I don't think you understand how game design works. The ENTIRE POINT is crafting an experience that makes it fun and rewarding for players to play the game the way you envision it should be. It's a constant struggle to prevent offering players perverse incentives to do things that aren't fun but happen to improve their performance or provide undue rewards.
This isn't some kind of libertarian argument in favor of preventing bureaucrats from telling people to live their lives; it's a video game that is designed very, very carefully to offer players a fun experience.
I guess most players just don't understand how many variables are arranged exactly right to make everything come together well.