Last time I tried to form a group, I couldn't get more than one or two people to stay. When they saw people leaving, they left as well. Makes the system less than worthless for any purpose other than auto-invite.
Of course, I also have no patience for the "rares should be rare" mentality either. Reminds of nothing more than a little kid who has no interest in a toy until someone else starts playing with it, then starts screaming and throwing a tantrum until they get it.... so the idea that realm hopping is good because it makes low pop realms suffer the same "rareness" holds no water with me either.
I don't have much of an opinion on the subject as a whole, however. As with the vast majority of systems and game mechanics, I find WoW's system of realms and such to be vastly inferior (GW2, for instance, is vastly superior in pretty much every regard on this topic, both in terms of keeping zones populated and in terms of making that feel like a good thing... many WoW zones still feel dead, and WotLK was the last time I felt anything other than annoyance, frustration, or despair at seeing other players around me, because all they mean is that I'll get less and have to spend more time doing the same thing.)
I guess, Blizzard can simply add deserter debuff to LFG, but the problem is much wider - the problem is in fact, that due to competitive nature of content other players around = punishment, not advantage, as they should be. That's why players have to find the ways to avoid other players. This should be fixed.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
As someone who server hops due to 'if you can't beat htem, join them' mentality - rares don't credit/loot cross realm.
Wow, such a difficult fix. We've even had this ingame already!
The tool has a flexibility outside of this feature and shouldn't be restricted because of it. The above fixes a lot of problems.
Realm-hopping is the best thing ever for the game... why would anyone crusade against it?
As i have said over the last months - just restrict the X-Realm-Aspect to the zone the Party Leader is in. This would fix teh whole thing without fucking over people who want to do World-Bosses in a group or similar stuff.
And yes, the whole Hopping Thing is terrible and needs to die. Like yesterday.
Well, the alternative is actually merging servers. Their crossrealm and their mashup is their way of server merges. Every other game has had to do it when their push shit the bed, and WoW is shitting the bed - but to save face, blizz has gone with something that is protecting them from that reality. Under 2 million subs, can't close servers and merge, but a lot of the hardware is shutdown and the crossrealm aspect is saving them money and face.
seems like the really easy solution is put a cool down on changing realms. you get x amount of freebies then you wait x amount of time. if you do it again within x amount of time of coming off cool down you wait longer. kinda like deserter
Imagine if life really was fair, and all the bad things that happen to you happen because you deserved them.
Why not make it so rares are always up and immediately respawn after dying?
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
It's really annoying when you are trying to make a group in LFG and you have 200 players hoping in and out of your group just to realm hop.
There are aspects that are really nice and in most cases, like Kazz it's a Godsend.
At the same time, when you have high pop servers using your low pop server to "get away from the madness" It kind of annoying. When Tanaan Jungle first open we had realm hopping raids popping up to kill the mount dropping rares. I don't quit get how they were doing it, But as soon as you would hear the emote from a rare, unless you where within 30 secs of the Rare, it would be dead, and I would get there with 20-30 people from Illidan standing over the body and then they all disappeared to somewhere else. We saw the same thing with the farming of the Troll Warbringers
The complaint is that Low pop servers have all the disadvantages of being a low pop server. You don't get cheap moose runs because only 1 or 2 guilds are capable of the carry. You don't get an auction house full of goods, because not many are farming. You don't have any world first (or 100th) raid guilds buying up all the mats on the AH if you did farm, Smaller pool of people to choose from when trying to create a Mythic raiding guild.
There is also disadvantages to being on a high pop server, long ques, hard to complete daily tasks when there are 200 others doing it etc etc. So the high pop gets all the advantages of being a high pop and then get to use the low pop servers to to negate all the disadvantages
If you want to say all servers should be crammed packed like Illidan-us, because it's a MMO, then give the low pops all the advantages the High pops.
1. Tie ALL the AHs together
2. Allow cross realm Mythic on day 1
3. Allow the transfer of money\items between people in a raid group across realms. A pet drops from raid, I win it, someone from another realm wants to buy it, but can't.
Those things aren't going to happen, because it creates "other" problems. So the High Pops will continue to use the low pops for farming and the low pops will continue to be resource starved and no one cares because they are just shitty low pop servers, serves them right for picking the wrong server when they started playing!
I'm actually all for Blizzard creating Mega servers and I think some of the instancing we're seeing in Legion is leading us to that path
Last edited by Mad_Murdock; 2016-06-29 at 12:19 PM.
Who cares about realmhopping? It's just a small exploit to get rares in tanaan faster (which don't reward you a lot)
realm hop is a problem because its annoying to see endless stream of people joining and leaving your group all the time, and no, turning off auto invite doesnt help since the addon can also join manual invite groups. besides that, its only use is to avoid dealing with respawn timers, and respawn timers are there for a reason, i hope. if developers cant stand behind this reason and remove realm hop, then they should just remove the respawn timers, so we wont need an addon to play the game properly.
also its not only good for rares and world bosses, with realm hop i can solo throne of kil jaden in gorgrond gear faster than a group of properly geared people.
Last edited by pmkaboo; 2016-06-29 at 01:28 PM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..