so, i cant find anywhere where it mentions demon hunter specific legendarys in legion. would someone mind linking them or telling what they are? im quite curious to know how good they are
ye the ST and AoE capabilities of this are so good. ah ok so 2x damage lol that is gonna be insane AoE. for such a small fury cost and short cooldown will probably be really viable for using on adds during a fight and recharging it to use for the next add spawn.
i wonder if there will be a way to control what ricochet hits a mob so you can focus important mobs first
ye good point will have to get testing and see if theres any patterns
lets assume crit is x2 for pure enjoyment
you crit both TG and hit 200k on each one. with bloodlet and motg/momentum.
1st target 400k / 800k DoT
2nd Target 600k / 1.2m DoT
3rd Target 900k / 1.8m DoT
haha . with a 20 sec recharge and crit being our main stat. this is not outside the realm of possibility
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also ofcourse who knows what TG will be hitting by 850 ilvl and beyond
The end result of a raid that doesn't think a 5% damage increase is worth it is a raid group that doesn't pot, flask, food or play optimal specs. Your individual 5% is almost certainly not going to affect a boss kill, but 5% from every player in the group very well might. Nobody can, or should, be able to force you to play something you don't like, but equally don't be surprised if someone doesn't bring you to a fight because of it.
fyi, bloodlet doesnt crit, it simply does dmg based on the dmg of your throw glaive, so if TG crits then bloodlet does 2x the crit dmg over 10 sec so:
Legendary wrist with bloodlet & MotG - CRIT:
200k dps on 1st target / bleeds for 400k over 10 sec
300k dps on 2nd target / bleeds for 600k over 10 sec
450k dps on 3rd target / bleeds for 900k over 10 sec
ofc, thats assuming the legendary adds 50% extra dmg based on the latest hit, and not based on the first (200/300/400 vs 200/300/450 etc)
again, logically speaking-this is false. Just because he doesn't like a playstyle doesnt mean he doesnt take his dps seriously (Slippery slope is a logical fallacy). The only time i could see reasonably a regular group kicking someone because of one talent being suboptimal by a couple percent is a guild that is somewhere around the realm of top 100, and all of those raiders (i would hope) know that they arent gonna be allowed to pick whatever talents they want. So you are generating a situation that is unlikely at best and if he wants to play one way its REALISTICALLY prolly not gonna be a problem.
And your point is? You still haven't explained how stacking the TGs is supposed to be an overall damage increase, which is what you seemed to be suggesting the post I quoted, it may be burstier, but it does not in any way shape or form increase the total damage per TG over using them one at a time.
That doesn't have anything to do with stacking the bleed though but more that you get more freedom when to use tg with motg. Stacking the bleed in itself is not a dmg increase.
And to explain bloodlet. If you use 2 tg after each other you do not get 2x 200% bleeds for 10 seconds. After the second tg is thrown you have a bleed that ticks for 200% of the last tg + the damage that is left from the first tg. You can't wait 9 seconds of the bleed and then refresh it up to 10 sec 400% bleed. It would be 200% + the last tick of the previous bloodlet.
Last edited by Lillpapps; 2016-07-16 at 10:02 AM.
That scenario doesn't have anything to do with what you quoted. And it's more about hitting more targets with tg not about stacking the bleed. If adds would live 20 seconds and you wouldn't stack the bleeds you would still do the same amount of damage. The amount of dmg you do with the bleed is based on the cooldown on tg and how many targets you hit and if the bleed runs its full duration. Stacking or not does not increase damage on it's own.
Stacking the bleed is not what increases your damage in your scenario. It's the use of two tg where bloodlet would tick it's full duration on multiple targets.
Last edited by Lillpapps; 2016-07-16 at 10:15 AM.
what you have said makes no sense....
one throw glaive does X initial damage .... PLUS over the next 10 seconds it will do Bloodlet damage which is 200% of initial throw glaive damage.
ok thats for ONE THROW GLAIVE.
now you use 2 charges one after eachother.
please read carefully so i do not have to repeat again.
1) 1st throw glaive will also start the 1st bloodlet
2) 2nd throw glaive does not make 2 bloodlets, it will REFRESH THE DURATION OF THE FIRST BLOODLET. THE DAMAGE THAT WAS GOING TO BE DONE BY THE FIRST BLOODLET IS NOT GONE, THE DAMAGE THE 1ST BLOODLET WOULD OF DONE IS NOW !!ADDED!! TO THE SECOND BLOODLET.
That is now 1 bloodlet on target that do 200% of each TG used damage.
it is pretty obvious that a 10 second Dot for 200% damage and a 10 second DoT for 400% are going to be different damage.
with legendary wrist which increases TG damage by 50% PER richochet, the damage possibility for 2 and 3 targets is massively increased. it is very obvious.
so please ask a proper question.
Last edited by mmoca301a8f416; 2016-07-16 at 10:16 AM.
Which means the bleed doesn't get an increase in damage from the fact that it is stacked. MotG gives you 1 extra use of TG in a whole fight (+ freedom to use it during recharge without losing time). It will give you 1 extra Bloodlet for the whole fight. Stacking the bleed doesn't matter in any way shape or form to increase your overall damage. It is all tied to the amount of TG's you have used. Someone who uses 15 TG's in a fight but never stacking them will do the exact same damage as someone who uses 15 TG's but are stacking them.
no I'm not, you are just not the brightest druid on the planet.
Example one stacking bloodlet:
100+100+200+200+100+100+200+200=1200
Example two not stacking bloodlet:
100+200+100+200+100+200+100+200=1200
Example three motg:
100+100+200+200+100+200+100+200=1200
Stacking bloodlet is not the source of damage increase.
Hey guys,
I've not been able to find the exact definition of the momentum spec. I've been running my own iteration on beta, CC, prep, FB, SR, Momentum, DR and Demonic.
I haven't been able to find the exact build or rotation, forgive my not reading all 144 pages. Could anyone tell me how our build and rotation works?
So far, it's just VR and FB back in on CD, otherwise build fury and spend it when above 60, while popping FotI and EB on CD. (Also, am I right in thinking I should cancel EB to use more Annihilates during demon form?).
Thanks for any help guys.