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  1. #41
    Quote Originally Posted by FuxieDK View Post
    Why? 90% of the groups are Kazzak-groups...

    I can't remember, the last time I saw an Oondasta or Galleon group..
    Because realm hoppers do not look for Oondasta or Galleon groups, they jump from server to server to find those bosses alive.

    If the respawn is lower, they are easier to find, ergo less jumps.

  2. #42
    Quote Originally Posted by FuxieDK View Post
    Why? 90% of the groups are Kazzak-groups...

    I can't remember, the last time I saw an Oondasta or Galleon group..
    Because they can be soloed and usually dead so people keep jumping to find a realm where it's still alive.

  3. #43
    Quote Originally Posted by chalon9 View Post
    Maybe it's just me, but what other people does, has no impact on my enjoyment of the game. Also define "hurting the game." How does seeing other players do something make you enjoy the game less
    Last time I tried to form a group, I couldn't get more than one or two people to stay. When they saw people leaving, they left as well. Makes the system less than worthless for any purpose other than auto-invite.

    Of course, I also have no patience for the "rares should be rare" mentality either. Reminds of nothing more than a little kid who has no interest in a toy until someone else starts playing with it, then starts screaming and throwing a tantrum until they get it.... so the idea that realm hopping is good because it makes low pop realms suffer the same "rareness" holds no water with me either.


    I don't have much of an opinion on the subject as a whole, however. As with the vast majority of systems and game mechanics, I find WoW's system of realms and such to be vastly inferior (GW2, for instance, is vastly superior in pretty much every regard on this topic, both in terms of keeping zones populated and in terms of making that feel like a good thing... many WoW zones still feel dead, and WotLK was the last time I felt anything other than annoyance, frustration, or despair at seeing other players around me, because all they mean is that I'll get less and have to spend more time doing the same thing.)

  4. #44
    I guess, Blizzard can simply add deserter debuff to LFG, but the problem is much wider - the problem is in fact, that due to competitive nature of content other players around = punishment, not advantage, as they should be. That's why players have to find the ways to avoid other players. This should be fixed.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  5. #45
    As someone who server hops due to 'if you can't beat htem, join them' mentality - rares don't credit/loot cross realm.

    Wow, such a difficult fix. We've even had this ingame already!

    The tool has a flexibility outside of this feature and shouldn't be restricted because of it. The above fixes a lot of problems.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  6. #46
    Deleted
    Realm-hopping is the best thing ever for the game... why would anyone crusade against it?

  7. #47
    Quote Originally Posted by TS26 View Post
    This is just one of them.

    entering a group and then seeing 50 people enter it and then leave because they're realmhopping hurts the game.

    Sure the leader can just remove autoinvite but realistically most leaders wont.

    Or how about destroying the economy where a person can keep realmhopping to farm mats or kill mobs without waiting for respawn?

    - - - Updated - - -



    I actually dont look for rares and use realmhopping alot. That doesnt mean I think its great for the game
    Why don't you make a group without autoinvite, or join groups without it? And you can enter nohop in description and realm hop will skip your group.
    Just because you don't know how to use tools in the game, doesn't mean they arent good.

  8. #48
    Deleted
    As i have said over the last months - just restrict the X-Realm-Aspect to the zone the Party Leader is in. This would fix teh whole thing without fucking over people who want to do World-Bosses in a group or similar stuff.

    And yes, the whole Hopping Thing is terrible and needs to die. Like yesterday.

  9. #49
    Quote Originally Posted by TS26 View Post
    Honestly I cant believe blizzard cant see how much it hurts the game.
    Well, the alternative is actually merging servers. Their crossrealm and their mashup is their way of server merges. Every other game has had to do it when their push shit the bed, and WoW is shitting the bed - but to save face, blizz has gone with something that is protecting them from that reality. Under 2 million subs, can't close servers and merge, but a lot of the hardware is shutdown and the crossrealm aspect is saving them money and face.
    Quote Originally Posted by THE Bigzoman View Post
    Meant Wetback. That's what the guy from Home Depot called it anyway.
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    I'll say no because it is shorter than yes.
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  10. #50
    Quote Originally Posted by zmuci View Post
    Why don't you make a group without autoinvite, or join groups without it? And you can enter nohop in description and realm hop will skip your group.
    Just because you don't know how to use tools in the game, doesn't mean they arent good.
    You sure just made yourself look like a fool. Congrats.

  11. #51
    seems like the really easy solution is put a cool down on changing realms. you get x amount of freebies then you wait x amount of time. if you do it again within x amount of time of coming off cool down you wait longer. kinda like deserter
    Imagine if life really was fair, and all the bad things that happen to you happen because you deserved them.

  12. #52
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    Why not make it so rares are always up and immediately respawn after dying?

  13. #53
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    Quote Originally Posted by sykoex View Post
    Why not make it so rares are always up and immediately respawn after dying?
    ......and a creature that is up always is pretty rare, right?
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

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  14. #54
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    Quote Originally Posted by TS26 View Post
    how about it destroys the advantage low population realms have at finding rares?
    massive multiplayer online RPG

    Just play the witcher if you want to be alone in your own world...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  15. #55
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    It's really annoying when you are trying to make a group in LFG and you have 200 players hoping in and out of your group just to realm hop.

  16. #56
    Quote Originally Posted by Gintoki View Post
    Realm-hopping is the best thing ever for the game... why would anyone crusade against it?
    There are aspects that are really nice and in most cases, like Kazz it's a Godsend.

    At the same time, when you have high pop servers using your low pop server to "get away from the madness" It kind of annoying. When Tanaan Jungle first open we had realm hopping raids popping up to kill the mount dropping rares. I don't quit get how they were doing it, But as soon as you would hear the emote from a rare, unless you where within 30 secs of the Rare, it would be dead, and I would get there with 20-30 people from Illidan standing over the body and then they all disappeared to somewhere else. We saw the same thing with the farming of the Troll Warbringers

    The complaint is that Low pop servers have all the disadvantages of being a low pop server. You don't get cheap moose runs because only 1 or 2 guilds are capable of the carry. You don't get an auction house full of goods, because not many are farming. You don't have any world first (or 100th) raid guilds buying up all the mats on the AH if you did farm, Smaller pool of people to choose from when trying to create a Mythic raiding guild.

    There is also disadvantages to being on a high pop server, long ques, hard to complete daily tasks when there are 200 others doing it etc etc. So the high pop gets all the advantages of being a high pop and then get to use the low pop servers to to negate all the disadvantages

    If you want to say all servers should be crammed packed like Illidan-us, because it's a MMO, then give the low pops all the advantages the High pops.

    1. Tie ALL the AHs together
    2. Allow cross realm Mythic on day 1
    3. Allow the transfer of money\items between people in a raid group across realms. A pet drops from raid, I win it, someone from another realm wants to buy it, but can't.

    Those things aren't going to happen, because it creates "other" problems. So the High Pops will continue to use the low pops for farming and the low pops will continue to be resource starved and no one cares because they are just shitty low pop servers, serves them right for picking the wrong server when they started playing!

    I'm actually all for Blizzard creating Mega servers and I think some of the instancing we're seeing in Legion is leading us to that path
    Last edited by Mad_Murdock; 2016-06-29 at 12:19 PM.

  17. #57
    Who cares about realmhopping? It's just a small exploit to get rares in tanaan faster (which don't reward you a lot)

  18. #58
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    Quote Originally Posted by FuxieDK View Post
    ......and a creature that is up always is pretty rare, right?
    Quote Originally Posted by Blitzo View Post
    What does the word rare mean?
    It's still "rare" because it's the only one of its kind unlike other unnamed mobs. Besides the creature's always up anyway thanks to realm hopping. This just removes the hassle and annoyance involved.

  19. #59
    Quote Originally Posted by Gintoki View Post
    Realm-hopping is the best thing ever for the game... why would anyone crusade against it?

    realm hop is a problem because its annoying to see endless stream of people joining and leaving your group all the time, and no, turning off auto invite doesnt help since the addon can also join manual invite groups. besides that, its only use is to avoid dealing with respawn timers, and respawn timers are there for a reason, i hope. if developers cant stand behind this reason and remove realm hop, then they should just remove the respawn timers, so we wont need an addon to play the game properly.

    also its not only good for rares and world bosses, with realm hop i can solo throne of kil jaden in gorgrond gear faster than a group of properly geared people.
    Last edited by pmkaboo; 2016-06-29 at 01:28 PM.

  20. #60
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    Quote Originally Posted by chalon9 View Post
    How does it hurt the game? Personally I find it very useful
    Doesn't hurt the game, hurts the players on that realm trying to achieve the same thing but without help.

    I don't care, realm hoppers are an 80% chance of being easy targets for PvP, so I kill them.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

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