth is still weaker than every other Flash Heal. It's also false that SoTF - Regrowth is stronger than Serenity, it's actually worse. Getting it also eats up 2 CDs and having to use SoTF procs on Regrowth (let alone taking SoTF over Incarnation or Germination to do that) comes at a huge cost to your flexibility and group healing. Plus, it's even weaker than these numbers show, because 100% Regrowths are not going to scale with Crit at all, while every other flash heal does, meaning that they are probably all about 20%+ stronger than these numbers would indicate.
Plus, if you want burst tank healing, you're honestly probably better off just taking Cenarion Ward. It's going to give you burst that's fairly comparable to SoTF-Regrowth - especially when you factor in the interaction with Flourish and Essence of Ghanir, and it only eats up 1 talent point to get it, leaving you free to have that L60 row to have some flexibility with whatever you want to do with your healing. I just doubt Abundance is even good in 5 mans.
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And, even being behind Paladins on ~2 minute logs is a pretty huge concern, because they have a weak raid cooldown, which means that short pulls should favor Druids. Not to mention the fact that their tank healing isn't even touched by any other spec at this point since they gutted our mastery and talent tree 2 builds ago - they will be locked into every raid comp as usual.